Superaaron14
Smash Rookie
- Joined
- Sep 14, 2015
- Messages
- 18
I used dair to do the interrupt, plus i tested it and it works with every aerial and special move and even airdodges
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Looks like MK tried to start a jab before getting hit by Peach's jab, so (power)shielding would've been an option.who would have frame advantage in this situation? I just want to know if those jabs could have been powershielded
http://gfycat.com/RipeBrightAtlanticspadefish
Also, if i am diddy kong and I powershield Luigi's jab and d-tilt immediatedly after will my d-tilt come out before his 2nd jab?
Well Peach's Jabs could have been used 7 frames sooner, and MK could have DJ'd out to avoid the situation entirely.who would have frame advantage in this situation? I just want to know if those jabs could have been powershielded
http://gfycat.com/RipeBrightAtlanticspadefish
Depends on the spacing, but you'll either get a clash or you'll hit each other. Alternatively, if Diddy uses Jab instead, Diddy will win.Also, if i am diddy kong and I powershield Luigi's jab and d-tilt immediatedly after will my d-tilt come out before his 2nd jab?
I'm pretty sure almost every character can frame cancel laggy moves if you perform it correctly. If Falco, Falcon, and Ganondorf can frame cancel their Dairs, I'm fairly certain Mewtwo can as well.Does anyone know if Mewtwo can Dair cancel?
Thanks! I will have to look into that and try to get it down. Mewtwo has some awesome Dair combos.I'm pretty sure almost every character can frame cancel laggy moves if you perform it correctly. If Falco, Falcon, and Ganondorf can frame cancel their Dairs, I'm fairly certain Mewtwo can as well.
Really? I was looking into shieldstun numbers and people were putting hitstun and damage together. My b...Hitstun is KB based and is affected by rage.
I was looking into shieldstun, and the people in the shieldstun thread where talking about the changes in hitstun. They were both being discussed, but I guess some false info was spread. I tried to filter the misinformation as best as possible, but I guess I never confirmed the hitstun thing.Shieldstun isn't hitstun. Shieldstun is based off of damage.
Most movement techs will eventually become muscle memory. I have been slowly learning PP, and all of a sudden, I went from 1/3 to 9/10. You muscle memory will eventually kick in, but it might take awhile and a lot of practice.Hey Guys,
I've been practising Extended Dash Dancing for the last few days, hours at a time. I will get in the groove for a few minutes here and there, but I my thumb gets tired quickly or I loose concentration. Can anyone with experience learning this technique give me some moral support? Does it get easier? How long did it take you to master the technique?
Yeah, I am still working on Perfect Pivots too. I'm finding it is extremely good when combined with EDD. You can trot into tilts and smashes, epic. I can PP and EDD going from left to right much more consistently that from right to left being right handed. The input of DD and PP is almost identical, Its the same timing and motion just whether the stick goes back to neutral or through to the opposite direction. I find practising one helps me execute the other.Most movement techs will eventually become muscle memory. I have been slowly learning PP, and all of a sudden, I went from 1/3 to 9/10. You muscle memory will eventually kick in, but it might take awhile and a lot of practice.
What do you mean? Most Dtilts send the opponent into the air, Diddy's Dtilt trues into itself because of this. Are you meaning a Dtilt on shield?I read awhile ago that Little's Mac d-tilt can beat spot dodges. Meaning that if you hit them with a d-tilt and they spot dodge you can just buffer another d-tilt and it will hit. I was wondering if other frame 3 moves with short FAF times can do this like Lucas and Meta Knight.
DACG has been around since melee lol
Thanks! I have never heard of this tech before, and after asking around a bit, no one else had either. Isn't boost grabbing something different? Anyways, I will tell Meleebrawler about it and then add it to my AT compendiums.Yeah it's been around since Melee its called Boost Grabbing. Here's a smash 4 video showing the increase in grab range for every character https://www.youtube.com/watch?v=uWnw81DYTkk&list=PLdzzxjI64mVdAY37WOW4klquzPIA-_K4a&index=4
Both dtilts have lower FAFs than spotdodges and start up quickly, so yes.I read awhile ago that Little's Mac d-tilt can beat spot dodges. Meaning that if you hit them with a d-tilt and they spot dodge you can just buffer another d-tilt and it will hit. I was wondering if other frame 3 moves with short FAF times can do this like Lucas and Meta Knight.
"Interrupting a dash attack's startup with a dash grab to increase its range" sounds exactly like a boost grab to me. Is there something different with what you're describing?Isn't boost grabbing something different?
Glancing at Master Core, I'd guess his light tilts stale separately from strong as they're under separate subactions (the separate hits of jabs and MK's ftilt stale separately and are laid out similarly), while his special variants would stale together as they're lumped together in the same subaction.Do Ryu's true inputs/strong normals stale the same way that normal moves do? Or are they considered separate?
I have heard the name boost grabbing referred to a different tech. I think the person must have been talking about boosting the grab.Both dtilts have lower FAFs than spotdodges and start up quickly, so yes.
"Interrupting a dash attack's startup with a dash grab to increase its range" sounds exactly like a boost grab to me. Is there something different with what you're describing?
Glancing at Master Core, I'd guess his light tilts stale separately from strong as they're under separate subactions (the separate hits of jabs and MK's ftilt stale separately and are laid out similarly), while his special variants would stale together as they're lumped together in the same subaction.
I don't have Ryu though so I don't know for sure, just offering some theory in the absence of an actual reply.
There is a media button on the top of the post bar.Does anyone have the video for how to Sticky Slide (cancel the dash momentum of a dash with the C-stick set to smash into a forward or up smash)? If not, how do you post YouTube videos on Smashboards?
Thanks. I'm having trouble with pasting a URL on to Smashboards with my phone.There is a media button on the top of the post bar.
Sticky slide? Is it sorta like a pivot Fsmash?
I can confirm this with my tests of Link's (weight dependent) D-throw follow ups on all characters. http://smashboards.com/threads/link...-found-in-the-op.379659/page-35#post-20457552it seems like heavies have a better frame advantage vs weight dependent throws because there is more time between the moment of being thrown (when damage happens) and the thrower's FAF.
yes it doesDoes a running jc usmash slide farther than a running usmash? It feels like it goes a little farther, but I'm not sure.
Going off of what Superaaron14 said, while it does go farther, it's dependent on characters. Some characters don't slide much, while others do. I don't know if we have a list of distances anywhere...Does a running jc usmash slide farther than a running usmash? It feels like it goes a little farther, but I'm not sure.
That is going to make testing interesting. I wonder if it unlocks more combos...There's a range of distances you can get depending on how quickly you turn around. The longer you wait before pivoting, the further you'll move.