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Nelo Vergil
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  • You and pentasalia >_>. I've finally mastered falco's downthrow (downthrow -> downthrow, if it a low percent can lead to more down throws, its an easy 50+% if done right), I aint gonna lose >:D.
    Lol for some reason Darren put me down as having your badge. Not that that will make any difference with the end result but I do have to still vs you ;).
    ok, FC is 2406-4801-5816, i am pretty sure i understand your rules, as they are pretty straightforward. Ill host as well
    :(

    Well hit me up if ever you feel like a chat. lol.
    Just not right now, supposed to be studyinzzzzzz
    I meant to post in it to say I'd read it AAAAAGES ago, but I think I was busy and resolved to do it later. lol.
    No problem :). Jab -> UTilt can work depending on your opponent's DI (2:47), but some of the times it's too slow to work (1:10).
    Haha, my gf's learning Japanese, actually. I'm more into European languages, myself xD (and yes, my gf is a language nerd, too <3)
    Well congrats ^_^

    Oh, I just made a new social group for language learners :B
    I am quite well, my dear old friend...I am no longer single, and I'm becoming (extremely) multilingual. Och du? (that's Swedish for "and you?")
    Haha, no problem man.

    If you're referring to the "usual timing" as in the usual timing for jab canceling, then yeah; the timing for tilting "back" and hitting "down" are the same. You can even just tilt back as you jab so that you buffer the turn and then BAir a little bit before to take full advantage of the 10 frame buffer system (which is what Rykoshet does).

    As for hitting short characters with BAir, I'm pretty sure that it's just the timing; ideally, you should try to always BAir so that you can auto-cancel it from a short-hop. This will also give you the lowest possible BAir if you use it on the way up; obviously, if you use it on the way down you can get a much lower BAir.

    The best (and most basic) jab cancel combo to use is jab1 -> jab1. It's one of Ike's only true combos, it adds just a bit of extra damage, it refreshes your other stuff, and it also lets you see how your opponent DIs. I personally do jab -> jab combo most of the time, since you're pretty much guaranteed about 17% worth of damage. Another popular one is jab1 -> jab2 -> jab combo; that does about 21% or so (as much as Snake's double FTilt), but it's not as reliable as jab1 -> jab1. The next useful one is jab1 -> dash grab; note, however, that this is not registered as a combo and your opponent can get out of it with proper DI. There's also jab1 -> UTilt/DSmash (good for getting vertical KOs, but UTilt is more common) and jab1 -> BAir (but you know that one already). At the edge, you can also try jab1 -> DTilt spike, but it's easy to see coming. You should also note that the jab combos I suggested are listed in approximately how "guaranteed" they are in terms of frame data; thus, jab1 -> jab1 is the one that is most reliable and jab1 -> DTilt is the least reliable.
    Sorry about that last match, I didn't completely understand the rules lol.

    GGs though. I haven't been doing as well as I have in the past lol.

    I kinda fell into the stage spikes twice. If I would just learn to tech correctly...
    Ahh, jab -> BAir? Yeah, the turnaround is pretty annoying to get down.

    The way jab canceling usually works is jab -> down (to cancel the jab animation) -> jab. Jab -> BAir works in the same way, except instead of hitting down, you have to *lightly* tilt "back" instead of down. That way, you turn around without moving forward.

    I don't know if you do this already or not, but just in case: when doing the short-hopped BAir, you might want to use A instead of the C-stick. For some reason, the BAir won't register if you hit the C-stick too quickly.

    I hope this helps; feel free to ask anything else if you need it. Good luck with that tourney!
    I challenge you for the Soul Badge!

    So 3 characters, each has 1 stock?
    I don't have nearly as much tourney experience compared to other Ikes like Kimchi, San, Bored, and Kirk, but I'll do my best to help you out. What's the problem? You can PM me if you want to keep it private. (Sorry, but I don't use AIM.)
    Depression huh? Are you sure? I've never understood depression, but it seems pretty serious. But from pure observation, love seems to end in disaster most of the time, that could tip you over the edge. I am not trying to sound like an ***, just voicing myself. Tell me to stop if you find me offensive :\.
    Well hopefully once she's 18 then you ca finally go out and do stuff with her lol

    Her parents can't shelter her forever
    ah, that sucks. How old is she?

    She should be able to think and do things on her own without her parents consent >__>
    What kind of person are you? I am not convinced anyone of any sex wants a relationship to build experience and get to know a person.
    Oh I already changed that awhile ago.

    And...... what happened? lol
    The two apparently can play sometime Sunday.

    I will be sending a PM reminding people of matches and whatnot.
    Oh, two hours behind me then. Well, then it is 1202 here right now. As mentioned, I am here until 1800 EST. So, I'll contact our opponents and let you know what's up.
    We'll do red, if that's okay with you.

    Sammyp is a high school student and all that jazz, so he should be available around 1600 (4pm) EST if not before, I think the same would apply for Icyo as well.

    I am available until 1800 today, then I will be out for a function until around midnight. We'll find something within the time period, I'm sure of it. Btw the match is best of seven.

    Also, do you think we could have some tags for our team. E.g. one of us could have "Mini" & the other "Mod" for the lulz. Or, we could have our standard tags. It's your call. ;)
    I'll probably start the match with Olimar and see how it goes. If needed, I will switch to ROB or Pikachu.

    We face He can't spell (Sammy P & Icyo) first.
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