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Recent content by Alfonso "Missle Launch" Crawford

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    Riot Bowser

    I fixed the link, bobson. Sorry 'bout that! I knew the post was cut off, actually: I didn't know it was uncouth to leave it like that. My bad... again. ^^;;
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    Riot Bowser

    Link to original post: Riot Bowser Well! I've been away for a while, I see. Life… it's unexpected! The game that'll be the template of Smash Riot, “Project Infinite,” is reaching a point whereat I can safely start developing an honest Smash-engine: of course, neither will have much of a...
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    Riot Sonic

    Super_Sonic8677, the object is to take Brawl's version of Sonic and max it out. I want to make every character so that, if put into any other Smash-game, they would utterly dominate it! Hey! Well, I'll incorporate it into the blog-post. It'll be point about a hitbox on an aerial spin-charge.
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    Riot Sonic

    Glad to see you like it! Hm. You're onto something. How about a sweetspot that has upward knockback? Nothing Weegee-level, mind you, but something to get Sonic's star-kill chase going strong?
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    Riot Sonic

    Link to original post: Riot Sonic I'm doing very well with programming the
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    Riot Ganondorf

    Link to original post: Riot Ganondorf I'm making a homebrew Smash-game, and here's how I plan on buffing Ganondorf: Consuming Aura This idea wasn't my own, although I wish it was. It was recommended that an area around Ganondorf affect players like poison head-flowers. The damage the aura...
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    How would the following changes improve Yoshi?

    Aerial egg-lay? grab aerially → press grab again The B-button is never involved. If OoS means "out of shield," then sure. Would a small wind on shield-cancel, to be thematic with an egg-burst, be okay?
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    How would the following changes improve Yoshi?

    I'm making a PC-version of Smash: it's been a patient endeavor. Anyway! The tongue-speed of Yoshi's neutral-B is given to his grab, while the grab becomes doable aerially. The input for egg-laying is changed to pressing the grab-button while holding someone. The epic second-jump is...
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    Ganon, in Smash Riot [now a PC-game!]: What ought I do?

    The thread will just disappear again, so I want to log our decisions in something more permanent.
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    Ganon, in Smash Riot [now a PC-game!]: What ought I do?

    Is it safe to commit the new Ganondorf to a blog, in your opinion?
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    Ganon, in Smash Riot [now a PC-game!]: What ought I do?

    Oh! There's really not much going on, with Riot-Ganon. His aerials are slightly modified. Utilt's been changed to a smash, so as to be faster. Instead of going to an opponent, with Wizard's Foot or a projectile; Ganondorf just pulls his opponents to him, with a vortex! Darkness and...
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    Ganon, in Smash Riot [now a PC-game!]: What ought I do?

    Are there any objections to my decisions? :ohwell: The silence is a bit unnerving.
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    Ganon, in Smash Riot [now a PC-game!]: What ought I do?

    Cutty-Duddy I've cut out the sword and the projectile, o'er my time away: in their place, I have the following proposition. What if Ganon's down-B was a vortex, like the old utilt? The force could be extremely long-range and powerful; to counteract projectile-users, with no awkward long-range...
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    What do you mean by the "sunny south," as your location?

    What do you mean by the "sunny south," as your location?
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    Ganon, in Smash Riot [now a PC-game!]: What ought I do?

    You know Guile's Flash Kick, at the least? In the Marvel-cross-over games; Guile's Flash Kick had a projectile that travelled up- and forward: I want Ganondorf's uair to do the same thing, with darkness. The darkness-flames wouldn't travel incredibly far, but I'm sure that they'd be useful.
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