Travitoninja99
Smash Cadet
Is it time? Is Zero going to make it in Super Smash Bros?! Only our ballot votes backed by reasoning can make it happen!
I personally love Zero from playing the Mega Man X and Mega Man Zero games, but I also think he would truly be an amazing, combative, and very unique character for Super Smash Bros. Wii U/3DS. I was never fond of playing MvC or the like, but Smash Bros has always been an amazingly fun and competitive game. So what are we waiting for? Let's get him in SMASH!!
Let's introduce the powerful reploid from the Mega Man series, Zero!
Back-story and so forth
If you know Zero, move along. If not, decent summary below.
"So why should we add another swordsman to the roster? Too many already, right?!"
It might be some people's thoughts that Zero would be "just another swordsman", and not add a whole lot of versatility to an already versatile character-pool. However, this is not quite the case. Zero is not just a skilled swordsman, but a powerful and unique reploid, with many tools, weapons and skills at his disposal. Not only does he don his Saber, but Zero also wields a built-in arm cannon, known as the Z-Buster, which shoots very powerful blasts of energy. Along with this, Zero learns many Special Techniques that he learns from defeated enemies, very similar to Mega Man himself. In short, he offers much more than other swordsman, in terms of ability and weaponry.
Zero is an agile and bulky reploid
Being fairly similar in design to Mega Man, both structurally and stylistically in the games, it makes sense for Zero to be fairly floaty and easy to alter direction in the air. As for his ground game, the major thing that would set him apart from Mega Man's mobility is his dash ability; this would make his running animation slightly faster. His weight ideally would be similar to Mega Man's, but slightly heavier; I imagine having a weight around Samus', give or take.
Zero is a powerful swordsman that wields the light and powerful energy blade, the Z-Saber!
The bulk of his basic and primary attacks are reliant on his beam sword, the Z-Saber. Quick to the draw, this sword is unique in that it does not have a fixed length, but rather extends and retracts based upon Zero's power output. In terms of Smash Bros, this makes his style unique, as certain Saber attacks will be shorter, while others will be longer. Not only is the length prone to change, but the curvature of the Saber itself when swung changes as well, making some attacks have a larger hitbox than others. All in all, the Z-Saber is a unique weapon that is set apart from other swords.
Zero's arsenal is not limited to basic swordsman skills, but diverse and filled with Special Techniques!
While his basic Saber skills would be the primary bulk of his normal A-attacks, Zero has a wide variety of Special Techniques and other powerful skills at his disposal as well, setting him further apart from the traditional Smash Bros swordsman movesets. From powerful elemental attacks like Ryuuenjin and Raijingeki, to projectile attacks like Hadangeki and the Z-Buster, Zero can show off a pretty wide variety of entertaining and deadly attacks.
So what would be Zero's strengths? How about his weaknesses?
Here's what I think is an accurate and logical description of his strengths and weaknesses:
Pros:
o Quick and smooth attack execution and transition
o Able to pull of many successful attack combinations
o Multiple attacks would have great reach
o Utilizes great ranged projectile attacks in tandem with melee attacks
o Fast and agile ground movement
o Great air mobility and maneuverability
Cons:
o Most attacks would have low damage output
o Multiple moves would have a punishing end-lag, leaving Zero vulnerable
o Fewer reliably powerful KO moves than other characters of similar weight
He seems like he could be a balanced character, while having both welcoming strengths and cautionary weaknesses. Zero can quickly pull together a string of attack combinations if placed correctly; albeit low damage for individual attacks, multiple attacks stack up damage quickly! But don't get sloppy, as a poorly placed attack will leave Zero open for certain doom. Even at high percentages, it may be difficult to land KO's easily, but don't give up! Keep the pressure high, and the opportunity will arise!
Is that it for Zero?
Seems like it, I hope I didn't leave anything out!!
