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Recent content by dexter0

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    Stage .H.A.C.K.ing Central

    TommoPuppy The pillar is not a perfect cylinder so it won't work but good suggestion. The present was the first thing I tried but the way they do the ribbon makes it near impossible to texture correctly. I was thinking about vertexing it but I wanted to try and avoid that if possible. EDIT...
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    Stage .H.A.C.K.ing Central

    Can anyone point me to a good mdl0 of a cylinder shape? Preferably one with the UVs setup for texturing the top and at least one side. Thank you
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    The BRSTM Factory! Request a Song!

    Anyone know the name of the song playing during the battle in this video so I may request it? http://www.youtube.com/watch?v=5S2o4b5TeFI
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    Stage .H.A.C.K.ing Central

    A few questions if you will. * Can you rotate the entire stage while maintaining relative downward gravity (gravity vector still points to the surface of the stage, players do not just fall off)? Probably best accomplished by tilting the camera but I am unsure if any points exist that can...
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    Stage .H.A.C.K.ing Central

    Ah, and so it is. Upon closer comparison it looks a bit different from the model I ripped.
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    Stage .H.A.C.K.ing Central

    Could kwrk85 or Mewtwo2000 explain how they were able to import the model for this stage: Final Egg Planet by kwrk85 with credit to Canon98 and Mewtwo2000 http://i298.photobucket.com/albums/mm245/kwarking/Stages/al_100523_1556binout.jpg ?
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    Stage .H.A.C.K.ing Central

    Hm. Well that is not going to make it easy to get ripped Mario Galaxy models into Brawl. That leaves writing my own 3DS->mdl0 as my best option. I just need to find a good mdl0 spec/documentation [or reverse one from the BrawlBox code]. Thank you for the info Mewtwo, my goal is now clear.
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    Stage .H.A.C.K.ing Central

    OK. Just spent the last 2 days reading through this entire thread but sadly I did not find the answer to my question(s) (if I missed something I apologize). 1. How are people doing vertex hacks? As I understand you can not convert mdl0's to a format such as 3ds, edit in 3dmax, and convert...
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    Import 3DS Models

    Anyone have a good mdl0 spec or should I just look at BrawlBox's code?
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    Import 3DS Models

    I want to import 3DS models that were ripped/converted from Super Mario Galaxy in order to make a stage. I have seen the DasDonkey tool but heard it can not work with stage mdl0's. Furthermore I am not aware of it being to turn any 3DS into an mdl0 (just ones that it initially exported)...
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