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if you speed the up-b up substantially, it'll go further upward; same with the side-bI'm gonna need to adjust that. I didn't realize how easy it was to combo him and how awful his recovery was going to get with higher grav.
On the note of grav, I need more Roy mains input but I'm thinking of lightening his D-grav and giving him the high u-grav and fast fall. Of course Almas may be able to make a code that gives Up-b less gravity during it...
If you do this then the effort to make this possible isn't worth it. Why? Because Roy was a trash tier character that very few did well with...and even then, the best characters would just tear him down.In my opinion, you should make that Roy the same as the Melee one, as in his lagg after hits, and not leave him as Marth.
Marth hasn't changed so much since SSBM to SSBB, it's mostly the same, having the same Melee Roy on Brawl would b more likely by people, that's just my opinion thought.
It's a spike because it could spike in melee, it's just that you had to be right on top of them to do it. The only way I was able to semi do it consistently was from the ledge, and that was risky as balls and more than not saved my opponent. It was sexy if it landed though. In any case, Roy's dair has more of a use now, but still isn't a great move. Bair is probably going to be the spike of choice, simply cause you can tip them and spike without being on top of them.why does dair still spike? roys dair should not spike.. thats one of the things that roy players know all to well.
Actually, I think the tip should do really ****ty damage on this move and should be something to avoid. That way the move would be more balanced. In any case, I don't mind the damage much as is, but it couldn't hurt for it to do more damage either. On the issue of speed though, it being slow is also a blessing. In Melee, it was relatively easy to punish techs and rolls if you could predict them. In Brawl, if you are trying to do something like smash someone with Marth's tip, it's amazingly hard to time to hit them out of rolls and dodges. With Roy though, because it's slow the hitbox stays out for a long time, and it punishes THE HELL out of stuff. Honestly, it's an amazing and beautiful thing.I just think roy should do more damage than marth for such a slow move. ( 14 tip 18 full hit is what I say)
Fair combos into downsmash at low percents. That in itself does a ton of damage. Fair is also useful at higher percents when nair knocks them too far away to combo. Granted, I haven't spent that much time with the move, but it's not that bad. I do think it still needs work.Fair is complete **** and theres never a reason to not use nair. Mostly becuase of the 5 damage tipped, and 8 damage sword hit (7 tipped 9 full hit looks more usefull)
He told me specifically that it wasn't working last night. He'll probably work on it today to find out what is wrong and why it isn't doing what it's supposed to.His Nair is still useing marths principles which is makes it feel kinda crummy for lack of a better word. the (tip is still the power/damage part)
As it should be. I can imagine most people pulling off a bair spike, then getting back to the ledge and possibly dair spiking from the ledge. It would also be possible to dair spike someone slightly off the ledge if they forgot Roy's dair spiked. It's not the greatest spike ever, but it's very useful.useing dair off stage is a death sentence.
In my opinion, you should make that Roy the same as the Melee one, as in his lagg after hits, and not leave him as Marth.
Marth hasn't changed so much since SSBM to SSBB, it's mostly the same, having the same Melee Roy on Brawl would b more likely by people, that's just my opinion thought.
Marth came before Roy. Marth is the original Fire Emblem Lord, and is THE Fire Emblem Representative. Thus Roy is a clone. Let's not bring this debate back up, because it's really not even a debate.Yet, if this keeps going, Roy will end up being better than Metaknight.
Also..How can you say Roy is a clone of Marth? It could be the other way around, they were both clones, people seem to degrade Roy by saying HE was the clone, kinda silly hahah.
...Then that would defeat the purpose of Brawl+...which is...OH YOU KNOW.
I agree, bring back our boy not an imposter. Even if it means making him crappy.
If Roy becomes better than Meta that's ok, as long as Roy isn't so good that he dominates. The goal of B+ is to balance things as much as possible, as to make every character capable of winning a tournament regardless of their placement on a tier list. There will always be a tier list, because perfect balance is impossible, but if the gap between each tier is miniscule then tiers wouldn't matter all that much.Yet, if this keeps going, Roy will end up being better than Metaknight.
Therein lies the problem. lrn2SmashWorkshopI've been talking about Brawl, not Brawl+.
I concur to this statement. Sakurai tried so hard that he ended up failing in the end. Surprise, surprise. (Perhaps he was subliminally talking about "Everyone can be a winner!... with MY characters." Haha. )Honestly though, if Roy ends up being the best overall, that's just because Sakurai has absolutely no idea how to design a character to be well. All of the actually good characters in Brawl seemed to be so by accident, or because they were just vastly better than the rest of the cast. The best example of this is Link, whom is complete trash in Brawl, but whenever we tweaked his moveset to... you know... make sense, he's all the sudden really good. I honestly have very, very little respect for a lot of the team behind Brawl for this reason. Sakurai's overly bull****ty ideals that "everyone should be a winner" combined with his team of "melee players" that created such blatantly terrible characters as Brawl Falcon, Link, and Jiggs... It boggles my mind. Some of the worst ideas I heard for Roy's moveset back here, as well as some ******** buffs I've heard in other threads, makes more sense than a lot of stuff that actually made it in Brawl.