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100 lucas tricks (25% complete!)

lil cj

Smash Lord
Joined
Apr 29, 2008
Messages
1,328
Location
Los Angeles, CA
Utilt to utilt isnt really a trick though
its common knowledge

Edit: New Lucas players...try out Brawl+ Lucas we need all the help we can get:)
 

Alustiel

Smash Cadet
Joined
Feb 17, 2009
Messages
52
Location
NyC/Colombia
Utilt to utilt isnt really a trick though
its common knowledge

Edit: New Lucas players...try out Brawl+ Lucas we need all the help we can get:)
Id love too but i need to start saving up money to buy the stuff needed TT.TT how much is it altogether anywho?(love the joker lucas texture btw..i so want that =])
 

0kin

Smash Journeyman
Joined
Nov 13, 2007
Messages
425
Location
Silver Spring MD
3. Dthrow to Utilt
after this a good follow up is to pivot grab at low percentages. followed by a back throw to a pk freeze setup/frame trap scenario
http://www.youtube.com/watch?v=nrssFWd1Bdo refer to 1:45,also take a look @ 2:08 dsmash off of platforms is a great move,but to do it, you have lure your opponent into chasing you.
 

lil cj

Smash Lord
Joined
Apr 29, 2008
Messages
1,328
Location
Los Angeles, CA
Id love too but i need to start saving up money to buy the stuff needed TT.TT how much is it altogether anywho?(love the joker lucas texture btw..i so want that =])
Lets see you first need the Homebrew channel
and you need Twilight Princess to get that I think that game is like 20$ now since its old
Then you need an SD card with come in digital cameras usually
Get a cheap one for 40-50$
So in all 60-70 bucks

Lol thanks
Its one of his best textures besides Genis Sage Lucas
 

Kazz@

Smash Apprentice
Joined
Oct 8, 2008
Messages
109
Location
Colorado Springs, CO
34
Fire-Circling

Note: B-sticking must be on.

To do this, follow the below instructions.
Run off a platform.
Bstick the opposite way.
Repeat.
Mix this up with thundersliding and reverse magnet pulling and you've got your very own bag of tricks.
With reverse magenet pulling you can turn b-sticking off, but you can't do the firecircling unless you're freaking technical without bsticking.
 

Alustiel

Smash Cadet
Joined
Feb 17, 2009
Messages
52
Location
NyC/Colombia
Lets see you first need the Homebrew channel
and you need Twilight Princess to get that I think that game is like 20$ now since its old
Then you need an SD card with come in digital cameras usually
Get a cheap one for 40-50$
So in all 60-70 bucks

Lol thanks
Its one of his best textures besides Genis Sage Lucas
just need the SD card ^-^got TP for my 1st wii game....which is the genis sage lucas?AND WOW okin comes to smashboards?....like.....Leet lucas okin?o.o*gets nervous*....hi...o.o...loove your lucas...
 

lil cj

Smash Lord
Joined
Apr 29, 2008
Messages
1,328
Location
Los Angeles, CA
This is Genis Sage Lucas:
http://stacksmash.cultnet.net/?p=1446

Genis Sage Lucas=Coolest Lucas texture
Joker Lucas=Most creative Lucas texture
Millhouse(simpsons) Lucas=Funniest Lucas texture
Sweeney Todd Lucas=Scariest Lucas texture
Gingerbread Lucas=Sweetest Lucas texture

Just to name a few

Edit: Once you get the sd card, you get the homebrew channel(with the twilight hack)
Which is fun to do
 

lil cj

Smash Lord
Joined
Apr 29, 2008
Messages
1,328
Location
Los Angeles, CA
where can i get those downloads?
and how does it work??
do i just use my brawl disk or what??

