dean.
.
Hi guys,
Recently a new balance/bug fix patch came out. I thought it would be a good idea to have a thread dedicated to discovering the changes that have befallen His Majesty and how they effect his performance.
I will be keeping a list of confirmed changes in this post. So far:
Recently a new balance/bug fix patch came out. I thought it would be a good idea to have a thread dedicated to discovering the changes that have befallen His Majesty and how they effect his performance.
I will be keeping a list of confirmed changes in this post. So far:
- Fair does less damage, down from 13% to 12%. It also kills later as a result (by roughly 10%).
- Dthrow's trajectory has changed. It goes more vertical and the knockback has increased, making it harder to land fairs out of. It also kills earlier as a result. Low-mid percent combos with nair, uair and fair are still possible, depending on opponent vectoring.
- Damage threshold to reflect Gordos has been decreased. Moves dealing 2% or more now reflect them, down from 3%.
- There are changes to the way nair and airdodge interact with Gordos.
Before 1.0.4, Gordos interacted oddly with Dedede's airdodge and nair. As of 1.0.4 this is no longer the case.
- Gordo hitbox sizes have been decreased. In summary, they are approximately 80-90% of what they used to be.
- DACUS has been removed. Doesn't affect Dedede in any way.
- Vectoring has received large-scale changes. http://smashboards.com/threads/dawn-of-a-new-day-vectoring-mostly-removed-in-patch-1-0-4.378709/
- There may be different properties to the way in which multi-hit moves keep opponents locked in them. This may slightly affect the way Dedede's "chaingrab" (http://smashboards.com/threads/sm4sh-chaingrab-confirmed.375399/) and "spiking" with uair function but needs testing.
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