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Recent content by PegasusKnt

  1. PegasusKnt

    Question About Super Sawndz

    Are you sure you have the brsar file for PM 3.6 and not the one for vanilla brawl (yes, they're different)?
  2. PegasusKnt

    Changing Soundeffects in ProjectM?

    Not that I'm aware of, but Super Sawnds is not that complicated so you'll figure it out with a little concentration. But one thing you should be aware of: make a backup of the brsar file before you start, because changes made in Super Sawnds are saved automatically.
  3. PegasusKnt

    Lyn and Knuckles sound files

    Sorry bro; I thought the dev build was fair game for modding just like the rest of the PM material. If its off-limits like you say then I apologize. And yeah a sticky topic explaining what the deal is would be helpful.
  4. PegasusKnt

    Lyn and Knuckles sound files

    Sup guys. I"m looking for some very specific files with the ultimate goal of adding Lyn and Knuckles to BrawlEXPM. The sound files I'm looking for are... -the BSAR file the PM 3.6 Dev build uses. I doubt this is even on the internet anywhere, but hey, if the dev build was leaked maybe this was...
  5. PegasusKnt

    [Updated 5/22!] Project M + BrawlEX: A starter's guide

    I WAS still wondering! Thank you!
  6. PegasusKnt

    NEW Skies of Arcadia themed stage - Soltis Airspace

    Hey guys, I made some updates on this stage to fix some problems people were pointing out to me (the biggest was that a lot of the textures were too detailed, so they didn't look right in the distance). I also changed the platforms because they were too close to the edges- the new configuration...
  7. PegasusKnt

    NEW Skies of Arcadia themed stage - Soltis Airspace

    Glad you like it! It's nice to have my work appreciated. And sure, send me a PM any time you want.
  8. PegasusKnt

    Solved: Problems with Outset Island

    I just downloaded it and looked at the materials for outset island, and the settings are definitely messed up. Under each texture reference for each material, texture coordinates, you can see "scale" is set to 0,0. Try setting that to 1,1 instead.
  9. PegasusKnt

    Solved: Problems with Outset Island

    There is a bug with brawlbox that sometimes causes textures to appear black or otherwise messed up somehow, even though the settings are correct. If that's the problem here, the following procedure with fix it: Open the file in BB and locate the material (or materials, but I've never had this...
  10. PegasusKnt

    NEW Skies of Arcadia themed stage - Soltis Airspace

    Thank you! All competitive builds already include Battlefield and Final, so I didn't want to create something that would just be a redundant reskin. Personally I think moving platforms are acceptable in a competitive stage. I strove to make a movement pattern for the platforms on Soltis...
  11. PegasusKnt

    NEW Skies of Arcadia themed stage - Soltis Airspace

    5/29/17 Edit: Made the following changes in response to feedback: gameplay- Increased platform width by 20% aesthetics- Symbol on the central dias now changes depending on which moon is most visible Increased platform depth by 100% to increase their visibility Added gold highlights to ledges...
  12. PegasusKnt

    How can I get more than 1 CHR animation in a modeldata?

    Yeah, I'm inclined to think its wizardry. I've been experimenting and I can't figure out how to replicate it. So, I've decided to bite the bullet and combine the animations. I can conserve file space somewhat by manually cutting out the short animation whenever the airship gets kinda far away or...
  13. PegasusKnt

    How can I get more than 1 CHR animation in a modeldata?

    Combining the animations won't work in this case because the longer animation is so large (18,000 frames). I've already considered this option, and it just makes my file size too big. I did look at Rainbow Cruise, and it looks like it DOES combine its animations, but it can get away with that...
  14. PegasusKnt

    How can I get more than 1 CHR animation in a modeldata?

    Here's the deal. I'm working on a custom stage that will have an airship flying around in the background. This airship has two CHR animations. One moves it along a route that takes about 18,000 frames (5 minutes) to complete. The other animation does little things like fluff the sails, wiggle...
  15. PegasusKnt

    [Help] Alternate Stage Loading with .rel files

    So I don't understand your question but maybe you're looking for this: http://www.lakora.us/rel/ Create the .rel file you need, then put it in projectm\pf\module on your SD card. And for alternates, I'm *pretty sure* you need to rename both the actual stage .pac file and the .rel file (put a _z...
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