BioDG
Smash Ace
- Joined
- Jan 20, 2009
- Messages
- 609
*reads thread title*
Are we STILL talking about F-Tilt?
F-Tilt: I haven't gotten a chance to put in my two cents, but I have to say that I am getting some good use out of F-Tilt. I usually buffer it after an air dodge and it seems to work well with pushing back the opponent (As SFP said). If it's blocked, I just follow up with a jab or Neutral B if it's blocked to recover from the animation.
The cool down isn't the greatest, but I think its fast startup and "pushback" makes up for it. I used to think this move sucked, but it is quickly becoming one of my favorite moves.
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Looks like we're on Jab now...so here are my thoughts.
Jab: As it has already been said, The first frame start-up of the first punch is what makes this move viable. Jab is a big part of my ZSS game. If Jab wasn't so quick at its first hit, ZSS would probably be a much, much tougher character to use.
Nefarious B: I'll take that into consideration. It makes a lot of sense, too. Marth seems to have quick startup and a good reach with many of his moves so I can see how Jab would be much less effective with him.
Side note: If I'm using any of these commonly used Smash Bros. jargon incorrectly, someone please let me know. I usually never use them in discussions so I'm still new towards figuring out their uses.
Are we STILL talking about F-Tilt?
F-Tilt: I haven't gotten a chance to put in my two cents, but I have to say that I am getting some good use out of F-Tilt. I usually buffer it after an air dodge and it seems to work well with pushing back the opponent (As SFP said). If it's blocked, I just follow up with a jab or Neutral B if it's blocked to recover from the animation.
The cool down isn't the greatest, but I think its fast startup and "pushback" makes up for it. I used to think this move sucked, but it is quickly becoming one of my favorite moves.
--
Looks like we're on Jab now...so here are my thoughts.
Jab: As it has already been said, The first frame start-up of the first punch is what makes this move viable. Jab is a big part of my ZSS game. If Jab wasn't so quick at its first hit, ZSS would probably be a much, much tougher character to use.
Nefarious B: I'll take that into consideration. It makes a lot of sense, too. Marth seems to have quick startup and a good reach with many of his moves so I can see how Jab would be much less effective with him.
Side note: If I'm using any of these commonly used Smash Bros. jargon incorrectly, someone please let me know. I usually never use them in discussions so I'm still new towards figuring out their uses.