Here's my old Zoroark moveset concept, which I did up over a year ago...
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Statistics
Offensive Strength: 6/10
Defensive Strength: 6/10
Ground Speed: 7/10
Running Speed: 8/10
Jump Height: 6/10
Mid-air Jump Height: 6/10
Air Speed: 7/10
Falling Speed: 4/10
Recovery: 7/10
Weight: 19/28
Projectile: Yes
Wall Jump: Yes
Wall Cling: No
Crawl: Yes
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Overview
Zoroark is a fighter with relatively balanced attributes. Its offense and defense are at average levels, but it excels in the speed department. In fact, its best stat is its running speed, which almost rivals that of Zero Suit Samus. Zoroark is also moderately heavy, and has access to a projectile move. While it's not the greatest jumper, Zoroark's jumping abilities are still at an average level, and its air speed is pretty good too. However, it's a fairly slow faller, which does make it easy for opponents to vertically KO it. Fortunately, it's not an easy target to KO horizontally, since its recovery is at good levels. Zoroark has the ability to do wall jumps, and it can crawl, but it can't cling onto walls.
Some of Zoroark's attacks have darkness effects, which is especially noticable with its special moves.
Overall, Zoroark doesn't have any super high pros, nor does it have any serious weaknesses.
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Standard Ground Attacks
n-tilt: Zoroark does a basic scratch attack with its left claw. The attack does 2%-4% damage, and its knockback is set to be very weak. The attack is not capable of making KOs.
n-tilt x2: Zoroark does a basic scratch attack with its right claw. The attack does 2%-4% damage, and its knockback is dependent on the target's damage. It's not until the target has over 200% damage in which this attack can make KOs.
f-tilt: Zoroark does a strong slash attack with both of its claws. The attack deals two hits, with each one dealing 4%-6% damage. The second hit has decent knockback.
u-tilt: Zoroark does a headbutt with its head. The attack has vertical knockback, does 4%-6% damage, and its knockback is fairly low.
d-tilt: Zoroark will do a low angled claw swipe. The attack does 5%-7% damage, and its knockback is fairly low.
dash: Zoroark slashes with both of its claws while running. The attack has vertical knockback, does 7%-9% damage, and has decent knockback.
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Smash Attacks
f-smash: Zoroark executes Night Slash, which has darkness effects. The attack is fairly fast in execution, and has decent range. When uncharged, the attack does 11%-13% damage. When fully charged, the attack does 19%-21% damage. Its knockback is rather strong, which makes it an effective move for making KOs.
u-smash: Zoroark will execute a vertical Night Slash. It'll move its right claw back, and then strike with a powerful uppercut. The attack has darkness effects, but is a tad slower than the f-smash. When uncharged, the attack does 10%-12% damage. When fully charged, the attack does 18%-21% damage. Its knockback is rather strong, and sends the target flying vertically.
d-smash: Zoroark will use Hidden Power to push back opponents. The attack is a bit slow in execution, and it has no vertical distance. When uncharged, the attack does 10%-12% damage. When fully charged, the attack does 17%-20% damage. Its knockback is low-angled, but it is weaker than the other smash attacks.
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Aerial Attacks
n-air: Zoroark curls itself up to resemble a ball, and spins. If it hits anyone upon execution, the attack does 8%-10% damage, and have decent horizontal knockback. At any other time though, the attack will only do 2%-4% damage, and will have poor knockback. The move is quick in execution.
f-air: Zoroark does an aerial slash attack with its left claw. The attack does 9%-12% damage, and its knockback is fairly strong.
b-air: Zoroark does a reverse slash attack with its right claw. The attack does 7%-10% damage, but it's slightly weaker than the f-air in terms of knockback.
u-air: Zoroark does an aerial headbutt. The attack delivers vertical knockback, and does 7%-9% damage, but it's the weakest aerial move in Zoroark's arsenal.
d-air: Zoroark forcefully moves both of its arms downward in an attempt to hammer targets below it. The attack has meteor smash properties, does 8%-10% damage, and has decent knockback.
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Grabs & Throws
grab: Zoroark will use its claws in an attempt to hold an opponent.
dash grab: While running, Zoroark will attempt to use its claws to grab an opponent.
pummel: Zoroark will bite the target. Attack does 2%-4% damage.
f-throw: Zoroark slashes the grabbed opponent forward with its claws. The attack does 7%-10% damage, and has decent knockback.
b-throw: Zoroark flings the grabbed opponent behind it. The attack does 5%-7% damage, and its knockback is ususually high.
u-throw: Zoroark throws the grabbed opponent upwards and slashes him/her with its claws. The attack does 7%-10% damage, and has vertical knockback.
d-throw: Zoroark slams the grabbed opponent to the ground to inflict damage. The attack does 4%-6% damage, and its knockback is fairly low.
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Special Attacks
standard; Dark Pulse: Zoroark fires a dark aura blast, damaging those in its path. Hold the special button to charge it up; release to fire; if fully charged, the attack will be released automatically. At its weakest, the attack only does 4%-6% damage with little knockback. At its strongest, the attack does 23%-26% damage, with very strong knockback.
side; Faint Attack: Zoroark disappears and makes illusions of itself to throw off the opponent. It then attacks for real. The attack does 6%-9% damage, and its knockback is fairly low.
up; Agility: Zoroark will move at high speeds in an attempt to recover. It does up to two warps of Agility, but the move doesn't damage opponents.
down; Foul Play: Zoroark stands its ground, waiting for its target to attack it directly. When hit, Zoroark will disappear and then reappear with a counterattack. The amount of damage that this move does is 1.2x the damage that Zoroark would've received, and its knockback also depends of the evaded attack's power.
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Final Smash
Night Daze: Zoroark will unleash a powerful blast of dark energy, damaging anyone in its path. The attack's range is large, but it is more effective if the targets are real close to Zoroark. If used at close range, the attack has KO potential, but not from a distance. Damage can range from a minimum of 5% damage, to a maximum of 35% damage.
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Recovery Attacks
Ledge Recover <100% damage: Zoroark does a quick low sweep attack to push back opponents. The attack does 4%-6% damage, and has low knockback.
Ledge Recover 100%+ damage: Zoroark does a weak slash to damage opponents. The attack does 5%-8% damage, and has low knockback.
Floor Recover Front: Zoroark spins its body to push back opponents. The attack does 4%-6% damage, and has low knockback.
Floor Recover Back: Zoroark does a slash around itself to push back opponents. The attack does 4%-7% damage, and has low knockback.
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