Hitbox Changes (BKB=Base Knockback, KBG=Knockback Growth):
-Bowser Fair all hits do 3 more damage
-Bowser F tilt does 2 more damage
-Bowser Up and B hitbox 1: 70 base and 80 growth to 70 base and 90 growth
-Bowser Up and B hitbox 2: 80 base and 50 growth to 100 base and 50 growth
-Bowser Up and B hitbox 3: 50 base and 50 growth to 70 base and 50 growth
-Bowser Fsmash final hitbox BKB 50 and KBG 90 and fire, original growth 81, BKB 22
-Bowser Bair angle decreased to 20 from 35
-Bowser downB hb3 (90 growth from 75, 60 base from 45)
-Bowser downB hb4 (80 growth from 72, 14 damage from 11)
-Charizard fair (Hitbox 4 no flinch) -> KBG176 from 0, BKB 10 from 0
-DDD Dair has no KBG to allow for combos
-DDD Uair has more KBG to help killing
-DDD Second jab (55 base from 20, 0 growth from 50, angle from 85 to 90)
-DDD Uncharged down+B (20 to 40 base)
-DDD Full charged Down+B hb1 (30 to 50 base)
-Falco shine change re-added now that we know attackID 0F gives hitstun, at 120¼ angle from 20¼, and has 80 BKB from 35 (PLEASE PROVIDE FEEDBACK)
-Falco lasers nerfed to 2 damage from 3 damage
-Falcon dair spike scaling 100, base, 10 to scale 86 32 base
-Falcon reverse sweetspot knee at equivalent forward power, 60% hitbox size
-Falcon Raptor boost BKB set to 86, KBG set to 43
-Fox nair hitbox 1 Previous - 100 growth, 10 base, 20 angle, New - 100 growth, 20 base, 50 angle
-Fox nair hitbox 2 Previous - 100 growth, 0 base, 20 angle, New - 100 growth, 10 base, 50 angle
-Fox utilt hitbox 1 Previous - 10 damage, 110 growth, 22 base, 110 angle, New - 7 damage, 135 growth, 47 base, 84 angle
-Fox utilt hitbox 2 Previous - 8 damage, 110 growth, 18 base, 84 angle, New - 7 damage, 135 growth, 47 base, 84 angle
-Fox utilt hitbox 3 Previous - 8 damage, 110 growth, 18 base, 80 angle, New - 7 damage, 137 growth, 47 base, 80 angle
-Fox dair 2 dmg from 3 dmg
-Fox jab: Fixed jab where it afforded no hitstun, BKB 20 from 10, all hitboxes angle to 80, from 35, 80, and 20
-Ganon wizkick aka wiztruck: set to 85 BKB 80KBG
-Ganon aerial downB modified:
-first hitbox: spike 100 KBG and 50 BKB
-second hitbox: meteor 65KBG and 20BKB
-Ganon Up B (first hitbox) set to BKB at 50 from 31, Angle 45 from 65, Hitstun attackID 0F
-IC's Popo's solo squall -> trajectory 60 from 30
-IC's Popo's nair -> KBG 90 from 100, BKB 90 from 20
-IC's Popo's sweetspot uair -> KBG 145 from 120
-IC's Popo's Fair -> BKB 58 from 40
-IC's Popo's D-smash Hitbox 1 -> KBG 120 from 105, trajectory 45 from 60
-IC's Popo's D-smash Hitbox 2 -> KBG 120 from 105, trajectory 45 from 83
-IC's Popo's D-smash Hitbox 3 -> KBG 120 from 102, trajectory 45 from 60
-IC's Popo's D-smash Hitbox 4 -> KBG 120 from 102, trajectory 45 from 83
-IC's Popo's Nair -> BKB 60 from 40
-IC's Popo's dash attack -> KBG 40 from 60, BKB 60 from 90
-IC's Nana's squall -> KBG 80 from 130, BKB 5 from 15, trajectory 240 from 30
-IC's Nana's nair -> KBG 70 from 128, BKB 40 from 20, trajectory 320 from 20
-IC's Nana's Uair sourspot -> KBG 50 from 142, trajectory 35 from 70
-IC's Nana's Upsmash -> Trajectory 97 from 83
-IC's Nana's Downsmash -> KBG 95 from 135
