• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

100 lucas tricks (25% complete!)

ChrisTheCom

Smash Cadet
Joined
Sep 16, 2008
Messages
31
A'ight, how 'bout dis. Using the statues in Castle Siege/Capsules in Brinstar to extend the duration of nair/down smash/up smash, etc. I do this pretty often...
I use this as well, simply because it completely ruins the timing of someone trying to punish. Also works on the pillars in Luigi's mansion, on Skyworld, maybe others. It might work on Green Greens for the first hitbox, I think I saw someone post a video on the boards where they bair-ed through the blocks that covered the middle holes, forming a gap, whilst spiking someone down, and the hitbox stayed out much longer.
 

Levitas

the moon
Joined
Jul 20, 2007
Messages
5,734
Location
Ann Arbor, MI
Neon, I'm adding that, partially because I use it too, but mostly because it's really funny when people think the attacks done a full second before it is and run into it.
 

ToxiCrow

Smash Ace
Joined
Jun 6, 2008
Messages
944
Location
Long Island, New York
APC- yeah pretty much lol

Levitas-how about Nair picks up bananas and other items thrown at you??
and to add to Neon's post: this also works on the pillars at Luigi's Mansion
 

c3gill

Smash Ace
Joined
Jan 12, 2009
Messages
951
Location
VA
APC- yeah pretty much lol

Levitas-how about Nair picks up bananas and other items thrown at you??
and to add to Neon's post: this also works on the pillars at Luigi's Mansion
good idea to add, that using neutral air will pick up any item that is throw at you...

anyone ever tired to FH nair and then immediatly item (zap) jump? that could be another use, especially if diddy is throwing nannerz at you offstage while trying to recover.....
 

HailCrest

Smash Journeyman
Joined
Jan 29, 2009
Messages
371
Location
in lucas' upsmash
Well, his PKT2 has two killing hitboxes, the first and the last, and both launch the opponent depending on their location relative to Lucas. If you hit the opponent with the last hitbox while the opponent is under you, will that make a spike?
 

Levitas

the moon
Joined
Jul 20, 2007
Messages
5,734
Location
Ann Arbor, MI
No, it won't. Also, I'm fairly certain that the strong hits of PKT2 have a constant launch angle, rather than one affected by their position relative to you.

Welcome to smashboards ^_^
 

HailCrest

Smash Journeyman
Joined
Jan 29, 2009
Messages
371
Location
in lucas' upsmash
For PKT2, I prefer to make this shape with the thunder (beware: my ASCII drawings suck)


/------\
/............\
|.............|
|............/
|.........../
o-----
|
^


o
| is Lucas.
^


Basically you let it rest and go straight up for a split second then make the tightest loop possible. That more often than not, hits lucas on the head and blasts him where you want to go. For me it's simpler than the ? shape you have up there.
 

prOAPC

Smash Lord
Joined
Mar 24, 2008
Messages
1,816
Location
Cartagena/Bogotá - Colombia
lagless pk thunder 2: aim your pkt just a little above the stage, and when you land, you get no lag
jump cancel to throw items, run and jump+A at the same time, you get no lag throwing the item, similar to a glide toss
 

Levitas

the moon
Joined
Jul 20, 2007
Messages
5,734
Location
Ann Arbor, MI
Hailcrest, while it's probably easier to do, it takes longer to execute, and time wasted is damage taken.

APC, I'll include that, but it's terrible that you have to put yourself in helpless for a number of frames in order to cancel the lag on PKT2. It was like that with melee ness, too, which ensured that he'd get hit if he didn't go to the edge, and the nature of PKT2 made him likely to get edgehogged.
 

Irsic

Smash Ace
Joined
Apr 8, 2008
Messages
929
Location
Michigan
I don't think that just stands for recovering, Levitas. If you were to shoot yourself horizontally along with the stage, but you were shooting yourself slightly above it, you'll land with no lag.
 

c3gill

Smash Ace
Joined
Jan 12, 2009
Messages
951
Location
VA
I'll update this right now.

Anyone know how lucas can deal with this?
loop PK Thunder. PK Freeze could work also.

also- jumping down there is dangerous, but you could always jump offstage, pk fire in the direction of the stage (hit MK- the explosion should damage him, even if the initial bolt doesnt), jump back on stage.

i dunno if its big enough, but if you space it right you might be able to get a hit with D-Smash.

and as it is smashville, a small level- you could always suicide that and try to surprise him by going under the stage and PKT2 recovering up to the moving platform. of course, any decent MK is going to gimp your face off.....

