A new balance patch has appeared. This thread will be for confirmed changes; if you'd like to discuss patch notes, please do it in this dedicated thread. If you'd like to view the 1.1.4 Patch Notes, please do so here.
Only a whitelist of individuals are allowed to post in this thread, including, but not limited to:
Character | Last (CDT) | Changes | Progress
Bayonetta | 16:00|
Bowser | 02:00|
Bowser Jr | --- | No Changes | 90%
Captain Falcon | --- | No Changes | 90%
Charizard | 02:00|
Cloud | 13:30|
Corrin | 01:00|
Dedede | --- | No Changes | 90%
Diddy Kong | --- | No Changes | 90%
Donkey Kong | --- | No Changes | 90%
Dr. Mario | --- | No Changes | 90%
Duck Hunt | 00:00|
Falco | --- | No Changes | 90%
Fox | --- | No Changes | 90%
Ganondorf |02:00 |
Greninja |10:00 |
Ike | --- | No Changes | 90%
Jigglypuff | --- | No Changes | 90%
Kirby | 00:00|
Little Mac | --- | No Changes | 90%
Link | 00:00|
Lucario | --- | No Changes | 90%
Lucas | --- | No Changes | 90%
Lucina | --- | No Changes | 90%
Luigi | --- | No Changes | 90%
Mario | --- | No Changes | 90%
Marth | --- | No Changes | 90%
Mega Man | --- | No Changes | 90%
Meta Knight | 10:00|
Mewtwo |2:00 |
Mii Brawler | --- | No Changes | 90%
Mii Gunner | --- | No Changes | 90%
Mii Swordfighter | --- | No Changes | 90%
Mr. Game & Watch | --- | No Changes | 90%
Ness | --- | No Changes | 90%
Olimar | --- | No Changes | 90%
Pac-Man | 10:00|
Palutena | 00:00|
Peach | 19:30|
Pikachu | 01:00 |
Dark Pit | --- | No Changes | 90%
Pit | --- | No Changes | 90%
ROB | --- | No Changes | 90%
Robin | 02:30|
Rosalina and Luma | --- | No Changes | 90%
Roy | --- | No Changes | 90%
Ryu | --- | No Changes | 90%
Samus |01:00 |
Sheik |01:00 |
Shulk | --- | No Changes | 90%
Sonic | --- | No Changes | 90%
Toon Link | --- | No Changes | 90%
Villager | --- | No Changes | 90%
Wario | --- | No Changes | 90%
Wii Fit Trainer | --- | No Changes | 90%
Yoshi | --- | No Changes | 90%
Zelda |10:00 |
Zero Suit Samus | 02:00 |
Only a whitelist of individuals are allowed to post in this thread, including, but not limited to:
- Moderators
- Smash 4 Back Room Members
- Contributors to previous patch threads:
Bayonetta | 16:00|
- Dair Duration: 42F -> 47F
- Witch Twist (Ground)
- First Hit Damage: 4/4/3/3 -> 3/3/2/2
- Multihit (Hits 2-4) Damage: .3 -> .2
- Witch Time:
- Total Duration: 44F -> 49F
- Witch Time Effects: Lasts shorter amount of time
- Witch Time Duration Penalty Per Use: 50F/50F -> 75F/50F (after 100 frames, it recovers 6 frames of length)
- Heel Slide:
- Hit 2 Active Duration: 5F -> 6F
- Button Held Total Duration: 72F -> 77F (4 frames of endlag added)
- Fsmash:
- All Hits KBG: 105 -> 102
- All Hits BKB: 25 -> 26
- Usmash:
- Early Hit KBG: 92 -> 90
- Normal Hit KBG: 92 -> 90
- Late Hit KBG: 92 -> 90
Bowser | 02:00|
- Air Speed: 0.98 -> 1
- Weight: 128 -> 130
- Item Toss Strength: 1.31432 -> 1.33432
Bowser Jr | --- | No Changes | 90%
Captain Falcon | --- | No Changes | 90%
Charizard | 02:00|
- Air Speed 0.87 -> 0.92
- Weight 115 -> 116
- Nair:
- Landing Lag: 22F -> 20F
- Damage: 10/7/7/7 -> 12/9/9/9
- KBG: 90 -> 78
- Landing Lag: 31F -> 22F
- Damage: 11/12 -> 12/13
- Bair:
- Landing Lag: 33F -> 24F
- Damage: 15/13/10/10 -> 16/14/11/11
- Sweetspot Size: 4.5-> 5
- Uair Landing Lag: 22F -> 20F
- Dair Landing Lag: 35F -> 33F
- Flare Blitz:
- Explosion KBG: 78 -> 84
- Second Hitbox: New hitbox added, extending the move's reach to the base of his tail
- Item Toss Strength: 1.198 -> 1.208
Cloud | 13:30|
- Uair Early/Late Damage: 13/9.5 -> 12/8.5
- Forward Smash Third Hit KBG: 119 -> 115
- Down Smash Second Hit KBG: 96 -> 94
- Limit Cross Slash KBG: 155 -> 153
- Finishing Touch (Air):
- Normal Hit KBG: 417 -> 359
- Late Hit KBG: 390 -> 335
- Windbox KBG: 100 -> 86
- Limit Charge Total Charge Time: 358F -> 400F (.28 -> .25 per frame)
- Front/Back Roll Intangibility: 4-17F -> 4-15F
Corrin | 01:00|
- Uair:
- Damage: 10 -> 9
- KBG: 94 -> 99
- Nair Early/Late Damage: 8/6.5 -> 7/5,5
- Fair Damage: 8.5 -> 7.5
- Dragon Fang Shot:
- Fully Charged Damage: 13 -> 11
- Uncharged Damage: 11 -> 9
- Non-Fully Charged Damage: 4-10 -> 4-8
- Counter Surge:
- Damage Multiplier: x1.3 -> x1.2
- Counter Active Frames: 7-29F -> 7-24F
- Bugfix: Damage scales properly instead of being limited to the minimum 8% when slowed down.