-IC's Nana's Downsmash Hitbox 1-> Trajectory 10 from 60
-IC's Nana's Downsmash Hitbox 2-> Trajectory 10 from 83
-IC's Nana's Downsmash Hitbox 3-> Trajectory 10 from 60
-IC's Nana's Fair Sourspot-> KBG 15 from 100, BKB 8 from 40, trajectory 270 from 40
-IC's Nana's Fair Sweetspot -> KBG 30 from 10, BKB 10 from 20
-IC's Nana's Dair-> KBG 60 from 130, BKB 30 from 40
-IC's Nana's Dash attack -> BKB 60 from 90
-IC's Neutral B-> DMG 5 from 3
-IC's Grab attack has ice effect (no gameplay effect)
-IC's Down+B->KBG 60 from 180-130-30, , trajectory 225 from 70-20
-Ivysaur dair sourspot 80 degrees from 50
-Ivysaur Dash attack angle 100 from 70
-Ivysaur Bair: All hits do 5 damage instead of 2
-Ivysaur Uair: minus 2 damage, plus 2 base
-Ivysaur Bullet Seed (both hitboxes) KBG 60 from 40, BKB 15 from 10
-Jiggs: Rest BKB@118 from 100, Dmg Increased to 25, KBG to 50, 45 angle, fire
-Kirby Nair BKB 60 from 10
-Kirby Utilt BKB raised to 55 from 40
-Links Up+B First hitbox boosted BKB from 72 to 85
-Link Up+B Semi spike angle changed from 269 to 16 for 2nd and 3rd hitbox and 4th hitbox
-Link Dtilt will now always spike at 64 BKB from 90
-Link Fsmash angle at 25 from 361
-Link Boomerang hitbox 1 (10 damage from 7, 30 growth from 40)
-Link Boomerang hitbox 2 (8 damage from 5, 30 growth from 40)
-Link Fair hitbox 1 (5 growth, 40 base from 5 base and 100 growth, 6 damage from 9)
-Link Bair (hb1 and 2: 35 base, 0 growth, 72 degree angle from 0 base and 100 growth)
-Link Bair hitbox 3 (60 growth & 50 base from 70 and 70)
-Link Uair (Strong hit) (25 base from 18)
-Link Zair hb2(80 degree angle from 45)
-Link Dashattack (40 base from 30, 60 growth from 80 growth on all hits)
-Link Dashattack hitbox 2 (mid) (100 angle from 80)
-Link Dashattack hitbox 3 (run through) (90 angle from 70)
-Link Dashattack hitbox 4 (run through) (80 angle from 60)
-Link Up smash HB 5-8: All hitboxes: 75 base and 95 growth from 80 growth and 70 base
-Lucario dair first hitbox now has a set knockback and no KBG
-Lucario utilt: all hitboxes BKB increased to 55 from 43
-Lucas Bair Final hexagon hitbox angle changed from 361 (special 20 degrees) to 280 degrees
-Lucas Dash attack Hitbox 2: KB growth 64 from 40, Base KB 0 from 60, Damage 5% from 10%, Angle 361 (special 20 degrees) from 75 degrees
-Lucas Dash Attack hitbox 1 KB growth 35 from 76, Damage 10% from 12%
-Luigi aerial upB changed from 72KBG to 60KBG
-Mario FLUDD Angle changed from 55 to 50 degrees, growth changed to 70 from 100, BKB to 5 from 0
-Mario Dair hb2 (80 BKB changed to 60)
-Mario Fair hitbox 1 flub KBG 100 from 80
-Mario Fair "Doc" hit - Growth 100 from 80
-Mario Fair "Meteor" hit - Base KB 40 from 20
-Marth Fair: hb1: 8 dmg from 10dmg BKB 42 from 40; hb2: 11dmg from 13dmg, BKB 42 from 40; Angle on sweetspot hit changed to 50 from 20, Angle flub at 40 from 20
-Marth Uair: hb1: 8 dmg from 10dmg; hb2: 13 damage to 11 damage, 80 growth to 95 growth, 40 base to 42 base
-Marth UpB 13 damage -> 10 damage, angle 20 to 35¼
-Marth OverB Reduced the 4 damage hitboxes on the first swing to 3 (so they all deal 3 damage).