I like looping PKT. and for the record, as Lucas we should just chill when someone decides to do that. We have decent abilities to shut down bad approaches, and we have decent projectiles to make ****ers who like to stall approach us. so start launching PK Freezes and PK Thunders!
 

Levitas

the moon
Joined
Jul 20, 2007
Messages
5,734
Location
Ann Arbor, MI
The problem is that PKT leaves us with a bunch of lag. MK can just roll up and hit us if we're pressuring him below stage level, and he can wait it out if we use PKT safely.

Freeze has similar issues, moreso that it's dangerous on startup, but I would bet it's our best option from a distance.

DON'T let MK get you to higher damage in a match. He's kind of an *******.
 

xoxokev

Smash Lord
Joined
Sep 8, 2008
Messages
1,431
Location
California, baby
...dash dance a little, try to bait him into coming up, then PIVOT GRAB! duh :lick:

And yes, Irsic is probably correct. If Lucas' PKT2 ending has the same properties as Ness... then Lucas should land with no lag
 

c3gill

Smash Ace
Joined
Jan 12, 2009
Messages
951
Location
VA
The problem is that PKT leaves us with a bunch of lag. MK can just roll up and hit us if we're pressuring him below stage level, and he can wait it out if we use PKT safely.

Freeze has similar issues, moreso that it's dangerous on startup, but I would bet it's our best option from a distance.
Stand on the opposite side of the stage/ middle of the stage, skim PK Thunder along the stage, and Loop the projectile so that he is (hopefully) knocked into the stage, and bounces off. I know its kind of an ideal, but if you can pull it off you should be able to get to the edge before MK. Even if MK decides to come and attack you while you are playing around with PKT, you can just run it into the ground- MK is much faster on the ground than in the air, and if we are skimming the projectile along the ground properly he isnt going to have a choice but to attack by air.

I guess thats what I should have said, thats what I was thinking :)

regardless, we really dont have any options other than to

a) PK Thunder and hope to hit him
b) PK Freeze and hope to hit him
c) Call him names and insult him mercilessly for using MK AND planking.
 

Levitas

the moon
Joined
Jul 20, 2007
Messages
5,734
Location
Ann Arbor, MI
The whole point is that he's not coming up. Good luck baiting him into a pivot grab, lol.

I guarantee that it's much easier to evade or attack PKT than to hit MK with it.

PK freeze has a low success rate and a low cycle frequency.

My point in bringing this video here is to make you guys really understand what happens in a competitive environment.

Scotu won that set because he was patient enough to make something like that work. I don't see anything preventing that kind of play from becoming the norm.
 

Irsic

Smash Ace
Joined
Apr 8, 2008
Messages
929
Location
Michigan
Falling nair (not AC)

Sometimes falling into your opponent with nair is your best option (for an aerial), for as long as you at least 2-3 hits of nair in, it rises the opponent off the ground enough to where you can start a jab, even if you don't AC the nair. Generally not punished, and shield pokes.
 

prOAPC

Smash Lord
Joined
Mar 24, 2008
Messages
1,816
Location
Cartagena/Bogotá - Colombia
Levitas, about not AC nair, you said use nair a little late after a short hop, well, you can use nair as soon as you sh, but then fast fall the attack just before the move ends

Late PK Fire
SH or FH and use PK Fire as late as you can, that way the PK Fire bolt will travel as low as a grounded PK Fire, that way, you can hit even G&W in his duck position, and you get less lag upon landing
 

lil cj

Smash Lord
Joined
Apr 29, 2008
Messages
1,328
Location
Los Angeles, CA
I think i got one

Fair wall of pain:
Like Kirby and Jiggs, Lucas has a wall of pain move too
While off stage constantly hit your opponent with fair til you KO them off the side
You can get some early % KOs this way
If your opponent isnt KO'd and if they have a bad recovery they wont be able to make it back to the stage.

This thread should be stickied eventually
It will be a while til we get to 100
and before then this thread might die
So it should be a sticky:)
 

Levitas

the moon
Joined
Jul 20, 2007
Messages
5,734
Location
Ann Arbor, MI
I doubt it'll die, but you might see it as a sticky before it gets to 100.

I think I'll add edgeguarding strats including the one you suggested as well as the mechanics of telegraphing to the list.
 

lil cj

Smash Lord
Joined
Apr 29, 2008
Messages
1,328
Location
Los Angeles, CA
CJ just reminded me-
cant we Wall of Pain with the sourspots of Bair too??

and another one : Nair can stage spike
Yea I could see bair being a wall of pain too

Nice one...I forgot about nair stage spiking

Edit: I was thinking about a potential trick
We all know about G&W's bucket breaking right?