Heres exactly how to get Brawl+
(Thanks Toxicrow for helping me get Brawl+)

1. Download a code manager (code mgr)

2. Open up a note pad and save these code in there
Code:
RSBE01
Smash Bros Brawl (US)

Brawlplusery Codeset vs.4.0 Beta

WiiRD Codes

Default Settings Modifier [9 lines]
24494A98 80000000
20523300 00000000
04523300 DEADBEEF
42000000 90000000
0417F360 00000104
0417F364 04020A00
0417F368 08010101
0417F36C 01000000
E0000000 80008000

Level Freezer[Phantom Wings/Almas, 8 Lines]
42000000 90000000
0416A904 00000000
2A180F3A 00000015
0416A904 3F240000
2A180F3A 00000031
0416A904 BF800000
2A180F3A 00000014
2A180F3A 0000001C
0416A904 3F800000
E0000000 80008000

Deadlands
4A000000 90180F3A
38000000 FF000004
48000000 805B8ADC
DE000000 80008180
1400020C 4F000000
3000024C 00000000
1400024C 01010101
3000024D 03030303
1400024C 00000000
E2000001 00000000
14000250 41C00000
14000254 41C00000
1400025C C1C00000
14000260 41C00000
90010000 00000000
58010000 FFFFFDF0
10000150 00000007
14000154 4F000000
4A001000 00000000
58010000 FFFFFDFC
10000150 00000007
14000154 4F000000
E0000000 80008000

ASM Codes

Dash Dancing [Phantom Wings, 5 Lines]
C271F474 00000004
81830058 2C0C000E
4182000C C0230040
48000008 FC20D090
60000000 00000000

Ignore Handicap [Y.S.]
04050550 38000000

Buffer scale = Handicap scale [Y.S, Phantom Wings]
C285B784 00000006
807F002C 3C809018
806300F4 60840FDC
1C63005C 7C83202E
3860000A 2C040064
40800008 7C641BD6
60000000 00000000

Shieldstun [spunit262, 6 Lines]
C28753FC 00000005
83810034 8083013C
2C040000 41810014
1F9C000A 3B9C0014
38800005 7F9C23D6
60000000 00000000

Sheild to allow Swap V1.1 [Y.S., Phantom Wings, spunit262]
C2816B1C 0000000C
7FA4EB78 88A3000A
54A61838 7CC33214
80C60034 80C60060
80C60068 80C60074
70C00008 40A20034
80E30030 2C07001F
41A10028 2C070003
4182001C 2C070018
41820014 2C07001C
41A00010 2C170115
41820008 7CA42B78
60000000 00000000

No Autosweetspot Ledges [spunit262, 7 Lines]
C27812B0 00000006
2C04000A 40A20020
8181003C 816C0018
C00B0010 C02B001C
FC000840 40A10008
38000000 5400CFFF
60000000 00000000

Launch Power Modifier [Almas, 28 Lines]
C285765C 0000001B
3BE2FF7C 2C002F00
4082000C C3E2FFA4
480000BC 2C002F20
4082000C 38A3C594
48000034 2C002F14
4082000C 38A3C5A0
48000024 2C002F40
4082000C 38A3C574
48000014 2C002F5C
41820008 4E800020
38A3C558 80850010
2C040017 4082000C
38800003 48000008
80850000 3BA2FEDC
87DD0004 57C5463E
7C052000 41820010
7C1DF800 4082FFEC
4E800020 2C002F20
4082000C 57C0673E
48000028 2C002F14
4082000C 57C0873E
48000018 2C002F40
4082000C 57C0C73E
48000008 57C0A73E
1C000004 7FFF0214
C3FF0000 EC3F0072
4E800020 00000000

Grav Values Modifier [Almas, 16 Lines]
C281CAD0 00000014
3802FF7C 2C080000
40800090 3982FEDC
8088F5B0 2C040017
4082000C 38800003
48000008 8088F5A0
2C040016 40820024
38627000 38634CB8
2C170117 4182000C
7C171800 4082000C
C2EC00D4 48000048
2C09FFFF 40820014
2C040002 4082000C
C2EC00A8 48000030
84AC0004 54A3463E
7C032000 41820010
7C0C0000 4082FFEC
4E800020 54A5E73E
1CA50004 7D802A14
C2EC0000 EC370072
4E800020 00000000

