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Recent content by schmooblidon

  1. schmooblidon

    In Progress Orthographic Camera Projection

    This looks fantastic dude! Thank you very much I'm having trouble converting this to a gecko code, does it require any special instructions? Edit: UnclePunch the homie hooked me up! Thanks again Punkline, this code is really awesome, ive been wondering what it would look like for a long time haha!
  2. schmooblidon

    Completed Simple Stage Geometry 2.0

    This looks awesome. Unfortunately I can't turn on the ECB without turning on the old vanilla collision planes. Is there some way I can fix this? Edit: Ah I found your isolated ECB code, which looks sick btw. Cant get it to work together with this code though :/
  3. schmooblidon

    In Progress Orthographic Camera Projection

    Would be very useful to see melee in an orthographic view. It gives the best view of environmental collision, I think it would also be a popular gimmick to play around with. I don't know how useful this is, but in psilupan's reverse engineered melee repo, it shows a projection_type field in the...
  4. schmooblidon

    Ultimate Ground Movement Analysis: Turbo Edition

    The dash dance vel doesn't factor in the first dash, its for all the ones after So sheik does the first dash, shes going -1.8 to the left, she smash turns, which reduces velocity by 75% ( *= 0.25 ) and suffers traction (0.08) which puts her at -0.37. She starts a dash left and holds that same...
  5. schmooblidon

    Shine Atlas - Playable Demo, looking for Feedback

    Hey man, really cool you are making this, always great to see new platform fighters! I played the demo for a bit and have some feedback, I'll start with negatives - Runs super slow. I definitely do not have a high-end pc. Here are my specs : https://pastebin.com/raw/4bc0zCYW . I did have quite...
  6. schmooblidon

    Melee Light | Browser Based Melee Clone | Play the beta

    So the characters are rendered by grabbing a very long array of positions for their current animation frame. Then it draws out the shape point by point, then fills it. The technology I used is called canvas and is a part of html5. The problem is drawing on canvas is written in javascript, and is...
  7. schmooblidon

    Mechanics of Doraki Walljump

    WallJump Storing When a player's ECB touches a wall in a walljump-able state, like Fall or JumpF etc, it checks if you have a certain amount of horizontal momentum. It does this by comparing the difference in x position of the previous 2 frames, and if it's >= 0.5Mm, then your "canWalljump"...
  8. schmooblidon

    My new Smash game (early in development)

    cool shiz 10char
  9. schmooblidon

    Does anybody know how to increase marth's grab range?(Solved)

    In crazy hand on Subactions (All), find the Catch (0xF2) action. That contains the grab hitbox that you can edit
  10. schmooblidon

    BRAWLOUT - Platform Fighter for PS4, Xbox One & PC - Official Thread

    holy **** u got the drifter??!!!
  11. schmooblidon

    Ultimate Ground Movement Analysis: Turbo Edition

    Most likely possible, but no one has looked into it. Could be super simple could be something deep within the collision code.
  12. schmooblidon

    Ultimate Ground Movement Analysis: Turbo Edition

    No clue why it happens. Marth, Sheik, Link, DK, Roy and Bowser
  13. schmooblidon

    Clash of the Fists (My New Smash Bros. Clone in Unity) - Need Help!

    I apologise if I'm sounding harsh. It's great that you have an interest in game dev, but it is an extremely common theme to see people get their first taste and then immediately jump into an impossibly large project, which will inevitably be abandoned. It is much healthier to make smaller games...
  14. schmooblidon

    Clash of the Fists (My New Smash Bros. Clone in Unity) - Need Help!

    If you want a career in game dev, learn to program and start really small. 3d platform fighter with 25 chars will take years with a full team of experienced devs. I also would not expect anyone to join your team without there being any work done beforehand.
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