You only further help my point by bringing up Samus' grappling beam. It works exactly the way it should. When she uses it, it comes straight out and back in, unless it actually grabs someone. In that case, when she throws them, it flails around because it's been disrupted. It doesn't get effected by gravity the way Sheik's chain and Link's hookshot do.
If Zamus were "a near identical clone of Shiek" as the thread starter suggests, and that her whip acts that same way Sheik's chain does in Melee (as suggested by "She has the gun/whip just like Shiek's ninja stars and whip"), that would mean her laser whip would be effected by Gravity and fall to the ground like Sheik's chain does. You yourself practically proved that wouldn't be the case.
Go turn on your Cube, put in SSBM, and go into training with Samus. Use her Grapple Beam and watch it. I mean, actually watch it. It's not a point-to-point beam that comes out and then back or disappears during use like it does in Super Metroid. She whips it around like it's a... well... whip... before she slings it forward in an attempt to grab the opponent.
Different types of matter react differently in Smash; it's a fact. Smash takes liberty with real-world physics—it doesn't just throw ALL the rules out the window. Otherwise all the characters would be walking on water, throwing their own heads at people and then growing new ones. If SOME level of realism didn't keep them from doing so, why wouldn't they?
Smash does not use
any real-world physics. It uses video game physics that may mimic, at their base form, real-world physics like gravity, but even those are taken liberty with. If gravity were strictly adhered to, Mario wouldn't be able to jump more than a couple inches off the ground, there'd be no double-jump, and I don't care how hard you punch someone, they are not going to go flying like a rocket for a couple yards.
Can we
please get off this argument already? Wether or not Zero Suit Samus ends up being a Sheik clone is going to be
entirely up to wether or not Sakurai desides to design her that way. I guarantee you he's not going to base that decision off of any kind of applied physics or laser technology.
The begging of the sentence makes sense but the end of it doesn't. What are you saying? Only those 3 characters are good? Of course not your forgetting plenty of top tier characters.
Don't put words into my mouth. Shiek, Marth, and Fox are
the top tier. Those three are widely and without question considered the best three characters in the game. This is so well established I can't believe you would even try to argue it.
Why would I say a bowser could beat a sheik if I thought that? I was just making a point from both sides of the argument. But what I don't think you understand is that you win because of your own skills, not because you picked a better character.
I don't know why you're saying anything you're thinking. As far as I'm concerned you don't have a clue what you're talking about, but I'm going to go ahead and finish this out regardless.
What you're spewing here is what I like to call "idealism". I'm sure you and thousands of other people would love to believe that skill > character selection and that that is the end of it, but it's simply not true. If that
were true, then we would see more Bowsers beating Sheiks. We'd see more than hordes of Sheiks, Marths, and Foxes at every tournament with the occasional Ganondorf and Samus thrown in. We'd see people winning tournaments with Bowsers or Kirbys or Pikachus instead of a steady stream of Sheik, Marth, and Fox.
Skill
is important. You can't remove that from the equation and still expect to win. But what character you decide to play with can go a long way in deciding how much of a chance you have at winning. Certain characters are inherently superior to others, and thus, much easier to win with. That's just... I mean... You can't argue that. At all. It's that way in every single fighting game that's ever been made.