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Recent content by CarVac

  1. CarVac

    Ness Doubles Discussion

    I randomly found this when I was wandering the other boards (actually after watching some of Shaky/NickRiddle matches): http://www.smashboards.com/showthread.php?t=260661. It somewhat underrates Ness though.
  2. CarVac

    Balanced Brawl Standard Release

    I agree with rPSI on the PK Flash issue. Faster release would be nice. DO NOT make it explode on contact with the ground; if you want it to explode no matter what, shorthop it. Letting it hit the ground is a countermeasure against reflection. Actually, cool idea: Don't make Ness go into...
  3. CarVac

    Best use for Ness' throws

    You tailwhip and then hit with the head. The tailwhip prevents them from attacking the head. Edit: @Thunda-Moo It's too short a distance to really juggle, and the hitstun is really low so they can avoid you (by airdodging, jumping again, or attacking).
  4. CarVac

    Balanced Brawl Standard Release

    Does anyone know if the shield damage modifier affect shield stun? Or is it just proportional to plain damage? Or what? If so, adding large amounts of shield damage could create frame advantages. As for Super Armor frames, my gut says not to put them on aerials. That just seems unnatural.
  5. CarVac

    PSI Magnet: In-depth (possible) Uses

    The video files are simply lists of controller inputs, so when you watch a replay, the game is simply running again. You can tell this because when you play replays in the Brawl mods like B+ or Balanced Brawl, the human characters desynch and eventually suicide, but computer players don't do...
  6. CarVac

    Best use for Ness' throws

    No; grab releases work pretty well. Dthrow can be DI'd to almost straight up, so they can avoid the spike (especially with the startup on dair). Fthrow is more effective, as well as doing more damage and getting them offstage for PKT guarding.
  7. CarVac

    Balanced Brawl Standard Release

    Anyone have a video of the new-and-improved Castle Siege? I don't have a wii at the moment, so I can't try it out.
  8. CarVac

    Ness Video Thread: under new management

    You used PK Fire far too often, especially since it's useless vs. aerial opponents (you seemed to try it a lot vs. the tornado). You were being somewhat predictable when recovering; the first stock you lost in the first match was because the MK read that you were heading for the ledge. 1st...
  9. CarVac

    Balanced Brawl Standard Release

    The problem with Ness's fair is that while it may outrange many of MK's aerials, the largest hitboxes are the weakest and do very little damage. You must realize that you have connected with the move, and then aerial-control forward into the opponent to do any real damage, unlike MK's...
  10. CarVac

    [Nesu] It's so deserted here I could find Criminal Caterpillars. (Post here if you're cool)

    I redid your avatar; how can I send it to you?
  11. CarVac

    [Nesu] It's so deserted here I could find Criminal Caterpillars. (Post here if you're cool)

    http://en.wikipedia.org/wiki/Image_scaling PNG vs. JPEG is not affected by resizing. PNG is lossless compression (it stores all of the values exactly as they were. JPEGs are lossy, but well-suited to photographs (rather than pixel art or text). If you want to upscale a pixel art image, you...
  12. CarVac

    [Nesu] It's so deserted here I could find Criminal Caterpillars. (Post here if you're cool)

    gimp is way cheaper (and legally, too!). And is awesome in many ways. And is open-source.
  13. CarVac

    Balanced Brawl Standard Release

    What about the effect on SDI-ability of bair that was mentioned earlier? Unless the hitlag can be restored to its current value...
  14. CarVac

    [Nesu] It's so deserted here I could find Criminal Caterpillars. (Post here if you're cool)

    Has everyone disappeared from the forums?
  15. CarVac

    Ness Question and Answer Thread, Ask Ness questions Here!

    Yeah. It has 2 sweetspots. The whole thing can trip randomly, but there is a near sweetspot (the char overlapping with Ness's body) and a far sweetspot (described by AvariceX). I consider myself good at tripping people; If you know what the spacing looks like, you can just throw out a single...
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