Character ID Fix [spunit262, 3 Lines]
C28152E4 00000002
819E003C 907EFFFC
60000000 00000000

Frame Speed Mod Engine V3.1 [spunit262, Phantom Wings]
C2766C20 00000012
3C008180 807D0008
8063FFFC 7C030000
4080000C 80630030
48000008 386000FF
809D0014 C0240040
FC40081E 81240058
61298000 D8410008
8001000C 80BD007C
80A50038 38C200D8
84E60008 2C070000
41820038 7CE8C671
41A0000C 7C081800
4082FFE8 54E8863E
7C004000 41A0FFDC
54E8043E 7C082800
4182000C 7C084800
4082FFC8 C0060004
D01F0010 00000000
C2766FB8 00000003
2C1D0001 4182000C
C0230010 48000008
C02283C8 00000000

Hitbox Property Mod Engine [Phantom Wings, spunit262]
C2744A3C 00000017
3C008180 80FC0028
81070008 8108FFFC
7C080000 40800098
81080030 80DE0020
5106C00E 801E0000
5006821E 801E0018
5006442E 80E7007C
80E70038 813E0030
5127C0CE 801E0014
50076226 390204CC
85480014 81680004
7D405B79 41820050
7C0A3000 4082FFEC
7C0B3800 4082FFE4
88080008 90030004
88080009 9003001C
8808000A 90030024
8808000B 500906FE
91230034 A008000C
90030018 80080010
2C00FFFF 41820008
90030038 7F83E378
60000000 00000000

Hitlag Modifier [Phantom Wings/Almas/spunit262, 10 Lines]
C2771EAC 00000004
2C040002 41800010
1C840007 38840000
39C0000A 7C8473D6
2C040000 00000000
C2876220 00000004
2C040002 41800010
1C840007 38840000
39C0000A 7C8473D6
80660064 00000000

Electric Hitlag Constant:[Phantom Wings]
04B87B10 3F800000

Momentum Capture V4.3 [Phantom wings, spunit262]
C28669D8 00000013
3C008180 809D0008
8084FFFC 7C040000
4080000C 80840030
48000008 3880FFFF
807D007C A0E30006
80630038 2C03000B
40A20044 3C004540
901B000C C05B000C
38A2FE5C 84C50004
7CC0C671 4180000C
7C002000 4082FFF0
54C0027E 6C004540
901B000C C01B000C
FC001028 C03B0008
FC210032 2C030022
41800014 2C04002F
40A20010 2C070112
41A00008 D03B0008
60000000 00000000
C277F794 00000002
801E0034 B01E0006
801E0048 00000000

Dash Cancel V2.1 [Phantom Wings, spunit262]
C2764EBC 00000007
90810014 54846CFE
2C0417E5 41A00024
809EFFFC 80A4007C
80A50038 2C050005
40A20010 3C004F00
80840014 90040040
60000000 00000000

Shield during Dashdance [spunit262/Phantom Wings, 6 Lines]
C2764F38 00000005
8081009C 80A4007C
80A50038 2C050003
40A20010 3C004F00
80840014 90040040
60600008 00000000

Tech Window v.05  [spunit262]
C277F190 00000012
80810010 2C040046
41A00080 2C04004C
41A10078 80BF0068
88C5008F 2C06000F
41A10068 88E5008E
7CC63A14 2C060032
41800058 2C040049
41820050 41A00008
3884FFFC 3884FFBA
5484083C 38840060
2C040062 41810030
41820010 80C50038
54C66D3E 48000014
80E50074 50E4EFFE
80C5003C 7CC69E70
2C0607E5 41A00008
60840001 90810010
60000000 00000000
C2765394 00000005
88C30058 2C060032
41A10014 7C060214
2C0000FF 41800008
380000FE 98030058
60000000 00000000

