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[[Hyper Viper Beam]]MWC Event in Ann Arbor, MI [[Nov. 7-8]]

TheMann

Smash Ace
Joined
Mar 18, 2008
Messages
824
Location
Michigan
Lain I stay like 5 seconds away on EMU campus so you better believe I'm attending.

As for housing I may be able to house 1 or 2 peoples , because my dorm is so small and they would have to sleep on the floor lol. But wait instead of housing maybe for me maybe it would be called dorming???

Anyways all I'm saying is if your desperate for housing I'm an option.
 

Kel

Smash Master
Joined
Jan 24, 2007
Messages
4,605
Location
Cincinnati, Ohio
Ban ****ing luigi's mansion, you're going to have a metaknight spam the crap out ppl and win soley because they have a b button all shiny on their controller. It's not fair to certain characters, I feel it should be banned in all tournaments, but thats my horrible opinion.
You are from NJ, so I'm going to take a safe guess that you don't plan to attend this tournament. I encourage you to do so! But otherwise, I implore that you don't know what you're talking about. There's an equally shiny A button that people can press when they miss a tech that will make them get up attack, WHERE YOU ARE INVINCIBLE AND HIT MK OUT OF TORNADO.

L2P people. Really.
 

Dastrn

BRoomer
BRoomer
Joined
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Messages
9,472
Location
Indiana
XD, Luigi's is on a whole nother level of counter pick compared to stages like Norfair/Pictochat/or even Green Hill Zone. If you don't see Luigi's giving an Immense advantage to meta then you need to seriously look at the way his advantages grow. Plenty of characters advantages grow in a way that makes gameplay into a "Throw out fast forward attacks that block the entire hallway or dash in and grab mistakes because other options like jumping over stuff is a bad idea now."

I don't want to start johning about how the tornado becomes stupid in the fact that you can't jump over it at all to counter it (or DI to escape it because there's an effing wall there XD), or how easily metaknight gets you cornered because his attacks make your only good option to throw out a long range high priority move so he can't **** you with his specials that already are pretty effective without a ceiling stopping you from being able to escape or counter them at mid-range.

Plus, the fact that the mansion is breakable is laughable. It's gone for 20 seconds, you get a total of 10-15 seconds to get a character with one of the fastest run speeds in the game, an amazing defensive game, and I'll even mention that he has a long lasting attack that takes 'flukes' of precision for other characters to beat.

The stage isn't that bad normally, but just the fact that it's a questionable counterpick if you aren't choosing metaknight for the fact that just standing inside of the mansion instantly gives you a huge position advantage no matter the other player's efforts makes me wonder how it's lasted so long ;p. Sure there's the strategy of replenishing moves by hitting the pillars... which sounds kinda deep >.>.

Luigi's just kinda lopsides matchups as opposed to just changing the dynamics a bit imo. I still don't mind any other stages and I'm gonna waste my ban on it regardless so, nyeh =p.
Anther, i heart you. we should make pichus.
 

caymon

Smash Rookie
Joined
Apr 10, 2008
Messages
15
I might be able to attend, depending on class that week. I wish MSU had a smash scene too.
 

Zankoku

Never Knows Best
Administrator
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There's an equally shiny A button that people can press when they miss a tech that will make them get up attack, WHERE YOU ARE INVINCIBLE AND HIT MK OUT OF TORNADO.

L2P people. Really.
In Brawl (and Melee, actually), there's a couple of time windows. I'll list them for you.

VARIATION 1
1. You're in the air, still in hitstun
2. You press a tech button within the timing window of hitting the ground. If not go to 3.
2a. You tech. You're invincible while in this animation.
2b. You're in a vulnerable state where you cannot input anything for a little bit of time.
3. You hit the ground. You're temporarily invincible as you bounce once.
3a. You're temporarily vulnerable, and the game only accepts inputs to buffer.
3b. You can either take an action or you do the buffered action. You're invincible during this period.

VARIATION 2
1. You're in the air, not in hitstun
2. You do ANYTHING. You end up landing on the ground with that action's landing instead. If not go to 3.
3. You air-dodge within the timing window of hitting the ground. If not go to 4.
3a. You tech. You're invincible while in this animation.
3b. You're in a vulnerable state where you cannot input anything for a little bit of time.
4. You hit the ground. You're temporarily invincible as you bounce once.
4a. You're temporarily vulnerable, and the game only accepts inputs to buffer.
4b. You can either take an action or you do the buffered action. You're invincible during this period.

tl;dr version: If you're good with the Tornado then wakeup attack/roll/standing is simply not an option because you always get hit by the next Tornado before that happens.

