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Recent content by Cuno56

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    Youko's Official Complete Texture Pack (NEW v0.2 BETA - CSPs, TGAs, Music, More!)

    The textures look amazing. The work you put in...I tip my hat to you, Youko : ) That being said, I put all the folders in the .zip under the /pf/ directory, but the CSPs simply aren't showing up. They appear at the end of matches, but not on the character select screen... help?
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    The impossible match-up.

    Wolf is the only space animal that can be cg'd. And, yes, if wolf spaces absolutely perfectly he can't be shieldgrabbed. He'd have to keep that up the whole match to get rid of the massive advantage chaingrabbing gives, and even then i'm not sure that d3 doesn't still have the advantage.
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    The impossible match-up.

    Let me remind everyone that d3 has a ledge infinite cg on wolf. I can't seem to find a vid of it, but it's similar to the ledgeCG d3 has on ...d3. (More reasons why d3 dittos are stupid, but I digress) Point being even if wolf platform camps, if d3 gets a grab AT ANY TIME, it's a stock. [Unless...
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    Okay... since DKs grab release animation is finished faster than anyone elses...

    donkey bong: no, i'm not talking about insta-breaking. pressing jump has NOTHING to do with if you jumpbreak or not. If during the time that the grabber is in his grab-pummel animation the grabee (lol) escapes from the grab, the grabee WILL groundbreak. I think a good example of this would...
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    Okay... since DKs grab release animation is finished faster than anyone elses...

    Umm, guys? If you break out as you're being grab-hit, you ground break. I think this applies even for Yoshi. Even as olimar being grabbed by snake (and olimar's like 3x his height off the ground), you will groundbreak if you breakout as snake is grabhitting you.
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    your counter pick

    If it's not banned, green greens or onett. I usually go yoshi's (pipes) v MK, though. those blocks have saved me from up-B so many times... though for some reason they don't save MK from my utilt O_o; Barring those three, delfino is usually my stage of choice.
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    FAST1 Brawl videos! M2K involved~ (and some scrub named Reflex)

    Okay, question: How the hell does Reflex break out of grabs so fast?
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    Advanced jiggz questions

    Wait. The 'mortar-sliding' input works with everyone, not just Snake? I know that the 'contact mortar slide' i.e. hitting with a dash attack, and upon hitting immediately upsmashing works with Falco + Snake, but does it work with others? i.e. Jiggz? I should really try and keep up with this...
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    Snake's 5th grab-throw

    iirc, player 4 = highest port priority. Your experience would only be strange if you played as player 1.
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    Dedede Infinite on Everybody?!

    ...Thread title is misleading, but... Look at match 05 of the grand finals of m2k vs azen that are on that page...at 2:16, lucario's aura sphere gets stuck in the ground. Seriously, wtf? lucario is chaingrabbable...just like pit is (albeit pit is ridiculously hard to do consistently) and m2k...
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    In Your Opinion, What are DeDeDe's chances of competetive play?

    Wait...Waddles can hurt d3 is team attack is on? If so, I did not know that. D3's in the top 5, so probably a good amount of usage...as for winning, there's the legions of MKs and Snakes to contend with, so probably not.
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    Speed up Mozilla Firefox

    I'm fairly certain the maxrequests does not exceed 8 no matter what integer you put there. Mind you, I did this before firefox 2.0, so I might be wrong now.
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    My falcon vs Azen !!! (Dec 29,07)

    WTF? Are you sure you read the thread title? If this is a joke post, I'm going to hit myself. Downloading the vids now, going to comment later (my internet is painfully slow.) :ohwell:
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    Ledgetech Walljump -> Airdodge

    Actually, if you do it right, you can waveland. Ledgetech jump -> waveland -> shinespike = too good. I've done that... once. I've never been able to do it again (then again, I haven't really tried. Like someone else said, you tend to forget about the airdodge as an option)
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    Official E for All Firsthand Impressions DISCUSSION Thread

    Has anyone checked edge-cancelling? It seems like it would be there, since we can apparently slide after aerials, unless you're not allowed by the engine to slide off the edge? Because Melee's JUST now shifting towards concentrating on edge cancelling (imo, anyways) so it doesn't seem like...
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