- Walk Speed: 1.2 -> 1.15
- Run Speed: 1.5 -> 1.45
- Air Speed: 1 -> .97
- Front/Back Roll:
- Total Frames: 29F -> 30F
- Intangibility: 4-16F -> 4-14F
- Item Toss Strength: 1.028 -> 1.026
- Bugfix: ZSS Dragon Lunge Infinite Glitch Removed
Dedede | --- | No Changes | 90%
Diddy Kong | --- | No Changes | 90%
Donkey Kong | --- | No Changes | 90%
Dr. Mario | --- | No Changes | 90%
Duck Hunt | 00:00|
- Fsmash Final Hit KBG: 123 -> 125
- Dsmash Final Hit KBG: 153 -> 155
- Usmash Final Hit KBG: 110 -> 112
Falco | --- | No Changes | 90%
Fox | --- | No Changes | 90%
Ganondorf |02:00 |
- Jab:
- Startup Sweetspot/Sourspot: 8F/7F -> 7F/6F
- Damage: 7/10/4 -> 8/10/6
- Hitbox X Position: 12/18/7 -> 11/19/7
- Total Duration: 34F -> 28F
- Dash Attack Total Frames: 41F -> 37F
- Wizard's Foot:
- Ground Damage: 12/12/10 -> 14/12/12
- Hitbox Z Position: -1/-3/-4 -> 0/-3/6
- Wizard's Dropkick (Custom 1):
- Damage: 10/10/9 -> 12/12/11
- Hitbox Z Position: 1/-1/6 -> 0/-1/8
- Wizard's Assault (Custom 2):
- Damage: 9/9/7 -> 11/11/9
- Hitbox Z Position: -1/-3/4 -> 0/-3/6
- Flame Choke:
- Air Grabbox X Position: 5.5 -> 7.5
- Ground Grabbox X Position: 5.2 -> 7.2
- Flame Wave (Custom 1):
- Air Grabbox X Position: 6 -> 8
- Ground Grabbox X Position: 5.2 -> 7.2
Greninja |10:00 |
- Dash Attack:
- Hitbox: 9-12F -> 7-10F
- Total Duration: 32F -> 30F
- Standing Grab Startup: 14F -> 11F
- Fair Landing Lag: 18F -> 15F
- Bair Landing Lag: 16F -> 13F
- Bonk: Headbonk angle changed (survival-ability improved)
Ike | --- | No Changes | 90%
Jigglypuff | --- | No Changes | 90%
Kirby | 00:00|
- Dsmash Early Hit KBG: 109 -> 110
- Fsmash:
- Early Hit KBG: 100 -> 102
- Late Hit KBG: 67 -> 69
- Usmash:
- Early Hit KBG: 103/103/97 -> 104/104/99
- Normal Hit KBG 97 -> 98
- Late Hit KBG: 51 -> 52
- Hammer Flip:
- Uncharged Ground KBG: 76 -> 78
- Full Charged Ground KBG: 76 -> 78
- Uncharged Air KBG: 76 -> 78
- Full Charged Air KBG: 76 -> 78
- Hammer Bash (Custom 1):
- Air Second Hit Hammer Head KBG: 76 -> 78
- Air Second Hit Hammer Handle KBG: 76 -> 78
- Ground Hammer Head KBG: 76 -> 78
- Ground Hammer Handle KBG: 76 -> 78
- Giant Hammer (Custom 2):
- Uncharged Air KBG: 76 -> 78
- Full Charged Air KBG: 76 -> 78
- Uncharged Ground KBG: 76 -> 78
- Full Charged Ground KBG: 76 -> 78
Little Mac | --- | No Changes | 90%
Link | 00:00|
- Dsmash Second Hit KBG: 57 -> 63
- Dash Attack:
- KBG: 78/78/72 -> 85/85/77
- Angle: 45/60/70 -> 45/50/55
Lucario | --- | No Changes | 90%
Lucas | --- | No Changes | 90%
Lucina | --- | No Changes | 90%
Luigi | --- | No Changes | 90%
Mario | --- | No Changes | 90%
Marth | --- | No Changes | 90%
Mega Man | --- | No Changes | 90%
Meta Knight | 10:00|
- Uair:
- Damage: 5 -> 4
- Angle: 78/78/60 -> 69/69/52
- SDI Multiplier: 1.0 -> 1.5
- Fair Landing Lag: 20F -> 16F