L2Game Mechanics?
 

Kel

Smash Master
Joined
Jan 24, 2007
Messages
4,605
Location
Cincinnati, Ohio
Ankoku, MM? There is not enough time to do two tornados if the person knows what they're doing. All you have to do is DI left or right and then hit A. I know the game mechanics, otherwise I wouldn't be so good at the stage.

A Lot of people still don't know that you have to break the top down first. Many are assuming they know how long it takes the stage to respawn. Most don't know to just hit A.
 

Doctor X

Smash Lord
Joined
Mar 1, 2004
Messages
1,397
Location
Cincinnati, OH
You can't get a second tornado off unless the opponent lets you. Beyond like 20% it's just not possible to get to them before they can begin a get-up attack.

I'm not sure what you think you're getting at Ankoku. Have you tried this?
 

Overswarm

is laughing at you
Joined
May 4, 2005
Messages
21,181
You can't get a second tornado off unless the opponent lets you. Beyond like 20% it's just not possible to get to them before they can begin a get-up attack.

I'm not sure what you think you're getting at Ankoku. Have you tried this?
Ankoku is assuming that the tornado is hitting the opponent for its entirety. We know this is not the case in real gameplay.
 

Doctor X

Smash Lord
Joined
Mar 1, 2004
Messages
1,397
Location
Cincinnati, OH
Ankoku is assuming that the tornado is hitting the opponent for its entirety. We know this is not the case in real gameplay.
When it pops you out, if you're DIing to the side you'll land too far away for him to get to you in time. It shouldn't matter whether it hits you for its entirety or not.
 

Kel

Smash Master
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Messages
4,605
Location
Cincinnati, Ohio
what are all the ways you can DI out of the tornado anyways?
Depends on when he hits you with the tornado, what character you are, and what percent. The first, third and last hits of the tornado pop people out. Some characters like GAW and Pikachu pop right out of the tornado, others like Snake and D3 are pretty much stuck in there.
 

Zankoku

Never Knows Best
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Ankoku, MM?
I have no idea what the hell the purpose of this would be. However, if I have to be Meta Knight for the MM, I can already tell you I'd lose. I only win consistently against people significantly worse than me when I'm using Meta Knight (read: like, nobody I play regularly).

There is not enough time to do two tornados if the person knows what they're doing. All you have to do is DI left or right and then hit A. I know the game mechanics, otherwise I wouldn't be so good at the stage.
If you're DIing left or right and Meta Knight doesn't get that weird no-ending-lag Tornado, you would have the time to wakeup attack out. I'm not sure about the distance, though, so Tornado might still set up into dsmash if you don't techroll away. Whatever the case, mashing A is not the solution, but DIing out of the Tornado is one.

A Lot of people still don't know that you have to break the top down first. Many are assuming they know how long it takes the stage to respawn. Most don't know to just hit A.
A lot of people wouldn't complain about a really lame counterpick stage happening to not be around. You're seriously making a bigger deal about this single stage than most people would make about items being on at a given tournament.
 

Doctor X

Smash Lord
Joined
Mar 1, 2004
Messages
1,397
Location
Cincinnati, OH
A lot of people wouldn't complain about a really lame counterpick stage happening to not be around. You're seriously making a bigger deal about this single stage than most people would make about items being on at a given tournament.
It's really more a matter of principle. People quote David Sirlin around here all the time but I think they just pick and choose situations. It's the way of the scrub to ban things that are "really lame" instead of learning to play. If you let all those people have their way there'd be nothing but flat, immobile stages left-- which are not actually neutral at all-- and the strategic element of counterpicking would be removed, and the game itself would be far less dynamic.

That, and I like stages that make you think. Luigi's is pretty high up there as far as that goes.
 

