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"Hitbox 2" is the upper damage limit for the non-fully charged DFS projectile. Its numbers also aren't achievable ingame, since it requires a full charge (which gives you, well, a full charged DFS).
- Dragon Fang Shot:
- Uncharged Damage (Hitbox 2): 11 -> 9
- Non-Fully Charged Damage: 4-10 -> 4-8
M Meshima , Where did you find those start up decreases for homing missile, super missile and charge shot? Is that from the params? I found a 2 frame decrease in for these moves in the ACMD as well. Right now the OP states these two start up decreases separately which means there is a 4 frame total decrease in total. Are we documenting the same change? In which case one of the 2 frame reductions needs to be removed from the OP.
Bomb's start up frame and total frames are not changed but now she back from Bomb's sphere state at F45, I don't know that was F47 in 1.1.4 though. Anyway, maybe this change has something related to this glitch.
- Homing Missile Start Up 20 -> 18
- Super Missile Start Up 23 -> 21
- Charge Shot (Non-Charged) Start Up 16 -> 15
- Charge Shot (Full Charge) Start Up 16 -> 15
Sheik's Needle acmd haven't changed.
Her only param change is 12 -> 10, I think this has something to do with Needle but Kirby's param changes are double 13 -> 16, I have no idea about this changes.
I'd guess it is this; the range has changed at an amount that is most likely matching the parameter.The OP has a needle range reduction for Sheik which is documented in testing but nothing on a range reduction has been found on the data mining side, that param 12 -> 10 is most likely needle range. This would line up with the OP saying ~80% of old range. 10/12 = 83.3%
I found these changes from ingame, not param. I just confirmed what you said so one of these should be removed.M Meshima , Where did you find those start up decreases for homing missile, super missile and charge shot? Is that from the params? I found a 2 frame decrease in for these moves in the ACMD as well. Right now the OP states these two start up decreases separately which means there is a 4 frame total decrease in total. Are we documenting the same change? In which case one of the 2 frame reductions needs to be removed from the OP.
The OP has a needle range reduction for Sheik which is documented in testing but nothing on a range reduction has been found on the data mining side, that param 12 -> 10 is most likely needle range. This would line up with the OP saying ~80% of old range. 10/12 = 83.3%
Looked at this some and I have no clue how you assigned params to certain moves. Completely lost on this front.I made all param changes list.
Note, I don't know why, but some FAF are not written in param.
Please tell me if you have an idea about unknown param changes.
Before someone mention, Samus' special moves total frames are unchanged.
So we either keep the blue text or keep the red text.
- Super Missile:
- Startup: 20F -> 18F
- Frames 3-23: Frame Duration of .9 added (Decreases startup by approximately 2 frames)
- Frames 23-43: Frame Duration of 1.1 added (Increases duration of shooting animation by 2 frames, thus not changing the duration of the move as a whole)
- Charge Shot:
- Uncharged Startup: 16F -> 15F
- Fully Charged Startup: 16F -> 15F
- Frames 10-20: Frame Duration of .8 added (Decreases startup by approximately 2 frames)
- Frames 20-40: Frame Duration of 1.1 added (Increases duration of shooting animation by approximately 2 frames, thus not changing the duration of the move as a whole)