TheZeroSuit
Smash Cadet
- Joined
- Aug 20, 2008
- Messages
- 65
ZSS TESTING GROUNDS
Contributors: Adapt, ph00tbag, FadedImage
This is a place to post test data and help each other out with analysis. Anything to be tested, and current projects should be posted here.
This is a place to post test data and help each other out with analysis. Anything to be tested, and current projects should be posted here.
Helpful Stuff
Debug Pause:-(GCC)
80000000 805B8A08
0402E5AC 8819000B
4A000000 804DE470
38000000 EFFF1000
86410000 00000001
E2000001 00000000
4A000000 805B8A08
3A000002 00FF0000
12000002 00000001
E2000001 00000000
4A000000 804DE470
38000000 FFEF0010
4A000000 805B8A08
3A000002 FF000000
12000002 00000100
E2000002 00000000
Press Start to freeze the game(don't worry, the music and sounds are unaffected).
Press Z to step through frame by frame.
Press Start again to unfreeze the game.
(The new Start command is X+D^)
Button Modifier:
041E6CD8 4BE1C128
041E6D1C 4BE1C114
06002E00 00000068
9421FF80 BC410008
7CE4402E 7CE738F8
7CE73039 3864FFC0
7CE3412E 7CC4412E
B8410008 38210080
60000000 481E3EB0
9421FF80 BC410008
7C03202E 3DC01000
7DCE70F8 7C007039
740E0408 3DE00408
7C0E7800 40820008
64001000 B8410008
38210080 481E3EBC
Must be used with the Debug Pause Code.
To test out frame data for moves, pause the game with the start button. Then hold down the button for the move you want to test (or buttons, like foward+A would be foward smash) and press Z. The move will be executed on the next frame (just like when you unpause the game while holding buttons normally).
Current Projects
Adapt:
- Frame data for moves that are missing in the Attack Statistics Thread
Ph00tbag:
- Jab frame data and possibly analysis of what character can shield the third hit.
- Dsmash stun times (effect of damage percentage)
FadedImage:
- ??
Results
This will be updated from time to time with whatever we discover.
If anyone want to help they can, just post here and your results will be added to the OP