-Marth OverB Reduced damage on all variants of the second and third hits by 1 (5 -> 4, 4 -> 3, and 3 -> 2).
-Marth OverB nerfed the 8 damage hitboxes on the final swing (up and forward) to 5 damage and the 6 damage hitboxes to 4 damage.
-Marth OverB Nerfed the first two hitboxes for the final swing (down) by 1 damage each (3 -> 2 and 2 -> 1), and dropped the third hitbox from 5 damage to 3.
-MK Downsmash both hitboxes KBG changed to 80 from 93, BKB changed to 30 from 40
-MK Shuttle Loop BKB 55 and KBG 83, from 90 and 60
-MK Fair outer hitbox on 1st and 2nd swipe now does nothing
-Ness D tilt angle changed to 5 from 0 to stop wall locks
-Ness' bat makes homerun sound
-Ness d-smash hitbox 1 (20 degree angle from 110; 15 base from 0 and 50 growth from 100)
-Ness d-smash hitbox 2 (90 base and 60 growth changed to 60 BKB and 60 KBG; angle 80 from 55)
-Olimar upB Blue: 70BKB & angle 15 from 6dmg 90KBG BKB 60 angle 20
-Olimar upB Purple: 100KBG from 8dmg 88KBG 60BKB angle 20
-Olimar upB White: 10dmg & 54KBG from 6dmg 90KBG BKB 60 angle 20
-Olimar upB Yellow: Angle 80 KBG 100 from 6dmg 90KBG BKB 60 angle 70
-Olimar upB Red: 80BKB angle 45 from 7dmg 90KBG BKB 60 angle 20
-Peach dair last two hitboxes 120 to 80 growth
-Peach fair BKB dropped to 35 from 60, KBG raised to 90 from 68
-Peach Downsmash 50 base from 38 and 7 damage from 5
-Pit dtilt now is a meteor for the whole hitbox
-ROB utilt tweaked slightly to remove an infinite
-ROB utilt (trap hitbox) fixed to remove infinite
-Samus Fsmash now provides KBG@90 and BKB@56 from KBG@100 BKB@20
-Samus nair (first hit), BKB to 22 from 10, KBG to 120 from 80
-Samus Chargeshot KBG 70 from 56, BKB 32 from 31
-Samus super missiles now at 15 dmg from 10, 72 KBG from 65, angle of 40 from 55
-Sheik Fair dropped to 120 growth (from originally modified 135)
-Sheik Ftilt leg hit changed from 63 base to 64 and changed angle to 70 degrees (previous was 90), 85 growth
-Snake's dair hb4 (50 growth from 100)
-Sonic's nair changes (by overwhelming sonic player demand):
-hitbox 1: 11dmg 80 KBG 30BKB angle:20 (KBG increased by 5 to 85, BKB increased to 50 from 30)
-hitbox 2: BKB increased by 10 (30 from 20)
-hitbox 3: unchanged
-Squirtle watergun Angle changed from 55 to 50 degrees, growth changed to 70 from 100, BKB to 5 from 0
-Squirtle Aerial Nerfs:
-Fair: hb1: dmg to 10 from 12, KBG to 113 from 94; hb2: dmg to 4 from 6, KBG to 135 from 90, BKB up by 2
-Bair: hb1: dmg to 8 from 10, KBG 121 from 97; hb2: dmg to 4 from 6, KBG to 135 from 90, BKB up by 2
-Uair: dmg to 9 from 11, KBg to 115 from 94, BKB 45 from 30
-Squirtle Utilt BKB increased to 50 from 31, KBG 150 from 100, DMG 4 from 6
-Toon Link FSmash first hit Ð angle 35, KBG 60 from 86, BKB 32 from 0 (fixed to link better and not result in being punished for landing it)
