Big-Cat
Challenge accepted.
This has been a topic on my mind for a good while now. I've been thinking about the presence of projectiles in Smash, their uses, and defenses against them.
So far, we've had a lot of projectiles being the old fashioned type of projectiles, some with differing takes like Link's Boomerang. We've also seen characters using items as an approach like Peach and the Links or all sorts of other uses. Then there's the extreme of Brawl that turned zoning into straight up camping in the form of overly strong projectiles (Falco) and others that are plain annoying like Pit.
That being said, I think there's all sorts of things that can be done with Smash, with some of the potential unique to Smash. Two areas in particular are trap placement as we saw briefly with Snake who also happens to be our first ever zoning character when you get down to it and controlling the y axis instead of the usual x axis.
Would you be interested in more types of projectiles and means of controlling the stage?
Don't forget that zoning also involves the use of all sorts of attacks to control the stage either to advance, keep control, or keep out. This can be characters like Marth with their weapons and disjointed hitboxes.
EDIT: Thanks for @ Amazing Ampharos for correcting me on this. I should have realized that and that was a mistake on my part. This thread was actually intended to be about zoning in general, not just projectiles. As such I'll edit the thread title and such to reflect a more generalized zoning discussion.
So far, we've had a lot of projectiles being the old fashioned type of projectiles, some with differing takes like Link's Boomerang. We've also seen characters using items as an approach like Peach and the Links or all sorts of other uses. Then there's the extreme of Brawl that turned zoning into straight up camping in the form of overly strong projectiles (Falco) and others that are plain annoying like Pit.
That being said, I think there's all sorts of things that can be done with Smash, with some of the potential unique to Smash. Two areas in particular are trap placement as we saw briefly with Snake who also happens to be our first ever zoning character when you get down to it and controlling the y axis instead of the usual x axis.
Would you be interested in more types of projectiles and means of controlling the stage?
Don't forget that zoning also involves the use of all sorts of attacks to control the stage either to advance, keep control, or keep out. This can be characters like Marth with their weapons and disjointed hitboxes.
EDIT: Thanks for @ Amazing Ampharos for correcting me on this. I should have realized that and that was a mistake on my part. This thread was actually intended to be about zoning in general, not just projectiles. As such I'll edit the thread title and such to reflect a more generalized zoning discussion.
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