All in all, I wholeheartedly believe Zero would be a fantastic character to play as in Smash Bros. I think he would be a very fun and entertaining character to play with, his move-set fresh and unique, the ability to have various Custom Specials at his disposal, and being something different than what Smash Bros currently has. As for being a competitive player, Zero definitely takes the cake, while the novice player might have trouble getting used to Zero in competitive play, seasoned players will welcome this unique and powerful character with open arms.
So what are we waiting for? Let's get Zero into SMASH!!!
I personally love Zero from playing the Mega Man X and Mega Man Zero games, but I also think he would truly be an amazing, combative, and very unique character for Super Smash Bros. Wii U/3DS. I was never fond of playing MvC or the like, but Smash Bros has always been an amazingly fun and competitive game. So what are we waiting for? Let's get him in SMASH!!
Let's introduce the powerful reploid from the Mega Man series, Zero!
Back-story and so forth
If you know Zero, move along. If not, decent summary below.
For those who do not know of this character, Zero is one of the very first of highly advanced robots with a human-like AI (known as reploids), and originally was a character created for EVIL!! He was created by Mega Man's nemesis, Dr. Wily, in hopes of finally destroying the Blue Bomber. Zero was discovered in the era of the Mega Man X series, and was awakened by a group of reploids known as the Maverick Hunters. In doing so, Zero went into a manic frenzy and destroyed the entire group The powerful leader of the Maverick Hunters, Sigma, inspected the incident himself. When he did, he was brought to the brink of death by the chaotic red reploid, and was facing certain demise, until Zero experienced a bizarre malfunction, atributed to the Maverick Virus inside of Zero's mind, and gave an opening for Sigma to defeat Zero. By shattering his head lens, the Maverick Virus was unknowingly leaked unto Sigma, while Zero was cleansed himself. Shortly after, Sigma experiences bouts of insanity and rage, and becomes a Maverick himself, while Zero is assigned as a Rank SA Maverick Hunter (the highest rank aside from the leader). After, this the Mega Man X series begins, as X and Zero fight for humans and reploid kind, keeping peace and destroying Mavericks like Sigma.
"So why should we add another swordsman to the roster? Too many already, right?!"
It might be some people's thoughts that Zero would be "just another swordsman", and not add a whole lot of versatility to an already versatile character-pool. However, this is not quite the case. Zero is not just a skilled swordsman, but a powerful and unique reploid, with many tools, weapons and skills at his disposal. Not only does he don his Saber, but Zero also wields a built-in arm cannon, known as the Z-Buster, which shoots very powerful blasts of energy. Along with this, Zero learns many Special Techniques that he learns from defeated enemies, very similar to Mega Man himself. In short, he offers much more than other swordsman, in terms of ability and weaponry.
Zero is an agile and bulky reploid
Being fairly similar in design to Mega Man, both structurally and stylistically in the games, it makes sense for Zero to be fairly floaty and easy to alter direction in the air. As for his ground game, the major thing that would set him apart from Mega Man's mobility is his dash ability; this would make his running animation slightly faster. His weight ideally would be similar to Mega Man's, but slightly heavier; I imagine having a weight around Samus', give or take.
Zero is a powerful swordsman that wields the light and powerful energy blade, the Z-Saber!
The bulk of his basic and primary attacks are reliant on his beam sword, the Z-Saber. Quick to the draw, this sword is unique in that it does not have a fixed length, but rather extends and retracts based upon Zero's power output. In terms of Smash Bros, this makes his style unique, as certain Saber attacks will be shorter, while others will be longer. Not only is the length prone to change, but the curvature of the Saber itself when swung changes as well, making some attacks have a larger hitbox than others. All in all, the Z-Saber is a unique weapon that is set apart from other swords.
Zero's arsenal is not limited to basic swordsman skills, but diverse and filled with Special Techniques!
While his basic Saber skills would be the primary bulk of his normal A-attacks, Zero has a wide variety of Special Techniques and other powerful skills at his disposal as well, setting him further apart from the traditional Smash Bros swordsman movesets. From powerful elemental attacks like Ryuuenjin and Raijingeki, to projectile attacks like Hadangeki and the Z-Buster, Zero can show off a pretty wide variety of entertaining and deadly attacks.