-Toon Link Dsmash ridiculous sideswipe glitch fixed
-Hitbox 2 (front side): KBG 0 from 100, BKB 75 from 0, angle 176 from 170
-Hitbox 3 (middle): KBG 0 from 100, BKB 75 from 0, angle 176 from 180
-Wolf Dair sweetspot BKB raised to 32 from 6
-Wolf's fair from 95 growth to 110 and changed its angle from 75 to 105
-Wolf nair readjusted:
-hb2 changed from 10 base to 40 & 4 damage from 3 damage
-hb3 changed from 0 base to 40 and 1 damage to 2 damage
-hb4 increased from 0 growth to 100 growth and 0 base to 40 base
-Yoshi downsmash (strong hitbox) changed from KBG 63 to KBG 80 and angle of 23 from 30
-Yoshi downsmash (weak hitbox) changed from KBG 53 to KBG 70 and angle of 23 from 30
-Zelda UpSmash Final Hit, BKB to 30 from 20, KBG 180 from 210
-ZSS fsmash electric hits are +2 damage, +2 bkb
-ZSS fsmash last hitbox (the backwards hit), 8 damage from 6, 16 kbg from 100, 128 bkb from 65, 106 degree launch angle, hits forward overhead almost constant kb
-ZSS overB whip is 13 damage, +5 kbg, +5 bkb (to offset the kb changes caused by lower damage)
-ZSS fair first hit 0 kbg
Frame Speed:
-Bowser Utilt on frame 13, 1.5x faster
-Bowser Ftilt 1.2x faster
-Bowser has 50% less lag on up+b landing
-Bowser Dtilt 1.5384616x winddown
-Charizard ftilt cooldown now 1.75x faster
-Charizard Uair frame 18, 1.75x
-Charizard Dair frame 0, 1.5x, frame 18, 1x, frame 20, 1.5x
-DDD Jab and jab combo is 1.25 times faster
-Falco U tilt is 2x after frame 14
-Falco Shine: Frame 0: .5x, Frame 4: 1x, Frame 7: 1.5x
-DDD dair is 2x after final hitbox
-Ganons jab frame 0: 3.5x, frame 20: .5x, frame 28: 3x
-Ganondorfs sweetspot fair frame 15 extended 4x till frame 16 when it returns to 1x
-Ganondorf fair ALR reduced to 40%
-Ganon Murder Quake 1.85x
-Ganon murder choke down to 2x
-G&W downsmash: frame 15, .85x
-G&W Key set to 100% ALR, global ALR reduced to 50%
-G&W Dthrow 1.3x
-IC's Down+B: After 66 speed up by 2
-IC's Side B: after frame 55 speed up by 1.5
-IC's Jab:After frame 8 speed up by 1.5
-Ike nair wind-down 2x
-Ivysaur razorleaf 1.25x
-Ivysaur D smash windsdown 1.25x
-Ivysaur Utilt: Comes out 1.3x faster
-Ivysaur upB gives a bigger hop
-Ivysaur standing grab now has 1.2x wind-down
-Ivysaur dair 2x after frame 12
-Jiggs D tilt cooldown is 1.5x faster
-Link upB adjusted to 1.5x before frame 11 to ensure no missing hitboxes
-Link Utilt is now at 1.1x speed
-Link standing grab now has 1.5x wind-down
-Link Dash attack wind-down 1.25x
-Lucario upB softlanding endlag 20x
-Lucario Up and B works 1.5x faster
-Lucas dash attack 1.20x until frame 31, then 0.70x for last 10 frames (previously was 1.35x whole move)
-Lucas U-smash 1.15x (Comes out 24 instead of 28, ends 85 instead of 98)
-Lucas 2nd frame double jump 1.25x
-Lucas U-tilt reworked to 1.175x after hitbox from previous (1.35x total)
