taken from IC boards:
I've done cool desynch combos on my friends out of a regular synced SHUair. SH Uair an opponent that's above you and Hitlag desynch to make Nana DJFair and you fall to the ground, ready to catch if they get spiked, follow through if they get hit to the side or punish if they try to retaliate on Nana/airdodge out. It's not guaranteed to work but it's cool as hell when it does.
Bair can be hitlag-desynched into a N-Blizzard/Ice Block while you can chase it.
I also like to Ftilt hitlag desynch-> P-Hyphen smash -> N-Fair or Ftilt-> N-Blizzard -> grab
Then there's low-percentage Utilt Hitlag desynch -> P-Fsmash N-Fair -> grab
Hitlag desynch is so amazing. Give those a shot. Hope I helped a little.
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Desync combo starters?
Other than dash-dancing an foxtrotting out of a run, I may have found another way to desync and it works 90% of the time ive tried it...
1. Use -> B
a. The Direction you intinally press will be the way popo faces when youre done with the move keep that in mind.
b. tapping b for lift gives off a better result; the lift allows for better desyncing times being completely off the ground however will result in nothing.
2. As the move comes to an end tap direction and tap (grab/shield)
a. this works better if you have the c-stick set to smashes, one character will smash the other will roll
b. pressing straight down results in spot dogde of bot and both will be out of sync...
c. pressing diagonally down results in Nana rolling in one direction and popo spot-dodging
d. tilting and pressing Z results walking and grabbing possibly good for chain grabs
3. after this you have desynced and can do as you please
possible combo????
-> B, desync roll(shield and ->), popo/nana should roll, grab, ice blocks, down throw, short hop(Nana) spike
-> B, desync(shield), b, tap -> b (Nana will use the -> b attack, popo will use the ice block then dash), repeat to the edge of the stage
^ I only pulled it off about three times because of the desyncing timing...