The ever so powerful Ryuuenjin! A quick, fiery rising slash that is sure to interupt your opponent's advance, and deal some nice damage.
Hyouretsuzan, a slow, but deadly downward icicle thrust, dealing heavy damage to those below.
Shippuuga, a powerful and quick Dash Attack, able to invade your opponent's space and gives Zero a setup for combos!
Kuuenzan, the spinning aerial slash attack, cutting enemies from all sides! A nice, reliable aerial attack.
Sentsuizan, a fast and aggressive downward strike. Would likely suit well as a Down-B, similar to Bowser's Down-B.
Raijingeki! The very powerful, high damaging thunder stab, would make for a nasty Forward-Smash
As for projectile attacks, Zero has two very iconic weapons. The first being his arm cannon, the Z-Buster, which shoots powerful energy blasts, and the second being Hadangeki, a powerful wave-slash that is launched from Zero's Saber. These attacks are great by themselves, and especially useful when chained together, as shown in this animation:
Earth Crush, a powerful ground smash that breaks the earth apart!
And of course, viable and very entertaining options for his final smashes...
REKKOUHA!
Or, the massively powerful wave slash...
GENMU ZERO!!
Hyouretsuzan, a slow, but deadly downward icicle thrust, dealing heavy damage to those below.
Shippuuga, a powerful and quick Dash Attack, able to invade your opponent's space and gives Zero a setup for combos!
Kuuenzan, the spinning aerial slash attack, cutting enemies from all sides! A nice, reliable aerial attack.
Sentsuizan, a fast and aggressive downward strike. Would likely suit well as a Down-B, similar to Bowser's Down-B.
Raijingeki! The very powerful, high damaging thunder stab, would make for a nasty Forward-Smash
As for projectile attacks, Zero has two very iconic weapons. The first being his arm cannon, the Z-Buster, which shoots powerful energy blasts, and the second being Hadangeki, a powerful wave-slash that is launched from Zero's Saber. These attacks are great by themselves, and especially useful when chained together, as shown in this animation:
Earth Crush, a powerful ground smash that breaks the earth apart!
And of course, viable and very entertaining options for his final smashes...
REKKOUHA!
Or, the massively powerful wave slash...
GENMU ZERO!!
So what would be Zero's strengths? How about his weaknesses?
Here's what I think is an accurate and logical description of his strengths and weaknesses:
Pros:
o Quick and smooth attack execution and transition
o Able to pull of many successful attack combinations
o Multiple attacks would have great reach
o Utilizes great ranged projectile attacks in tandem with melee attacks
o Fast and agile ground movement
o Great air mobility and maneuverability
Cons:
o Most attacks would have low damage output
o Multiple moves would have a punishing end-lag, leaving Zero vulnerable
o Fewer reliably powerful KO moves than other characters of similar weight
He seems like he could be a balanced character, while having both welcoming strengths and cautionary weaknesses. Zero can quickly pull together a string of attack combinations if placed correctly; albeit low damage for individual attacks, multiple attacks stack up damage quickly! But don't get sloppy, as a poorly placed attack will leave Zero open for certain doom. Even at high percentages, it may be difficult to land KO's easily, but don't give up! Keep the pressure high, and the opportunity will arise!
Is that it for Zero?
Seems like it, I hope I didn't leave anything out!!
All in all, I wholeheartedly believe Zero would be a fantastic character to play as in Smash Bros. I think he would be a very fun and entertaining character to play with, his move-set fresh and unique, the ability to have various Custom Specials at his disposal, and being something different than what Smash Bros currently has. As for being a competitive player, Zero definitely takes the cake, while the novice player might have trouble getting used to Zero in competitive play, seasoned players will welcome this unique and powerful character with open arms.
So what are we waiting for? Let's get Zero into SMASH!!!
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