-Lucas Standing Grab is now 1.5x faster after hitbox
-Marth utilt 1.5x after frame 15
-MK Tornado change Comes out .75 speed (hits frame 16 instead of 12) & 1.5x as much landing lag
-Ness Dash attack 1.6x after hitbox ends:
-Ness utilt CD 2x
-Ness downsmash CD 1.75x
-Olimar dash attack 1.5x faster (he has an awesome DACUS)
-Samus' homing missles after frame 20 is 2x faster
-Samus' super missles after frame 25 is 2x faster
-Samus standing grab now has 1.6x wind-down
-Sheik fair has last 5 lag frames removed
-Sonic U tilt has 1.75x winddown
-Sonic D smash comes out 2x as fast, has more windown (frame 19, endlag frame speed .5x)
-Sonic U smash Sped up 2x for the last 16 frames
-Sonic Dthrow 1.3x
-Wolf dair: Frame 20 1.4x
-Yoshi exits shield at 2x
-Yoshi standing grab now has 1.5x wind-down
-Zelda UpB 1.5x reappearance wind-down (from 2x)
-Zelda Ftilt 1.2x
-Zelda Up-B landing lag 1.5x faster
-Global: Grab Release Combos have been removed
-Global: ADs reworked: removed 7 frames from invincibility section, except for peach; added 2 frames cooldown section, peach's cooldown adjusted to compensate for differences, Ness, Lucas and Yoshi were exempted from the code due to teleports
Conditional Action Modifier:
-The following moves do not go into special fall:
-DK punch
-Ike aerial sideB when he swings
-Lucario upB
-Ness PKT1
-Pit upB
-Yoshi sideB
-Zelda SideB
Global Changes:
- Hitstun changed from Brawl Default 0.48 to 0.4865
- Aerial Lag Reduction (ALR)
-Most characters reduced to 50%
-Captain Falcon reduced to 40%
-Lucas has 40% ALR
-Link reduced to 35%
- Characters individual Short Hop, Full Hop, Fast–Fall, Down Gravity and Normal Gravity have been optimized (See chart below)
- Characters retain momentum when performing a running jump (see chart below)
- Individual Move Knockback, Knockback Growth, Damage, Damage Type, and Launch angle have been modified (see below)
- Individual move frame speeds have been modified (see chart below)
- Brawls teching system changed from distance to frame window: Tech window = 15 frames
- Handicap no longer gives handicap, the value/10 equals your buffer frame window
- Lagless Ledges (Constant 40800000)
- Dash Dancing window has been improved
- You can now Cancel a dash with a crouch
- You can now shield during a dash dance
- Shieldstun follows New Stun=2*OLDSTUN+3.5
- Pokemon Trainer has Infinite Stamina
- Hold Shield to Swap Pokemon after death
- Hitlag Modifier: NewHitLag=.5*OldHitlag
- Electric Hitlag set to 1.0
- Techrolls sped up 1.3x
- No Autosweetspot Ledges during up B's
- No Stale Moves
- No Random Tripping
- No C-Stick Fastfalls
- Ledge invuln time at 34 frames to restore to brawl default value due to 11 being shaved off
- Reversed levels (i.e. stage hazards / changes have been removed):
-Pokémon Stadium 2
-Warioware