Constants

Jump/Grav Values [29 Lines]
065A9200 000000E0
0025CB60 0114F440
0245CA40 0325EB40
0465CB40 05448440
0626AC80 0744A440
0834C440 0926AC80
0A44C440 0B33C530
0C35CB60 0D24C440
0E35CA60 0F06E840
1145CB60 12448440
1326AC80 14568440
1544C440 1624E830
1745C850 1824C640
1935CB60 1A44C440
1B35CA60 1D45CA30
1E26E640 1F55C640
2045A340 2125CB60
22468550 2345CA60
2534E440 2944EA40
2C55C180 2E36CB60
2F34ED40 3F4CCCCD
3F59999A 3F666666
3F733333 3F800000
3F833333 3F866666
3F89999A 3F8CCCCD
3F900000 3F933333
3F966666 3F99999A
3FA00000 3FA66666
3FB33333 3ECCCCCC

Frame Speed Modifier Data [54 Lines]
065A9400 000001A0
00080029 3FAA3D70
00008063 3F8CCCCC
01000040 3F2AAAAA
02000018 4036DB61
02100034 3FC00000
03190125 40000000
03140123 40000000
03190034 3FCCCCCC
0400001C 40000000
04140034 3FC00000
0516002C 3F999999
07148075 3F333333
09000018 40200000
0A000040 3FAAAAAA
0B00003B 3F5E9BD3
0B0D0028 3FC00000
0B000018 40200000
0B000027 3F999999
0B000019 3FAAAAAB
0D000027 3F999999
1200806B 3F800000
120E002F 3F266666
14140118 3FA00000
141C0024 40400000
14140024 3F000000
14000024 40600000
14108063 3F800000
140F8063 3E800000
14008068 40200000
1600002F 3F59999A
1A000040 3FAAAAAA
1A080034 3FC00000
1A000028 3FACCCCC
1D140027 3FE00000
1E00003B 3F777777
1F0C8066 40000000
1F0A0113 3FC00000
1F000018 40555555
1F100034 3F999999
221D8062 40000000
2300002F 3F266666
2304002F 3F800000
25000041 3FD11111
29100034 3FC00000
2F00011C 40000000
2F000119 40000000
FF000018 40000000
FF000074 40800000
FF000061 3FA66666
FF000041 3FD55555
FF00000A 3FA66666
FF0E0054 40A00000

Hitbox Property Mod Data [Phantom Wings, spunit262] 81 lines
065A9800 00000280
02094844 02169118
09484402 00100000
FFFFFFFF 02095037
02169118 09503702
00100000 FFFFFFFF
02075037 02169118
07503702 00100000
FFFFFFFF 02075014
02169118 07501402
00100000 FFFFFFFF
020F5A19 0216902C
0F5A1902 00190000
FFFFFFFF 020E5A19
0216902C 0E5A1902
00190000 FFFFFFFF
020C325A 02050029
0C324002 01180000
06200000 02055014
02169118 05501402
00100000 FFFFFFFF
020C4844 02169118
0C485502 01690000
FFFFFFFF 0309500A
00169033 09781600
01690000 FFFFFFFF
030D6414 0016902C
0D5A3800 01690000
FFFFFFFF 09065023
00169033 135D1E03
00200000 85A00000
09073464 05050118
072B5605 00500000
FFFFFFFF 0B175119
0016902C 175A3205
01690000 FFFFFFFF
0B0F5319 02023033
0F531902 00140000
FFFFFFFF 0E096C00
0001E033 09870000
001E0000 FFFFFFFF
0E056414 0005A027
05213F00 005A0000
FFFFFFFF 140B641E
13041114 0B643213
002D0000 FFFFFFFF
16093C5A 0201E11D
09643702 001E0000
FFFFFFFF 160B5D32
0216902F 0B501E02
01690000 FFFFFFFF
160D5A32 0216902F
0D501E02 01690000
FFFFFFFF 16036400
02062033 00000001
00620000 FFFFFFFF
16036400 0205A033
00000001 005A0000
FFFFFFFF 1E06641E
00056028 06642800
00560000 FFFFFFFF
2106822B 15060028
06823215 00600000
FFFFFFFF 23065037
0005A028 06142800
005A0000 FFFFFFFF
23036400 0005A028
03142800 002D0000
FFFFFFFF 23036400
00069028 03142800
002D0000 FFFFFFFF
250F4B64 0E058115
1F327605 002D0000
8BA05276 2E07733C
00169024 075F2D00
01690000 FFFFFFFF
6619381E 03028008
19462003 00280000
FFFFFFFF 6F0A4128
05037000 0F502805
00280000 FFFFFFFF

