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Recent content by MetalMan

  1. MetalMan

    DJ Jack: The ESAM Eliminator

    Saw your matches and was very impressed. We dont have that many Rosalina players make it as high. It is refreshing to see how different people have different approaches to the same character at high level play. Tl;DR ur gud, congratz The way DJ Jack clutched out some sets proves he has mental...
  2. MetalMan

    Easiest Character(s) to pick up

    Thank you very much for your responses. I might have not made myself clear on the opening post. By easy I didn't mean a character that has an easier time winning with less effort. What I meant as some of you correctly assumed is a character who has a game plan simple enough that can be used from...
  3. MetalMan

    Easiest Character(s) to pick up

    I have been playing Smash since 64 but only really got into more serious playlate into brawl's cycle. I now play Mostly Smash 4 and would like to pick up PM again but a bit more seriously. As of now I cant use my main(Fox) so Ive been using Mario and Captain Falcon. Who would you consider as...
  4. MetalMan

    "Who WAS That?" The Player-Finder Thread

    Mo! I forgot to add yousince I was sleepy but your Kirby put in work. Ill add you soon so we can keep playing.
  5. MetalMan

    Smash 3DS *A Guide to Unlocking Custom Moves Quickly*

    I manually unlocked all customs on wii u through a tough grind. After that I kinda gave up on 3DS with the 200 I had. Very recently I found of a way to unlock them all instantly. http://smealum.github.io/3ds/ following those steps, youll be able to access homebrew.(make sure to select the...
  6. MetalMan

    Favorite Donkey Kong Palette?

    I started with Cotton Candy Kong but soon found Super Saiyan Kong more fitting.
  7. MetalMan

    GrayFox

    GrayFox
  8. MetalMan

    That moment when you realize...

    What I have found useful about this buff: doing a full hop and firing lasers up till the apex of the jump(I can sneak 2 in, have to test more) results in being able to land with no lag. As for now this is being able punish an opponent whos in the air from far away and immediately being able to...
  9. MetalMan

    Automatic L-Cancelling Discussion

    Two things: The first is that I DONT think auto teching is valid or would actually be fun, it was just an idea,thats ehy I said while funny i dont think it would be beneficial. second. on pure hypothesis, it would work by inputting the direction you input while landing. techroll being sides and...
  10. MetalMan

    Automatic L-Cancelling Discussion

    So, handicap as it worked in brawl could be set for individual players from the CSS and NOT be assigned to tags. I believe that would be the best way to implement it as it would work in tournament play very well. P1: Hey want auto L-cancel? P2: Nah I prefer choosing/doing it myself P1: Fine...
  11. MetalMan

    Automatic L-Cancelling Discussion

    I like it but I wish later on it could be applied individually, just like tap jump toggle.
  12. MetalMan

    Project M 3.6 Released!

    the changelist mentions launcher supporting wii u gc adapter. is it only this screen or can the game actually be played with gc adapter?
  13. MetalMan

    Project M - Codex Re-Build [PREVIEW] - In 3.6 Works Edition [JULY 5th UPDATE]

    Ive only posted once and would hate that my comment felt like pressure. I wish you smooth sailing with the project and life in general. Ive waited 5 years for Metroid, so I can definitely wait for your hard work to be complete.
  14. MetalMan

    64 Skin For characters

    We can only hope. Which I am still eagerly awaiting for the release.
  15. MetalMan

    Gray Fox Texture over Snake

    Thanks, can you point me to someone who would be able to help out?(btw your main list reminds me of mine).
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