betterthanbonds9
Smash Ace
my thoughts on stages and a little summary
Neutral:
Battlefield-duh
Final Destination-duh
Yoshi's Island-besides a center platform that changes from -- to / to \ slowly, it's as neutral without being named FD or battlefield as possible
Smashville-it's FD with a horizontal moving platform
Lylat Cruise-oh no it tilts....still neutral
Halberd-maybe a CP, but i feel the hazards to be easily avoidable to the point that unless your going to lose the match anyway, they wont make a difference
Delfino Plaza-there's water and the location is random (i think, i dont play on it much), but nothing that i can see gives any more advantage to others
Counterpick:
Frigate Orpheon-hate the stage, but it should be counterpick
Pokemon Stadium-hate the windmill to the point that i want it banned, but it should be CP
Corneria-CP in melee, CP in brawl
Rainbow Ride-see corneria
Castle Siege- destructable stages can have issues, the trasition part of the stage is weird, but doesn't deserve ban
Pokemon Stadium 2-nothing deserving ban from what i can tell, some characters have advantages, which is EXACTLY why it should be a CP (that's why it's called a COUNTER pick)
Distant Planet- bulbord does nothing bad, walk off on the side, but it's avoidable
Brinstar-see corneria
Norfair-if the lava wave weren't air dodge able, i'd say it's banned, but you can airdodge it so i vote CP, overall, it's a pimped out version of brinstar, which is CP
Hanenbow-hate this stage, but i see nothing wrong with it being CP
Green Greens-see hanenbow
Green Hill Zone-dont think you can CG off the stage, checkpoint is one of the wimpiest hazards in the game
Pirate Ship-see halberd, but with some terrain changes causing to be CP
Onett-see corneria
Banned:
Mario Circuit-walk off, constant cars (even if they are visible, it's easy to be forced into the cars)
Mushroomy Kingdom-yuck, walk off and sidescroller
New Pork City-huge and the chimera
PictoChat-random annoying hazards
Port Town Aero Dive-debating whether this should be CP or not, i favor ban because im biased and dont like the stage
Rumble Falls- if there weren't any of those spikes on the map, it'd be CP; sadly, there are spikes on the stage
WarioWare, Inc.-doesn't even need explanation
Flat Zone 2-as if flatzone 1 didn't have flaws
75m-huge, dk jumps out and tosses springs at you...
Mario Bros.-impossible to kill
Spear Pillar-LOVE THIS STAGE, but no way i can justify it to be not banned (stupid palkia, dialga is fine, only slows time, but palkia screws with the directions and the gravity)
Temple-banned in melee, banned in brawl
Big Blue- see temple
Jungle Japes-if you hit the water on the left side, your dead, hit it on the right, then if there is a creature in the water, you're dead
Shadow Moses Island-walls
Skyworld- control th emiddle, control the stage
The Summit- wow, i actually liked icicle mountain more than this
Bridge of Eldin-walk off AND laser-lockable, plus the divide just over centralizes the use of range attacks like dins fire, aura sphere, pit's arrows, falco/fox lasers, etc
Luigi's Mansion- can take forever to KO, it wouldn't be bad if like shadow moses you can take the bottom down without taking the top down, but you can't
Neutral:
Battlefield-duh
Final Destination-duh
Yoshi's Island-besides a center platform that changes from -- to / to \ slowly, it's as neutral without being named FD or battlefield as possible
Smashville-it's FD with a horizontal moving platform
Lylat Cruise-oh no it tilts....still neutral
Halberd-maybe a CP, but i feel the hazards to be easily avoidable to the point that unless your going to lose the match anyway, they wont make a difference
Delfino Plaza-there's water and the location is random (i think, i dont play on it much), but nothing that i can see gives any more advantage to others
Counterpick:
Frigate Orpheon-hate the stage, but it should be counterpick
Pokemon Stadium-hate the windmill to the point that i want it banned, but it should be CP
Corneria-CP in melee, CP in brawl
Rainbow Ride-see corneria
Castle Siege- destructable stages can have issues, the trasition part of the stage is weird, but doesn't deserve ban
Pokemon Stadium 2-nothing deserving ban from what i can tell, some characters have advantages, which is EXACTLY why it should be a CP (that's why it's called a COUNTER pick)
Distant Planet- bulbord does nothing bad, walk off on the side, but it's avoidable
Brinstar-see corneria
Norfair-if the lava wave weren't air dodge able, i'd say it's banned, but you can airdodge it so i vote CP, overall, it's a pimped out version of brinstar, which is CP
Hanenbow-hate this stage, but i see nothing wrong with it being CP
Green Greens-see hanenbow
Green Hill Zone-dont think you can CG off the stage, checkpoint is one of the wimpiest hazards in the game
Pirate Ship-see halberd, but with some terrain changes causing to be CP
Onett-see corneria
Banned:
Mario Circuit-walk off, constant cars (even if they are visible, it's easy to be forced into the cars)
Mushroomy Kingdom-yuck, walk off and sidescroller
New Pork City-huge and the chimera
PictoChat-random annoying hazards
Port Town Aero Dive-debating whether this should be CP or not, i favor ban because im biased and dont like the stage
Rumble Falls- if there weren't any of those spikes on the map, it'd be CP; sadly, there are spikes on the stage
WarioWare, Inc.-doesn't even need explanation
Flat Zone 2-as if flatzone 1 didn't have flaws
75m-huge, dk jumps out and tosses springs at you...
Mario Bros.-impossible to kill
Spear Pillar-LOVE THIS STAGE, but no way i can justify it to be not banned (stupid palkia, dialga is fine, only slows time, but palkia screws with the directions and the gravity)
Temple-banned in melee, banned in brawl
Big Blue- see temple
Jungle Japes-if you hit the water on the left side, your dead, hit it on the right, then if there is a creature in the water, you're dead
Shadow Moses Island-walls
Skyworld- control th emiddle, control the stage
The Summit- wow, i actually liked icicle mountain more than this
Bridge of Eldin-walk off AND laser-lockable, plus the divide just over centralizes the use of range attacks like dins fire, aura sphere, pit's arrows, falco/fox lasers, etc
Luigi's Mansion- can take forever to KO, it wouldn't be bad if like shadow moses you can take the bottom down without taking the top down, but you can't