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Thanks for saying that ^_^ made this about 50x easier, plus I found a great way to end it.I do this to.
It's easier just to:
Throw left(Make sure it makes Nana dash), press Z and right on the C-stick at the same time.
It really shouldn't take anywhere near as long, I learned initially by using visual and audio cues and they are all the same. If you learned completely by timing, then the buffering may screw you up.I've yet to try this out of fear that it's gonna take me as long to master as the other ones did. x_X
I'll do it tommorow. 3:
Heh, heh. Look up "wobbling", an ICs tech in Melee.I thought the 0 to death combo's have been removed since the 64 version, but I guess I was mistaken.
I am not the first person to use 0-deaths in brawl. In fact there are tons of actual matches of people doing 0-deaths if you look on the internets. but yeah i have used this in a match before, and it is inescapable they cant DI out of it.I thought the 0 to death combo's have been removed since the 64 version, but I guess I was mistaken. DYF, have you used this particular chain grab in a match yet? If so, is there a video of it? Also, are you sure there is no escape even with directional influence?
Well, Popo and Nana are now officially my main. Thanks again DYF for the awesome find. I can only imagine a virtual unknown to the smash community upsetting a well high profile player using this tactic in a national tournament.I am not the first person to use 0-deaths in brawl. In fact there are tons of actual matches of people doing 0-deaths if you look on the internets. but yeah i have used this in a match before, and it is inescapable they cant DI out of it.
Don't expect it to happen much, any player worth his salt has known to stay away from IC grabs since melee.Well, Popo and Nana are now officially my main. Thanks again DYF for the awesome find. I can only imagine a virtual unknown to the smash community upsetting a well high profile player using this tactic in a national tournament.
olny in texas,cuz that one guy is a p*ssy that cant lern2notgetgrabbedI know this isn't always the most reliable source, but the SmashWiki page on brawl IC says that at most major tourneys CGing with IC is banned. How true is that?
I have found that shield grabs work very well.Don't expect it to happen much, any player worth his salt has known to stay away from IC grabs since melee.
What we really need is a good way to get grabs, all I can rely on are chasing desynced 'B' moves.
[sarcasm]Yeah thanks for the spam[/sarcasm]Ice Climbers are 10Brokens
and even there they still allow three.olny in texas,cuz that one guy is a p*ssy that cant lern2notgetgrabbed
Pathetic grab range + a reasonably competent opponent = no shield grabbing.I have found that shield grabs work very well.
It seems this is, since I can't CG Dthrows on MK at later percentages, I'm placing my pocket change this might be the most effective against MKI don't use IC's, but I found this interesting. Pretty much mastered it against Falco. It's just weird adjusting your fingers to go dash -> grab -> dash -> pause -> grab.
I found this hard to do against Metaknight, tho'. What's the dealio?
Oh, and what's the best chaingrab to do against MK?
1. It's hard to say, since I only do Dthrows CGs, I'm gonna say CGs to Dthorws. What CGs suits you best and what "easy" for you to do is the "most efficient" . Just finish them off with Dthrow to Nana's Fair when they're over 40% when they're at the ledge.Alright, let me ask a few more questions.
1.) What is the most efficient infinite cg to use against DDD, Snake, G&W, Lucario, and Marth?
2.) So against MK, you just b-throw with Popo, then d-throw with Nana, then b-air with Popo, and repeat?
3.) How exactly do you get Popo or Nana to charge a smash when finishing someone off? Be detailed.
1.) Personally I prefer popo back throw -> nana forward throw -> repeat, but some people find back throw -> down throw easier. Just get good at back throws and either forward throws or down throws, whichever comes easier.Alright, let me ask a few more questions.
1.) What is the most efficient infinite cg to use against DDD, Snake, G&W, Lucario, and Marth?
2.) So against MK, you just b-throw with Popo, then d-throw with Nana, then b-air with Popo, and repeat?
3.) How exactly do you get Popo or Nana to charge a smash when finishing someone off? Be detailed.
Perhaps you are holding the control stick too long.I do back throw to down throw because the way the AI Ice Climber is positioned after you do so. The AI Ice Climber would be directly on where you stand making the spacing required for down throw to be a lot easier to get. I also do back throw to forward throw because it requires little timing when you do it quickly thanks to DYF for the discovery. ^_^
I always found the back throw from the main Ice Climber to the AI Ice Climber to be very easy because there really is no timing to it... You just press the grab button immediately after you smash back on the control stick. However, sometimes, instead of getting the AI Ice Climber to turn around and grab with no hassle, I end up seeing the AI Ice Climber do a dash grab.
Can anyone explain to me why this happens?