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Is there? I need to look around on here, lol.Isn't there an Arena Thread in this site?
I haven't even played in year(s), and I can tell you that MK beats Pika. It's not unwinnable (and might be the closest MU MK has), but it ain't even. MKs only say it's "even" because they want people to think he doesn't completely **** all over the metagame.Also MK beating the entire cast (except arguably Pika)
It's something people won't see unless they seriously play and main a bad character. I could go on for a long time about trolls hating on Link like thisI must really be behind the times because I didn't know Link received a lot of hatred other than Meta Knight. Link is always been a "bleh" character...
That sucks. I guess a lot of characters get mindless hateAnd I thought Peach had it bad.
Zelda's not better than Link. Zelda has a little easier time but Link actually has good tools (and terrible stats). There's always something Link can do, which is why Link/Falco got changed to -3 Link. Even in MUs where the opponent's character is a high tier and can shut other characters down Link can combat them. It's like treading mud though.Lordy, if she went down then the smash community really would be going in the wrong direction... O _ o
What about Link though? Is she better than him? Also, the MU got changed to 0 on the MU chart a while back (which I fully agree about.) But what do guys think of the Link MU?
I thought it kinda already did...Lordy, if she went down then the smash community really would be going in the wrong direction... O _ o
I think if Zelda had a better time keeping people out it would help her...cause Sheik is the rushdown damage builder and Zelda is supposed to be the fortress/finisher lolBecause it came up that her character design is bad, I'll ask here: what changes should Zelda get in SSB4? Also, what would you like her to look like?
IMO maybe weaken some of her attacks but make them faster so she can space with them. Specifically Fair, Ftilt. Maybe give her a jab that can be done rapidly like Pika's. Her Dair should be able to be SHed as an approach like Samus'. Less lag on specials and have Din's not force free falling. Not entirely change her dynamics but give her options to get in and attack quickly without big commitments.
I'd like to see her stay realistic like the TP model but better graphics, like they had Link. Maybe have her default be blond. A Skyward Sword alternet costume would be cool but I don't want her default to be SS Zelda.
<3Obv I'm not experienced in character design, but imo some of her major needs are:
- Less multihit moves. Seriously, you can SDI out of half of her moveset, and her trades (like JZ said) are ***.
- Again, like JZ said, give her a different fair. I wouldn't mind a different dair either even sacrificing a spike. She essentially has 3 aerials that're the same damn thing (pinpoint power hits that do **** all outside the sweetspot), and as a result, she has zero aerial game.
- No Din's freefall. Seriously, why the ****.
probably cause she's supposed to be a killer, but its not helping her out much as is.Overall, her ground game isn't terribad, but her aerial game needs some major work. A more mobile Din's would be nice too, but I mostly would like to see changes to her aerials and inability to trade favorably.
I think Zelda was designed with the intention of being in the mage/glass canon archetype.Honestly, I think Zelda is probably the worst designed character in the game.
I mean, Ganondorf is slow and unsafe, but he was built that way so he could succeed with few hits.
Link was very well-built but has ONE big, fatal flaw.
Jigglypuff had some execution problems, Rest doesn't really hit anyone and the new decay mechanics really hurt her gameplan.
But Zelda.... simply has a moveset that makes no sense...
She at least has some not bad matchups, and is somehow competent within the Low Tier, but yeah, her design is terrible (even though she's pared with Sheik, she's still VERY bad).
A lot of the things you listed apply to Zelda, albeit to a slightly lesser extent.^^The thing with Ganon, like I said before, is when he gets shut down he can't do anything. Almost every character's jab is faster and will beat his entire move set and he has to approach with a huge hurtbox and very little mobility. Ganon's fastest ground move is frame 8 jab and 7 grab which has terrible range. Aside from Uair and Dair his hit boxes have little reach that doesn't include his hurt box. He gets good results and can KO in 5 hits but getting shutdown so hard really sucks.
Zelda's design might be bad but her stats (airspeed, frame 3 Dsmash, etc) boost her above Ganon. Brawl 'OldManDorf' got nerfed terribly. Ganon just MURDERS players who don't know what they're doing lol.
Better grab, Din's fire that she can actually camp with, Farore's and Nayru's without stupid amounts of lag and attacks that aren't really easy to SDI out of.Because it came up that her character design is bad, I'll ask here: what changes should Zelda get in SSB4? Also, what would you like her to look like?
IMO maybe weaken some of her attacks but make them faster so she can space with them. Specifically Fair, Ftilt. Maybe give her a jab that can be done rapidly like Pika's. Her Dair should be able to be SHed as an approach like Samus'. Less lag on specials and have Din's not force free falling. Not entirely change her dynamics but give her options to get in and attack quickly without big commitments.
I'd like to see her stay realistic like the TP model but better graphics, like they had Link. Maybe have her default be blond. A Skyward Sword alternet costume would be cool but I don't want her default to be SS Zelda.