Hot_ArmS

Smash Hero
Joined
Dec 18, 2006
Messages
9,736
Location
Land of the free
Depends on when he hits you with the tornado, what character you are, and what percent. The first, third and last hits of the tornado pop people out. Some characters like GAW and Pikachu pop right out of the tornado, others like Snake and D3 are pretty much stuck in there.
yeah i use snake so im pretty much screwed then XP

so theres no way?? T.T
 

Kel

Smash Master
Joined
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Messages
4,605
Location
Cincinnati, Ohio
Ankoku, MK's no-lag tornado is height dependent. Battlefield and do a tornado in the middle of the stage. MK has to be a little bit higher than the side platforms to get the canceled lag. BTW, this isn't just MK's tornado, it also applies to things like DK's Up B, Sheik's Up B, and various attacks like Ike's Nair.

Luigi's Mansion's ceiling is too low for MK to get the lag-free tornado.

Dr. X has my opinion on biases in "gayness". Banning a stage because you don't like it can be a slippery slope. If I get Chain grabbed 0-death in tournament, that seems pretty "gay" to me. So, in my mind, I should be able to ban things that I dislike just as much as anyone else. I think MK's Dsmash is gay, I think GAW's turtle and Dsmash are gay, I think Snake's Ftilt is gay, I think FD is gay (for its ledges), I think Lylat is gay, I think wall infinites are gay. I could go on and on; but my point is that I do NOT want those things banned because they're competitive. They may not be fun, or enjoyable, but that's not the whole purpose when you're creating competitive rules for a tournament.

Hot_Arms:
Well, like I said, MK's 1st 3rd and last hits pop you up and give you time to smash DI out of the tornado. So, more often than not, MK will try to hit you with the tornado after it's already been started to prevent giving you the opportunity to DI out. Since the MK will have to start the tornado really early to do that, you should mind game accordingly. But once you're in the middle of the tornado, you should be stuck there barring some outside forces. Getting hit from the middle of the tornado onward won't do that much damage though. Mortars hitting the tornado from below will knock MK out of the tornado, grenades, get-up attacks, Utilts (hitting from below [I could be wrong on this but I'm fairly certain it works]), bairs hitting the top corners of the tornado, etc. will all help you in fighting the tornado.

Pick MK in training and mess around with his tornado a bunch. It'll help
 

Zankoku

Never Knows Best
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It's not a slippery slope because unlike a community banning, this is one TO deciding he doesn't want to allow one (well, two, since one of you crazies decided to mention Green Hill Zone) stage. Also, I don't know what's gayer, the fact that G&W's dsmash undecayed can KO me at under 90% or the fact that Luigi's Mansion is practically synonymous with Meta Knight nowadays. Either way it's not relevant, but your being so offended by the stage not being allowed is. Just use another counterpick, since you seem so eager to advocate "learning the stages" I'm sure Mansion wasn't your only contingency plan.

You still haven't told me what the MM challenge was for. I guess I'll take it as long as it's under $20 and doesn't involve me using Meta Knight tho'. Provided I decide to show up to this tournament. Maybe. We'll just do a MM the next time we see each other.

Also I'd be completely fine with banning everything you think is gay. With Brawl sufficiently castrated I'd no longer have a reason to play it and I can go back to 1CCing games I haven't yet.
 

Vayseth

Smash Master
Joined
Jul 28, 2005
Messages
3,015
Location
Southeast Michigan
Anyone quoting David Sirlin in regards to competitive smash is a fool. When David Sirlin wrote his article the smash community did not exist, especially in its current form. And, more importantly, Smash is the only game where the stages actually make a difference. I would take arguments for Soul Calibur, seeing as ring out characters most definitely benefit from small stages with no walls, but in almost all cases in all games, the stage will give little advantage to either opponent. In this game, this is a huge issue.

Sirlin was more talking about "broke" or "gay" techniques that may be discovered and how the good player will work around these strategies and beat them. He was more addressing people who want to ban moves or special techniques (even combos, which were not intentional in the original street fighter) and telling them to man up and work your way around it. Sirlin's article can be quoted in the wavedash debate, but most definitely not in the items vs no items debate, or the stage banning debate, since that is not what he had in mind when he wrote the article.

So, to the EVO staff and anyone on smashboards who still quotes him: it does not apply to stages or items.
 

Doctor X

Smash Lord
Joined
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Messages
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Cincinnati, OH
Anyone quoting David Sirlin in regards to competitive smash is a fool. When David Sirlin wrote his article the smash community did not exist, especially in its current form. And, more importantly, Smash is the only game where the stages actually make a difference. I would take arguments for Soul Calibur, seeing as ring out characters most definitely benefit from small stages with no walls, but in almost all cases in all games, the stage will give little advantage to either opponent. In this game, this is a huge issue.