Mewtwo |2:00 |
- Weight: 72 -> 74
- Run Speed: 1.9 -> 2.05
- Usmash Total Duration: 73F -> 68F
- Nair Multihit Hitbox Size: 2.3 -> 3.0
Mii Brawler | --- | No Changes | 90%
Mii Gunner | --- | No Changes | 90%
Mii Swordfighter | --- | No Changes | 90%
Mr. Game & Watch | --- | No Changes | 90%
Ness | --- | No Changes | 90%
Olimar | --- | No Changes | 90%
Pac-Man | 10:00|
- Bair KBG: 98 -> 100
- Fsmash First Hit/Second Hit KBG: 97/100 -> 99/102
- Usmash Second Hit Early/Late KBG: 95/90 -> 97/92
- Dsmash Early/Late KBG: 84/90 -> 86/92
Palutena | 00:00|
- Rapid Jab Finisher Damage: 3 -> 3.5
- Nair Multihit/Final Damage: 1.5/4 -> 1.7/5
- Fair:
- Damage: 8 -> 9
- KBG: 100 -> 92
- BKB: 30 -> 31
Peach | 19:30|
- Uair First Hit (Hitbox 2) Ground/Air Value: 3 -> 2 (No longer hits all grounded opponents, reducing the amount of characters that the infinite can be performed on)
Pikachu | 01:00 |
- Quick Attack Cancel: Removed on Umbra Clock Tower (Normal & Omega)
Dark Pit | --- | No Changes | 90%
Pit | --- | No Changes | 90%
ROB | --- | No Changes | 90%
Robin | 02:30|
- Jab:
- First Hit BKB: 35/35/35 -> 40/40/40
- Second Hit BKB: 30/30/35 -> 45/45/45
- Nosferatu:
- Standard Nosferatu:
- Startup: 16F -> 15F
- Set Frame Duration (Starting at Frame 21): 1F -> 2F (Frames when the move actually connects are changed as a result)
- Distant Nosferatu Set Frame Duration: 1F -> 2F (Frames when the move actually connects are changed as a result)
- FAF from Grab Break: 40
- Standard Nosferatu:
Rosalina and Luma | --- | No Changes | 90%
Roy | --- | No Changes | 90%
Ryu | --- | No Changes | 90%
Samus |01:00 |
- Homing Missile Startup: 20F -> 18F
- Super Missile:
- Startup: 23F -> 21F
- Frames 23-43: Frame Duration of 1.1 added (Increases duration of shooting animation by 2 frames, thus not changing the duration of the move as a whole)
- Ftilt:
- Down Angle:
- Damage: 6/7/8/9 -> 8/9/10/11
- BKB: 10/10/30/30 -> 20/20/30/30
- Normal Angle:
- Damage: 5/6/7/8 -> 7/8/9/10
- BKB: 10/10/30/30 -> 20/20/30/30
- Up Angle:
- Damage: 6/7/8/9 -> 8/9/10/11
- BKB: 10/10/30/30 -> 20/20/30/30
- Down Angle:
- Nair:
- Hit 1 Damage: 8/8 -> 10/10
- Hit 2 (Normal) Damage: 7/7 -> 9/9
- Hit 2 (Late):
- Damage: 6/6 -> 8/8
- Size: 3.3/3.3 -> 3.6/3.6
- Z Position: 5.3/0 -> 5.4/0
- Fair:
- First Hit:
- Hitbox 1:
- Angle: 295 -> 60
- WBKB: 3 -> 15
- Hitbox 2:
- WBKB: 3 -> 15
- Size: 6 -> 4
- X/Z Position: 0/9 -> 2/10.7
- Hitbox 3 (Entirely New Hitbox):
- Damage: N/A -> 3
- Angle: N/A -> 80
- BKG: N/A -> 100
- WBKB: N/A -> 15
- Size: N/A -> 4
- X/Y/Z Position: N/A -> (-2, -.6, 7.2)
- Stretch X/Y/Z Position: N/A -> (-2, -.6, 7.2)
- Hitbox 1:
- Hits 2-4:
- Hitbox 1:
- Angle: 20 -> 18
- WBKB: 25 -> 30
- Hitbox 1:
- First Hit:
- Bomb IASA Crouch Cancel Frame: 47F -> 45F
- Dash Attack:
- Early Hit (Entirely New Hitbox):
- Hitbox: N/A -> 8F
- Damage: N/A -> 7
- Angle: N/A -> 75
- BKG: N/A -> 60
- BKB: N/A -> 80
- Size: N/A -> 4.5
- Total Frames: 37F -> 33F
- Shield Damage: 2 -> 1
- Early Hit (Entirely New Hitbox):
- Dsmash Total Frames: 51F -> 44F
- Standing Grab Total Frames: 75F -> 69F
- Dash Grab Total Frames: 73F -> 67F
- Pivot Grab Total Frames: 89F -> 83F
- Air Speed: .95 -> 1.03
- Gravity: .75 -> .77
- Fall Speed: 1.25 -> 1.3
- Fastfall Speed: 2 -> 2.08
Sheik |01:00 |
- Dsmash KBG: 155 -> 165
- Fair:
- Defensive Hitbox Z Postion: 3.5 -> 2.5
- Hitbox Z Position: 3.5 -> 2.5
- Fthrow:
- Angle: 70 -> 72
- KBG: 65 -> 79
- Dthrow:
- Angle: 80 -> 77
- KBG: 75 -> 90
- Needle Range Parameter: Range Decreased (range reduced to ~83.33% or 5/6 of what it was previously)
- Weight: 84 -> 81
- Item Toss Strength: .896 -> .866
Shulk | --- | No Changes | 90%
Sonic | --- | No Changes | 90%
Toon Link | --- | No Changes | 90%
Villager | --- | No Changes | 90%
Wario | --- | No Changes | 90%
Wii Fit Trainer | --- | No Changes | 90%
Yoshi | --- | No Changes | 90%
Zelda |10:00 |
- Ftilt:
- Hitbox Startup: 12F -> 10F
- Total Frames: 39F -> 37F
- Hitbox Z Position: 3 -> 3.5
- Jab:
- First & Second Hit Damage: 2.5 -> 3
- Final Hit Damage: 3 -> 5
- Final Hit KBG: 130 -> 95
- Final Hit BKB: 35 -> 40
- Dsmash Total Frames: 40 -> 37
- Nair:
- Multihit damage 2/1 -> 2.5/1.5
- 5th Hit Damage: 3 -> 5
- 5th Hit KBG 160/160/140/140 -> 130/130/110/110
- Uair:
- Damage: 15 -> 17
- KBG: 90 -> 84
- Hitbox Size: 7 -> 8
- Nayru's Love Intangibility: 5-12F -> 5-15F
- Standing/Dash/Pivot Grab Stretch X Position: 10.5/13.5/15.7 -> 11.5/14.5/16.7
Zero Suit Samus | 02:00 |
- Uair:
- Damage: 8 -> 6.5
- KBG: 110 -> 125
- Nair:
- Damage: 10 -> 8
- KBG: 80 -> 96
- KB: 40 -> 38
- Normal Hit:
- Hitbox 1:
- Size: 6 -> 5.7
- Stretch X Position: 11 -> 10
- Hitbox 2 Stretch X/Y Position: 20/7.5 -> 19/7
- Hitbox 1:
- Late Hit:
- Hitbox 1:
- Size: 6 -> 5.6
- Stretch X/Y Position: 9/14.6 -> 6.6/13.8
- Hitbox 2 Stretch X/Y Position: 16/17 -> 15/16.5
- Hitbox 1:
- Bthrow:
- Damage: 4 -> 6
- KBG: 25 -> 45
- KB: 70 -> 72
- Dthrow:
- Second Hit Damage: 5 -> 3
- KBG: 25 -> 60
- KB: 100 -> 90
- Plasma Whip:
- Total Duration: 58F -> 55F
- First Hit KB: 80 -> 100
- Multihit:
- Hit 1:
- Damage: .8 -> 1.2
- KBG: 90 -> 70
- Stretch Position: N/A -> (17,8,0)
- Hit 2:
- Damage: .8 -> 1.2
- KBG: 90 -> 65
- Stretch Position: N/A -> (21,8,0)
- Hit 3:
- Damage: .8 -> 1.2
- KBG: 90 -> 65
- Stretch Position: N/A -> (25,8,0)
- Hit 4:
- Damage: .8 -> 1.2
- KBG: 90 -> 65
- Stretch Position: N/A -> (28,8,0)
- Final Hit:
- Damage: 6 -> 7.5
- Stretch Position: N/A -> (35, 8.5, 0)
- Hit 1:
- Normal/Dash/Pivot Grab Last Active Frame: 29F -> 25F
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