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Recent content by Epok

  1. Epok

    Meta SSBU Stagelist Discussion

    Ummm "un-fun"? again bias without any evidence. fun and unfun fall into the "Jank" category of unquantifiable trterms we use when describing something. Wobbling is legal (up to 300%) and that is wildly considered "not fun"... depending on if you are on wobbler or wobblee. We have proper...
  2. Epok

    Meta SSBU Stagelist Discussion

    Some characters have bad recoveries in general, some characters get to abuse flat edges to wall jump. some teleport stages get hindered by other popular stages like Unova, or PS1/2. Having one maybe 2 stages(Halberd) with a pass-through floor is not a major outlier it hasn't even been tested...
  3. Epok

    Meta SSBU Stagelist Discussion

    Either way, you do it there is always going to be a way to potentially put the other player at a disadvantage whether it is stage or character pick first. There is no avoiding that. At some point, it has to be the player's responsibility to adapt to the stage or character and not have arbitrary...
  4. Epok

    Meta SSBU Stagelist Discussion

    With all due respect, I don’t think “me and my friend tested it and we agree” is strong enough evidence for your claim. Why don’t you post a video or something so I can see what you’re referring to? I also don’t think it’s realistic to determine stage legality based around character match ups...
  5. Epok

    Meta SSBU Stagelist Discussion

    If sharks was that bad they would ban it outright. And Brawl was 2 games ago. We have a different physics engine and mechanics. You have no actual evidence that sharking is an overpowering strategy in this game other than MK did it in brawl(whise recovery options we nerfed and gliding isn’t in...
  6. Epok

    Meta SSBU Stagelist Discussion

    This is a good point. One of the common occurrences in this thread is the subconscious surfacing of certain tactics as annoying (to that person) and therefore influence the decision making progress. True facts: Zoning/camping Sharking Killing early with heavies These are all legal...
  7. Epok

    Meta SSBU Stagelist Discussion

    So does this mean that platforms are inherently more fair, and if so why? Also is there a particular arrangement of platforms that are more/less fair than others?
  8. Epok

    Meta SSBU Stagelist Discussion

    FD has historically been neutral why is it now deemed to be a potential counter pick stage?
  9. Epok

    Having trouble killing with YL pre 150%

    Oh. Speaking of fair. The first hit of that move is magic. If you do a hard fastfall and only hit them with that first hit, you get at least 3 good kill options: Up smash Down smash Up special > up air All of these can take a stock around 110% The other great thing about this is it works at...
  10. Epok

    Having trouble killing with YL pre 150%

    Couple things, Projectiles are your best friend for killing. They all lead to fair confirms wich can kill, or good spam... er space control can tilt your opponent to making mistakes you can punish. Go offstage... floating nair into jump nair is oppressive off stage. Bair into the stage is...
  11. Epok

    Meta SSBU Stagelist Discussion

    I would use a 9-11 stage list with hazards off. If I had to guess, I think at most an extra 30 seconds to ban a few more stages. This is not cumbersome at all.
  12. Epok

    Meta SSBU Stagelist Discussion

    I think people severely over estimate time it would take and there are simple ways to making that easier for players. I ran a 7 stage Full list rule set for smash 4 and it was never a time issue. I supplied each setup with a picture list and the rules of how many stages to strike. It does work.
  13. Epok

    Meta SSBU Stagelist Discussion

    @Munomario777 I think you could argue that a 9 stage list isn’t going to hurt anything. Having more options for game 1 is not inherently bad. I think striking is fine just the concept of starters / counters is unnecessary. Striking allows players to agree on a stage without a severe...
  14. Epok

    Meta SSBU Stagelist Discussion

    I think another issue we have is that we rinse and repeat the same thing over and over when it doesn’t apply. The concept of starters and counterpicks was a decision made to allow for more stages despite the fact they were suboptimal for competitive play. For a time poke floats and rainbow...
  15. Epok

    Meta SSBU Stagelist Discussion

    I understand what you’re trying to say about finding the most blanced stage, but I don’t think that is an accurate analysis. I think the players are trying to find a stage they agree on. Again this is something that fluctutes match to match and player to player. If we were always trying to find...
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