Afro Smash
Smash Ace
You can follow opponents DI fairly easily yh, other Characters don't have to tho
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
It's that other characters don't have to that makes it ridiculous. Besides that, Samus's upair should have a hitbox in the shoulder area instead of waist and up. If we have to use it like a nair, it should have more nair functions.You can follow opponents DI fairly easily yh, other Characters don't have to tho
How about just fix Nair?It's that other characters don't have to that makes it ridiculous. Besides that, Samus's upair should have a hitbox in the shoulder area instead of waist and up. If we have to use it like a nair, it should have more nair functions.
Just like Sonic.Part of the theme for Samus is that, just like her games, you have to think outside of the box to accomplish your goals.
Or at the very least, her dsmash and dtilt should reliably poke under shields better like they did in Melee.Am I the only Samus that likes Uair not auto-linking? I love how you can sort of tickle people with it and hold them in place.
I feel like Samus just needs more reliable tilts and maybe a late KO throw and she is fine. Removing all knockback growth on upthrow would also work too.
I feel like Robin and Samus play similarly and the latest buffs for Robin make her far more dangerous at optimal range, but she has quick disjointed tilts/jab to help her fend people off at close range and a strong combo / KO game from dthrow now. The resource management gimmick doesn't really offset how much better Robin is at covering options within the same gameplan.
Her nair should just work like ganon's dsmash, she is basically doing the same thing and it would be the coolest aerial in the game at that point.
edit: back hit if downsmash should be safe on block, if falcon can have it with his OP foot flail, this harmless dsmash should be safe too.
Defo!Down smash should be reliable for killing people. like sure its a nice get off me but samus already has her whole game plan set around that. with many moves that acomplsh it better. her down smash should Kill at reasonable percents. Also yes i like Samus's U air not having suction. for the most part i rather not carry my opponent with me when when i short hop u air just to get potentialy punished by me cutting off the u air before the finisher.
I think she'd still be low. Aside from the obvious jank and without referring to specific moves, her biggest problems are that she doesn't have many options that easily close out stocks, she doesn't have the tools to really put on the pressure she would need to be a threat. Zair is great for putting on some pressure, but it doesn't do enough damage to really cause someone to be concerned by it, nor does it really set up for much aside from maybe a dash attack. Missiles would be great, but they come out too slow, they don't kill, and there's no missile cancelling, so they're easy to get around. d-tilt is fast and has good range, but will never kill...So if Samus were to have her moves work as intended, like removing unnecessary sourspots, fixing hitboxes, and making her moves much more difficult to SDI out of, where do you think she'd land on the tier list. It's crazy how the majority of her flaws simply stem from her moves simply not working well at all like they should.
If F-smash had a sweetspot as clear and functioning as Mario'sSo if Samus were to have her moves work as intended, like removing unnecessary sourspots, fixing hitboxes, and making her moves much more difficult to SDI out of, where do you think she'd land on the tier list. It's crazy how the majority of her flaws simply stem from her moves simply not working well at all like they should.
Honestly the real issue with dair, much like fair, is that it has a lot more landing lag than it did previous games, which makes her air-ground transitioning an issue when it wasn't in Brawl.The nerf to d-air spike was reasonable, and consistent with the universal nerf to meteor smashes, due to meteor cancelling. I just with that the sourspot didn't sometimes knock opponents into an advantageous position, and that the sweetspot didn't lose out to so many attacks.
Zair sets up tech chases for CS at higher percents on a lot of the cast.I think she'd still be low. Aside from the obvious jank and without referring to specific moves, her biggest problems are that she doesn't have many options that easily close out stocks, she doesn't have the tools to really put on the pressure she would need to be a threat. Zair is great for putting on some pressure, but it doesn't do enough damage to really cause someone to be concerned by it, nor does it really set up for much aside from maybe a dash attack. Missiles would be great, but they come out too slow, they don't kill, and there's no missile cancelling, so they're easy to get around. d-tilt is fast and has good range, but will never kill...
So even if they fix the jank (which I would definitely appreciate), I still don't really see her being great unless they improve her tools.
TrueZair sets up tech chases for CS at higher percents on a lot of the cast.
The problem (and impression) stems from several factors.I fail to see how samus has a lack-of kill moves with bair, dair, upb, cs, and fsmash (sometimes usmash lol) all killing at reasonable percents.
• F-smash is also not very reliable (that sweetspot is like 1 frame and it's TINY compared to the sourspot!)I fail to see how samus has a lack-of kill moves with bair, dair, upb, cs, and fsmash (sometimes usmash lol) all killing at reasonable percents.