It stops momentum and prevents him from dieing at incredibly high %s
Well I would imagine Lucas might be able to do the same thing with psi magnet(following a nair of course like G&W)
Psi magnet already also stops momentum and comes out just as fast as G&W's bucket
and I would imagine Fox could probably do the same thing with his shine
Can someone test this...I'll also try it out

Which leads me to another idea...maybe Lucas might have similar techniques with his psi magnet that Fox has with his shine??
I dont know any Fox shine AT's but I know they exist lol
 

ToxiCrow

Smash Ace
Joined
Jun 6, 2008
Messages
944
Location
Long Island, New York
PsiM is a backwards shine.
Shine inflicts damage as soon as it appears (in melee). PSIm inflicts damage as soon as it ends.

About Bucket Braking with lucas, short answer is no.
Long answer: Game+Watch's bucket stops all momentum, but PSIm doesnt because when u use nair, you'll still be moving (but slower). if u use PSIm, you'll boost the speed in the direction you're going towards.
now if you're coming towards the stage or falling, then PSIm will slow you down
 

Levitas

the moon
Joined
Jul 20, 2007
Messages
5,734
Location
Ann Arbor, MI
lol, I feel the need to clarify something that people seem to be misunderstanding. WoP refers to a zoning technique where you weave towards and away from your opponent using aerials to cover yourself. Marth does this in brawl with fair, Jiggs does this in melee with bair.

Jiggs can also do a bair bair bair... combo to KO off the side, just as ROB can fair fair fair fair and we can fair fair fair or bair bair or bair dair.
 

Neon Ness

Designated Procrastinator
Joined
Jul 10, 2008
Messages
3,631
Interesting
I had no idea about the physics of psi magnet:chuckle:
Aww, how could you forget Magnet Pull, cj? :laugh: If PSI Magnet stopped all momentum we wouldn't be able to do it.

Also, zair should be listed under fear tactics. Professional fear tactics.
 

prOAPC

Smash Lord
Joined
Mar 24, 2008
Messages
1,816
Location
Cartagena/Bogotá - Colombia
i've never tried it before, but i have that feel that makes me think that you can invert or stop or modify knockback momentum with Lucas' wierd physics
(to the Lucas general discussion thread! really, this should go there)
 

HailCrest

Smash Journeyman
Joined
Jan 29, 2009
Messages
371
Location
in lucas' upsmash
I've been wondering whether Lucas can brake Fire Jump Punch with magnet.

Anyway, is it possible to spike a character right as they jump from the ledge? Like, they're about to get up but got hit by lucas' spiking hitbox before they could do anything, and die.
 

Levitas

the moon
Joined
Jul 20, 2007
Messages
5,734
Location
Ann Arbor, MI
Hailcrest, could you explain what you mean by brake fire jump punch? If you mean use the zap jump to stop momentum, I really doubt it.

As far as spiking people as they jump from the edge, as long as they aren't invincible, this is possible. However, if they're doing it right, they are invincible. So the answer is pretty much yes, if they're bad.
 

Irsic

Smash Ace
Joined
Apr 8, 2008
Messages
929
Location
Michigan
Spiking people immediately as they jump from the ledge is pretty god**** hard to time, but Lucas' spike can do it.

I do it in my combo video! :D

#10
-What can you use a floorblast for if you're standing on the ground??
Floorblasting puts you on the ground, giving you only 4 options (get up attack, get up, roll left, roll right)

You misinterpreted what he was said.
 

c3gill

Smash Ace
Joined
Jan 12, 2009
Messages
951
Location
VA
Floorblasting puts you on the ground, giving you only 4 options (get up attack, get up, roll left, roll right)

You misinterpreted what he was said.
additionally, if you have a tendency to use PKT a lot, floorblasting is a great way to mix your game up and surprise your opponent. (mindgames)

practice it a lot though, as if you hit Lucas incorrectly you can still go flying at some crazy angle.
 

ToxiCrow

Smash Ace
Joined
Jun 6, 2008
Messages
944
Location
Long Island, New York
I've been wondering whether Lucas can brake Fire Jump Punch with magnet.
Hailcrest, could you explain what you mean by brake fire jump punch? If you mean use the zap jump to stop momentum, I really doubt it.
i think he means can u slow down your momentum with PSIm after getting hit with Luigi's UP B.

the answer is NO. PSIm increases knockback.
If you're falling or jumping in a certain direction, only then can PSIm stop your momentum.
 
Top Bottom