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Recent content by GMaster171

  1. GMaster171

    Accidental platform tech??

    Its not a glitch, its something that happens due to the fact Ness dips very slightly during the start of his DJ. If you double jump while Ness is basically inside the platform, you'll snap to it with 0 landlag. Its a 1 frame window as far as i know, but it is something you can easily practice...
  2. GMaster171

    Tier List Speculation

    Whoever has 4th port doesn't take knockback when a grenade/mine breaks up a throw. On the topic of grenades, from what I've seen there are still very few people actively spacing their moves around grenades. It is fully possible to hit an aerial in a way that both hits snake and whiffs the...
  3. GMaster171

    Magnet to Bair?

    There's a very small (4 frame iirc) window after turning around when Ness cannot turn around again. This is the only time other than just after the start where you can jump backwards out of magnet. A pretty small window, but possible with practice.
  4. GMaster171

    Data PM Ness Frame Data Thread

    Updated with knockback stats, multipliers, direction and other information. Unfortunately With all this information, a vertical list is becoming rather ugly. Expect another large update that will include the missing moves, a more organized term list and a better looking way to display the stats.
  5. GMaster171

    Data PM Ness Frame Data Thread

    Lets say soon, I like that answer.
  6. GMaster171

    Tier List Speculation

    "buffered"
  7. GMaster171

    Tier List Speculation

    Ah, I see what you mean. I'm of no help there sadly.
  8. GMaster171

    Tier List Speculation

    http://www.teyah.net/MilliaBlocker_v0.3.swf This should work just as well, you have to hit any button in reaction to one of two overheads (both are around 16 frames, pressing before she starts is a penalty), but she also sometimes doesn't use either and you get penalized for hitting a button then.
  9. GMaster171

    Data PM Ness Frame Data Thread

    Thanks for reminding me, I've updated the thread to 3.6.
  10. GMaster171

    [LGJC] Ledge-Grab Jump Cancelling and you!

    Went and tried it out again, it's definitely caused by bonking the stage. Its a combination of the stage being incredibly thin and the fact that on frame 1 of hitting the stage, your "falling" ledge grab box appears, which just so happens to be large enough to snag the ledge on the same frame...
  11. GMaster171

    [LGJC] Ledge-Grab Jump Cancelling and you!

    That's caused by you bonking the stage in such a way that it leaves you close enough to the ledge to grab it. Unfortunately not very useful outside of this one stage.
  12. GMaster171

    Project M Social Thread Gold

    You reminded me to change my avatar today.
  13. GMaster171

    Data PM Ness Frame Data Thread

    The file called STGDONKEY.pac is what replaces 75m in PM. iirc its with fountain of dreams. I guess some of the parts of the stage were changed so when it tries to load the default one it just loads the stage collisions.
  14. GMaster171

    Data PM Ness Frame Data Thread

    I looked around for a black background, but got no quick answers... So I did the most logical thing and deleted 75m's stage file (STGDONKEY.pac), which just happen to leave me with an entirely black stage full of platforms. I don't remember why I deleted it of all things, but it worked.
  15. GMaster171

    OK! Ness Q&A/Social Thread

    Booted up the game again by myself and got some numbers for floaties. I have a proposal that I want discussed too so I'll bold it:g Ness players are too reliant on grabs, resulting in them struggling against floaty characters. As I said I went into training mode and got % for other kill moves...
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