Perfectly spaced bair is safe on back of shield against most of the cast at -13. Maybe a few can jump -> bair or drop shield turnaround and do something to us but if we are far away and they get that bit of shield push. Don't know. It's not super unsafe.She has nothing guaranteed though, apart from Uair > jab > ?? On floatier characters, CS requires 2 1/2 seconds to charge and some characters have reflectors, her smashes and Bair aren't safe on shield and require precision, up b oos is weak without rage and hugely punishable on whiff
I'm playing devil's advocate a bit as I don't don't find it too difficult to kill with Samus generally , but really apart from CS none of her Kill moves are safe on shield, where as other better characters are free to spam Bairs/Up Smashes/Grabs for easy safe kills
What I mean is basically all her Kill moves are commitments that will get herself killed if shielded/avoided, including CS in certain MUs, Bair and falling Up Air are fairly safe but still require precision
It's not so much the amount of kill moves, but more of how with what amount of ease or difficulty you can get those moves in. I would trade all of Sammy's current kill moves for a back-throw like ness's or mario's. On the other hand, compare our handful of difficult kill options with those of a character like luigi who kills with uair, dair, nair, bair, fsmash, dsmash, usmash, upb, bthrow, and even fthrow...... We don't seem to compare very well.I fail to see how samus has a lack-of kill moves with bair, dair, upb, cs, and fsmash (sometimes usmash lol) all killing at reasonable percents.
His bloodlust knows no bounds.....It's not so much the amount of kill moves, but more of how with what amount of ease or difficulty you can get those moves in. I would trade all of Sammy's current kill moves for a back-throw like ness's or mario's. On the other hand, compare our handful of difficult kill options with those of a character like luigi who kills with uair, dair, nair, bair, fsmash, dsmash, usmash, upb, bthrow, and even fthrow...... We don't seem to compare very well.
It's not particularly fair to compare us to the character that has literally the best kit of normal moves in the game. His weakness is that he is slow and has a very hard time punishing hits on his shield.It's not so much the amount of kill moves, but more of how with what amount of ease or difficulty you can get those moves in. I would trade all of Sammy's current kill moves for a back-throw like ness's or mario's. On the other hand, compare our handful of difficult kill options with those of a character like luigi who kills with uair, dair, nair, bair, fsmash, dsmash, usmash, upb, bthrow, and even fthrow...... We don't seem to compare very well.
Those are small cracks in his game compared to the glaring flaws that plague the rest of the cast.It's not particularly fair to compare us to the character that has literally the best kit of normal moves in the game. His weakness is that he is slow and has a very hard time punishing hits on his shield.
Why isn't it fair? I might agree if we were comparing different smash games, but we've contained the discussion to compare two characters from the same smash game... We have to play against characters of that caliber or greater, so why wouldn't we compare to a character we have to play against?It's not particularly fair to compare us to the character that has literally the best kit of normal moves in the game. His weakness is that he is slow and has a very hard time punishing hits on his shield.
Basically yes. We have CS, good CS setups in nair, zair, missile and super missile (SM used to be better). We can break shields and have a basically guaranteed kill on shield break (though arguably marth does this better). We have a harder to gimp recovery. We actually have way more air mobility especially with bombs. We have kill setups from uair. I'm not gonna complain way too much that not all of our moves kill. Yes, I want dsmash to kill earlier. Yes, I'd like nair to have an even flatter angle or other buff. Yes, the hitboxes don't match the animations, but overall I don't feel like I have any truly irredeemable problems like bowser landing, zelda aerial lag, being too easy to juggle or gimp, etc. Samus has tools you can use to get around most of her weaknesses.Why isn't it fair? I might agree if we were comparing different smash games, but we've contained the discussion to compare two characters from the same smash game... We have to play against characters of that caliber or greater, so why wouldn't we compare to a character we have to play against?
Many characters in this games can kill with all aerials, all smashes, some tilts, and some specials. For Samus, we don't get nearly that treatment. For what reason? Because charge shot works so well? Its easily power shielded, has a long start-up, and half the cast can either reflect, absorb, or clank with it.
Be cool if missiles killedPshh can Luigi gets rekt by mega bomb relentless missle samus. acutally a good amount of the cast does. i Know alot of people are not taking customs into the equasion right now but seriously mega bomb is really REALLY stupid. almost any character that was rush down in any form had too respect mega bomb. and relentless missles just makes frame traps too easy.
*edit*
also just to mention getting hit by megabomb at high percents can convert into kils via, well any of her air kill options