Momentum Capture Data [5 Lines]
065A9180 00000020
07000D9A 21000C00
1A001333 20000B33
16000C00 2F001C00
1800119A FF000ECC

No Stale Moves [spunit262]
02FC0988 00130000

Tripping Rate Modifier [KirbyIsCool]
0481CB34 C0220020
045A9340 00000000

Triple Jump Glitch Fix [Phantom Wings/spunit262]
04858DCC 38830003

P.Trainer Infinite Stamina [Phantom Wings/spunit262]
04A8BDAC 60000000

Hitstun Modifier [Phantom Wings/spunit262]
02B88F48 00030001
04B87AA8 3EF91687

C-Stick Fastfalls Modifier [spunit262/Phantom Wings]
0485E27C 40A20008
0485E278 2C000001

Powershield window Modifier [spunit262]
04B88F20 00000002

Infinite Replays
040EB804 60000000

Tags in replays [Y.S]
0404B140 38A00000

Cosmetic Stuff

CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262] (6 Lines)
80693D50 38800004
06693D6C 00000008
38000000 3880000F
046900E8 60000000
04697F58 60000000
04697EEC 60000000

CSS fixes for Giga and Company V2 [spunit262] (10 Lines)
C2684940 00000002
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6
040AF964 546025B6
040AF830 546025B6
040AF528 546025B6
040AF810 546025B6
040AF880 546025B6
040AF848 546025B6

Yeroc's Custom CSS V3 [spunit262] [17 lines]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000029
00090D05 0C15011A
0A071325 1002240E
0F140B19 06161F03
04112108 23201B5D
5E5C2627 18171222
29000000 00000000

Custom Random V1 [spunit262] (10 Lines)
06685824 0000000C
3C608068 7C630214
88630E80 00000000
046857F0 3AE00028
06680E80 00000028
00090713 02141121
060C0D25 0A0E0F0B
19161505 03041824
011A1F08 23201B5D
5E5C1017 26271222
3. Connect sd card to pc

4. open up a new folder and name it "codes"

5. Then go here http://www.smashboards.com/showthread.php?t=220363
and save the file that says "Link to SD loader GCT" to your codes folder

6. Make a new folder called "Private" in that folder, make a folder called "wii". in the wii folder, make one called "APP". in the APP folder, make one called "RSBE". in the RSBE folder, make one called "pf".
so the directory should look like this
(your sd card)/private/wii/APP/RSBE/pf

7.Go here again http://www.smashboards.com/showthread.php?t=220363
and save "Link to Offline Play GCT" to your "pf" folder

8. Then your done...load up brawl through the homebrew channel and you now have Brawl+
 

~Nasty~

Smash Lord
Joined
Aug 11, 2008
Messages
1,334
Location
Dtilt locking u across the stage
how about this one for the list on the first page.

you have dthrow to utilt but i personally like doing this one at like 0%= dthrow > SH nair > pkt 2

it catches them off guard and racks up nice damage if you can pull it all off. you can however choose to just stop at SH nair but if you're feeling lucky, pkt 2 looks sexy to complete the "combo"
 

Irsic

Smash Ace
Joined
Apr 8, 2008
Messages
929
Location
Michigan
Here's one I like to do occasionally:

When your opponent is recovering from high heights and has already used his second jump, you can start a PKT and time it to hit yourself across them just before they land, in which guarantees you some PKT2 damage. This is an alternate of Tyr's usmashing. I've been doing this for a while, but I dropped it out of my arsenal for some reason, forgetting how useful it is. Works well on Snake.
 

