![Marth :4marth: :4marth:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
's (dind't test
![Lucina :4lucina: :4lucina:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
's, probably also changed) base hit of UpB kills early (didn't test late hit)
Tested vs
![Mario :4mario: :4mario:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
on Final Destination (3ds) from initial position (near the ledge). On training mode, CPU AI set to Stop.
On 1.0.7, always kills on 145%. Occasionall kills on 144%, but on 145% it's a confirm.
On 1.0.8, always kills on 131%. On 130% it never killed.
Tested vs
![Bowser :4bowser: :4bowser:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
on Final Destination (3ds) from initial position (near the ledge). On training mode, CPU AI set to Stop.
On 1.0.7, always kills on 165%. On 164% it never killed.
On 1.0.8, always kills on 149%. On 148% it never killed
Test was done after a reset on each try, so the position always is the same.