-New Pork City now is the online waiting room stage which is ONLY playable in versus mode
- Frozen levels:
-Spear Pillar
- Luigi's mansion is now loaded without the mansion
- Triple Jump Glitch is fixed
- Ganon, Falcon, Toon Link and Bowser's weird upB momentum was fixed
- Ganon can now downB and re-obtain second jump
- 2 Frame Powershield window instead of Brawls default of 4
- Default Settings now set to 4 stock, team attack on, 8min
- Nametags are now saved in replays
- Infinite length replays
- Custom Character Select Screen
- Grabs give back the opponents jump
- Death Boundaries have been modified on some maps
- Online Handicap Disable v1.0 (YOU MUST SET YOUR HANDICAPS TO BE IDENTICAL OR DESYNC)
- Texture Hack Support v2.1a
- Added scar jumping back in
- New CSS with Independent Pokemon code (shield no swap now removed)
- Added unrestricted pause camera
- Added unrestricted replay camera
- Added Colored Shields
Other:
-MK's tornado now cannot change vertical height due to increased gravity
-Character Specific Momentum Settings
Pikachu: 85%
Lucario: 75%
Lucas: 120%
D3: 70%
MK: 75%
Sonic: 175%
ZSS: 110%
Global 92.5%
Character Specific Gravity and Jump Power Modifications
Chara ID SH FH FF DGrav Grav Filler
Mario 0 0.900 1.025 1.200 1.175 1.050 0
DK 1 0.850 1.000 1.400 1.000 1.000 0
Link 2 1.050 1.100 1.075 1.025 1.100 0
Samus 3 0.900 1.025 1.300 1.175 1.000 0
Yoshi 4 1.050 1.025 1.200 1.175 1.000 0
Kirby 5 1.000 1.000 1.100 1.000 1.000 0
Fox 6 0.900 1.050 1.150 1.200 1.100 0
Pikachu 7 1.000 1.000 1.150 1.000 1.000 0
Luigi 8 0.950 1.000 1.200 1.000 1.000 0
Falcon 9 0.900 1.050 1.150 1.200 1.100 0
Ness A 1.075 1.050 1.150 1.075 1.150 0
Bowser B 0.950 0.950 1.200 1.025 0.950 0
Peach C 0.950 1.050 1.200 1.175 1.050 0
Zelda D 0.900 1.000 1.200 1.000 1.000 0
Sheik E 0.950 1.025 1.200 1.150 1.050 0
Clim F 0.800 1.050 1.300 1.000 1.000 0
Marth 11 1.150 1.125 1.075 1.025 1.200 0
G&W 12 1.000 1.000 1.200 1.000 1.000 0
Falco 13 0.900 1.050 1.150 1.200 1.100 0
Ganon 14 1.025 1.050 1.100 1.000 1.000 0
Wario 15 1.000 1.000 1.200 1.000 1.000 0
MK 16 0.900 1.000 1.300 1.100 0.950 0
Pit 17 1.000 1.025 1.200 1.000 1.025 0
ZSS 18 0.900 1.000 1.200 1.050 1.000 0
Olimar 19 0.950 1.025 1.200 1.175 1.050 0
Lucas 1A 1.025 1.025 1.300 1.050 1.025 0
Diddy 1B 0.950 1.025 1.200 1.150 1.050 0
Chariz 1D 1.000 1.025 1.200 1.150 0.950 0
Squirt 1E 0.900 1.050 1.300 1.050 1.000 0
Ivysaur 1F 1.025 1.025 1.200 1.050 1.000 0
Dedede 20 1.000 1.025 1.150 0.950 1.000 0
Lucario 21 1.050 1.100 1.075 1.025 1.200 0
Ike 22 1.000 1.050 1.100 1.025 1.025 0
ROB 23 1.000 1.025 1.200 1.150 1.050 0
Jiggs 25 0.950 1.000 1.300 1.000 1.000 0
Toony 29 1.000 1.000 1.300 1.150 1.000 0
Wolf 2C 1.025 1.025 1.200 0.850 1.100 0
Snake 2E 0.950 1.100 1.200 1.175 1.050 0
Sonic 2F 0.950 1.000 1.300 1.250 1.000 0