ParanoidDrone

Smash Master
Joined
Jan 26, 2008
Messages
4,335
Location
Baton Rouge, LA
Something I realized earlier today:

On Luigi's Mansion, you can't normally use PK Freeze on the bottom level because the ceiling gets in the way. However, the middle section is not solid (I think we all know this) and is not low enough to kill PK Freeze on the way down. This means you can still use PK Freeze, but only in the middle. And you have to be careful not to run it into the platforms.

Random thought: Perhaps this could be a way of preventing an advance? It's possible to steer the end of the arc into the corridors and you can't exactly jump around in there. They'd have to either shield, dodge, or get hit. </theorytarding>
 

c3gill

Smash Ace
Joined
Jan 12, 2009
Messages
951
Location
VA
here is another useful trick, Levitas:

(near the edge) B-throw (throw opponent offstage) --> sourspot B-air--> jump and immediate Dair --> tether

The idea is simple- throw your opponent offstage, sourspot a bair and immediatly followup with a (guaranteed?) dair, to push your opponent lower and away from the stage. from there, tether, and grab the ledge as needed to complete the gimp. This can be done at nearly any percentage (as long as b-throw gets them away from the stage), and works best on characters who lack decent vertical recovery
 

soccerdude7200

Smash Journeyman
Joined
Oct 4, 2008
Messages
222
Location
Illinois
C3gill:
i really enjoy doing that, except the dair doesnt always work, but it does a majority of the time.
I think that would be a great addition to the list :)
 

Big O

Moderator
Moderator
Joined
Jun 13, 2008
Messages
1,401
Location
California
NNID
BiiigOOO
I've played some Lucas for fun for a while now and I think I'm pretty decent with him. I haven't seen this mentioned in any guides so I think this is new, but it turns out that you can cancel his double jump out of an airdodge by using his Zair. At any point in the double jump if you airdodge and then Zair (pressing Z by itself doesn't work so it only works when you Zair during an airdodge) you start falling immediately. I have also noticed that airdodging during his double jump decreases his total time in the air compared to an empty double jump or using an aerial during his double jump. The biggest uses I can think of are lagless platform landings and maybe some mindgames. Hope this helps you get to 100.
 

Ga-in

Smash Rookie
Joined
Jan 26, 2009
Messages
9
ive made this twice recently so if anyone can tested it would be great.
Dthrow+Sh or Fh+Nair and after a few hits use the Uair I dont know the timing but ive made it against 2 of my friends and they couldnt dodge it. it makes more damage than the Nair alone
 

Levitas

the moon
Joined
Jul 20, 2007
Messages
5,734
Location
Ann Arbor, MI
lol, you can post tricks that aren't useful, but I'm not gonna put them in the list. I will put situationally useful stuff there, though.
 

HailCrest

Smash Journeyman
Joined
Jan 29, 2009
Messages
371
Location
in lucas' upsmash
On the ledge, instead of rolling or attacking, use the jump and immediately go into a PSI magnet. If timed correctly, lucas would glide for a tiny bit (about same distance as a grounded PK fire push) and then land on the ground. This would be like short hopping a psiM, and I'm pretty sure it has more range and power than a ledge attack. (should be faster than a 100% ledge attack too). Would help with edgeguarders and projectile spammers.
 

soccerdude7200

Smash Journeyman
Joined
Oct 4, 2008
Messages
222
Location
Illinois
how about using bair to punish edgehogging, as in they're dropping down and then jumping back up to either get a hit in on you or to try and gimp you and what not. If you time it right you can spike them.

another:
use nair and DI away so that u dont hit with the last hit(the one with knockback), allowing you to follow up with ftilt, fsmash, grab, jabs,etc.
 
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