FreedomTP
Smash Rookie
Lucky for you, Shulk doesn't seem to be touched. Maybe Sakurai forgot about him.I wish I didn't have to go to page 3 of this topic to find out confirmed changes in Shulk.
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Lucky for you, Shulk doesn't seem to be touched. Maybe Sakurai forgot about him.I wish I didn't have to go to page 3 of this topic to find out confirmed changes in Shulk.
That epic zoom on the last gif thoughI tested all of Shulk's aerials, tilts and smashes.
There is zero difference in terms of startup or endlag.
Here's his smash comparisons.
Aerials coming soon.Fsmash
Usmash
Dsmash
Proven to be false. KB values of both versions are equalAlthough this could be placebo and I have no hard data to back it up, backslash seems to have noticeably more kill potential, especially when hitting the back of opponent.
I tested vision out and it killed at the same percent on both versions (3DS)Once we're done with Shulk's frame speed, we're moving on to vision. There are 2 things we need to test for this:
1) Vision's knockback (Which will be compared using KB values between the new and old version)
2) Air vision's reliability to connect (We'll have to be unanimous on this one. Test it thoroughly)
Edit:
Tested if Smash art got some sort of knockback buff. It didn't. 1.06 Smash f-tilt has a KB of 153. Same as the old f-tilt
Alright, congrats guys.I tested vision out and it killed at the same percent on both versions (3DS)
I went into training and countered a bobomb thrown into the air.
Lightning flashes appeared at the same percents.
Power vision kills at the same percents as well.
I'm going to continue the discussion here. Jerm's Shulk guide is the incorrect place to hold it.Actually, he was nerfed.
See my post:
Unfortunately, I do not have video tools at my disposal.I'm going to continue the discussion here. Jerm's Shulk guide is the incorrect place to hold it.
Anyways, there is no reason to believe your testimony. You must provide evidence.
If you can give me the time in the video where Shulk kills with D-throw, I can investigate farther. It's a 34 minute video, so I'm not searching through it. For now, I'm guessing that Jerm was not in the same position on the stage that you were, or there was some DI/VI involved.Unfortunately, I do not have video tools at my disposal.
However, if we are believe the Shulk video guide that Jerm made, then Dthrow knockback was nerfed,
It's an annotation that occurs in the video at 11:53, in the top left hand corner.If you can give me the time in the video where Shulk kills with D-throw, I can investigate farther. It's a 34 minute video, so I'm not searching through it. For now, I'm guessing that Jerm was not in the same position on the stage that you were, or there was some DI/VI involved.
I have no way of knowing beyond that annotation(which does not contain any specifics, just something along the lines of "Dthrow kills around 100%") and this piece of "evidence"(if you can call it that, even though Jerm DOES know his Shulk stuff) that Shulk's dthrow was nerfed in terms of knockback.Yeaaaa I think they did nerf it!! I was noticing that the knockback was much more similar to the 3ds version on the Dthrow because it wasn't killing people crazy early in smash art anymore (N) D:
I tested these %'s a while ago.It's an annotation that occurs in the video at 11:53, in the top left hand corner.
When I talked to Jerm about this, he noted this:
I have no way of knowing beyond that annotation(which does not contain any specifics, just something along the lines of "Dthrow kills around 100%") and this piece of "evidence"(if you can call it that, even though Jerm DOES know his Shulk stuff) that Shulk's dthrow was nerfed in terms of knockback.
Oh, then maybe Jerm had it wrong. Thanks for the info.I tested these %'s a while ago.
http://smashboards.com/threads/shulk-smash-mode-k-o-percents.381974/
I don't know how Jerm is getting dthrow kills at 100% unless he's directly at the edge.
Even Jiggs doesn't get killed at 100% from starting positions.
Anyways, dthrow gets sparks at 136% on Mario like always.
I tested these %'s a while ago.
http://smashboards.com/threads/shulk-smash-mode-k-o-percents.381974/
I don't know how Jerm is getting dthrow kills at 100% unless he's directly at the edge.
Even Jiggs doesn't get killed at 100% from starting positions.
Anyways, dthrow gets sparks at 136% on Mario like always.
It is becoming apparent that Jerm does not fact check his numbers he puts into his guides. In his recent MALLC guide (that mostly ripped mine off), he got his number on how long it takes for an art to activate so wrong that I do not know where he got it from. Thousands of people watch the guides too...Oh, then maybe Jerm had it wrong.