OK, I just got through playing for a solid hour against my boy Clink (a Socal smasher dude that moved out here) and I have to say that Roy is definitely not broken, and is actually *seemingly* pretty balanced. He gets gimped like crazy, but gimps like crazy back. It's a lot of fun, and Clink says it's already his favorite character to play against because of how intense the matches are. I plan on getting matches recorded tomorrow.
Some feedback on the moveset:
I actually really like the uair tip, even though it isn't functioning as I planned it too. Roy's uair juggle is quite impeded by the brawl airdodge so it's not nearly as good as it was. Having a tip that brings them down disorients my opponent and I can capitalize on it. It's a lot of fun. It still has too much growth though, cause it shouldn't be something that could actually kill someone.
I will reiterate that Fair is OMFG delicious now. Is really usable, but it doesn't eclipse the nair, leaving nair still the overall aerial of choice.
All tips need less growth, another reiteration there.
Gog, my friend, the tip of nair is delicious. It doesn't need to be dropped as it helps out tremendously. Even when I accidently tipped it still helped out.
Ftilt will be so ****ed amazing when we make the tip larger, cause when I tip it good things happen.
Fsmash having 4-5 less frames on wind down is a good idea, cause it's really slow. Seeing how slow the actual attack part is, having less windd own wouldn't hurt. I think the slowness during the attack helps balance it, cause it gives my opponent a chance to DI it. I also like the slowness, cause as I've said before it stays out longer and is easier to punish techs.
Dash attack needs way less base KB and a more vertical trajectory. Right now, even at low percents, they are flung way behind me. If it could set up into something it'd be a great move, as I've been able to land it fairly often. I love the tip on this badboy too, it's like a weakened Marth tip.
If you are going to slow down his utilt taht drastically i think it should have more KBG.
Utilt needs to be faster, I already mentioned that before. That's my fault :-P. It will be sped up and probably kept the same it is now in every other regard.
EDIT: Also...yeah at the moment DED is whackass lol.
The third hit isn't that strong really, and the only way to really hit with the 4th hits is to do 3rd hit up then whatever. I honestly don't think it's broken in any way, it's just really good for punishing spot dodges and what not. It functioned more or less just like that in Melee and it wasn't a problem :-P. Speaking of 3rd hit up, the spike effect on it is trash, so in other words it feels just like Melee XD. I was trying for it during my matches, landed it 3 times, and not a single time did the spike kill anyone. It needs more power, cause it is so hard to land and it should at least have a good chance of a KO.
I think Roy is very close to where he should be right now.