Sirlin was more talking about "broke" or "gay" techniques that may be discovered and how the good player will work around these strategies and beat them. He was more addressing people who want to ban moves or special techniques (even combos, which were not intentional in the original street fighter) and telling them to man up and work your way around it. Sirlin's article can be quoted in the wavedash debate, but most definitely not in the items vs no items debate, or the stage banning debate, since that is not what he had in mind when he wrote the article.
Exactly what I'm talking about. You're arbitrarily narrowing down his point according to criteria that he did not himself present.

So, to the EVO staff and anyone on smashboards who still quotes him: it does not apply to stages or items.
It's perfectly applicable to items. The difference between items and stages, however, is that smash was played with items on for a good long while. It was tested, and it was shown that they had a very significant tendency to randomize outcomes, which greatly robs the game of it's competitive merit. Stages like Luigi's do not have this kind of testing. People just got beat by stuff they don't know how to combat, assume it's impossible to beat, and go ban-happy. This kind of crap should be discouraged.
 

Vayseth

Smash Master
Joined
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Southeast Michigan
However, if you have never been involved in another fighting game community (which I have been a part of nearly all of them) you can tell that what Sirlin is talking about applies mainly to 2-D fighters, which all embody a similar style and a straight-forward format.

Again, his article more talks about techniques and not things you turn off to make a game more like a competitive fighter and less like a party game. It is NOT applicable. Until he himself wants to come out and say that it applies, it does not. It is only people ignorant of other fighters who wish to try and haphazardly apply his words to their game when they clearly don't apply.

Basically, he can't have a point that I can narrow down if he never presented one.

Also, lain has publicly stated that he's never lost on the map. Big C and myself 5 stocked a team on the map at the last circuit event. It's less about it being impossible to beat, and more about taking away from the competitive spirit in general. This isn't an issue about something unbeatable. If people were wanting to ban something near unbeatable, they would have banned Corneria long ago.
 

Doctor X

Smash Lord
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Philandering around in a bunch of games doesn't make you an expert on reading David Sirlin's mind, and if you actually read his book he makes it perfectly clear that he's not just talking about traditional 2D fighters by using examples from other genres and even entirely different competitiveformats like MtG, sports, and Poker.

If you're saying it's not unbeatable, then it's not broken, and if it's not broken, it shouldn't be banned. Simple as that.

Edit: I'd also like to add that the people who use his words to justify having items on at EVO are widely regarded as the *authority* on traditional competitive fighters, so your statement that only those ignorant of other fighters do so is basically ridiculous. :ohwell:
 

Levitas

the moon
Joined
Jul 20, 2007
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Ann Arbor, MI
David Sirlin's philosophy isn't the only philosophy, and that statement is rather broad.

Look at MTG. Yes, it's possible to beat a deck with banned cards, but in most cases, the addition of the card makes all varieties of decks strictly better.

I'm not arguing anything except that your post has flawed assumptions.
 

Doctor X

Smash Lord
Joined
Mar 1, 2004
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David Sirlin's philosophy isn't the only philosophy, and that statement is rather broad.
Of course it isn't. If it was he wouldn't have needed to write a book. Problem is, all the other philosophies are generally illogical and lead to far less interesting competitive environments. He argues against the scrub's "logic" because if the scrub had his way we'd never see a great deal of what the game has to offer because it's "lame" and "cheap" to explore it.

Look at MTG. Yes, it's possible to beat a deck with banned cards, but in most cases, the addition of the card makes all varieties of decks strictly better.

I'm not arguing anything except that your post has flawed assumptions.
They ban cards only after this adverse effect on the game is proven, generally after a player builds a deck around said card that's so absurdly dominant that none of the other higher level players decks can compete. They don't just sift through every new set and decide "oh, this card's lame" and ban it.
 

Doctor X

Smash Lord
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That's because they extensively research and test the new sets in development.
Okay... but sometimes broken cards do get through, right? How do TO's and players know which ones are broken and which ones aren't? They don't know, not until somebody uses the broken cards to break the game.
 

Levitas

the moon
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Ann Arbor, MI
Ok, so are you saying your point holds because we haven't used the stage? That would make much more sense if it were true.

Once again, I'm not arguing for or against the stage. I'm pointing out invalid assumptions that you're making.
 
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