ChikoLad
Purple Boi
- Joined
- Jan 11, 2014
- Messages
- 23,084
Can someone elaborate on this "Chrom has a terrible recovery" sentiment?
If you consider "recovery" to just mean Up B, then yeah, sure. But Chrom is in the top 5 air speed in the game. As long as he has his double jump, he usually gets back on stage unless you hit him real low, which isn't easy in this game. And the vertical reach of his Up-B is perfectly fine.
He doesn't have the best recovery by any means and he can be gimped, but it's certainly not the worst in the game. Getting him to a gimpable position off-stage isn't easy either, and Chrom himself can afford to go pretty close to the edge of the screen, especially on Battlefield, and he often will for F-air/N-air strings.
And his Up-B is an insanely good move outside of recovery. Comes out super fast, does something like 25% if all hits connect, and if used off-stage, will drag the opponent down with Chrom and the opponent gets KO'd first, meaning the last stock VS Chrom is always sweat inducing. Call it "Chromicide".
I agree with the sentiment that he is the second best character, and IMO he is the most likely to receive nerfs. Mainly because poor Roy is gonna be left in the shadows as long as Chrom stays as he is. Like, Roy is technically really good, but the difference between Chrom/Roy and Lucina/Marth is MUCH bigger and Chrom is just 100% a better version of Roy, there is no reason to use Roy in tournament play unless you actively seek to handicap yourself. If you're good with Roy, you're even better with Chrom.
The argument could be made that "Roy should be buffed before Chrom gets any nerfs" but literally the only thing holding Roy back is the dumb hilt mechanic and I think there is nothing they can do on Roy's end to salvage that. So Chrom has to be the one to get knocked down a few pegs so that there is actually a reason to use Roy outside of fan dedication.
If you consider "recovery" to just mean Up B, then yeah, sure. But Chrom is in the top 5 air speed in the game. As long as he has his double jump, he usually gets back on stage unless you hit him real low, which isn't easy in this game. And the vertical reach of his Up-B is perfectly fine.
He doesn't have the best recovery by any means and he can be gimped, but it's certainly not the worst in the game. Getting him to a gimpable position off-stage isn't easy either, and Chrom himself can afford to go pretty close to the edge of the screen, especially on Battlefield, and he often will for F-air/N-air strings.
And his Up-B is an insanely good move outside of recovery. Comes out super fast, does something like 25% if all hits connect, and if used off-stage, will drag the opponent down with Chrom and the opponent gets KO'd first, meaning the last stock VS Chrom is always sweat inducing. Call it "Chromicide".
I agree with the sentiment that he is the second best character, and IMO he is the most likely to receive nerfs. Mainly because poor Roy is gonna be left in the shadows as long as Chrom stays as he is. Like, Roy is technically really good, but the difference between Chrom/Roy and Lucina/Marth is MUCH bigger and Chrom is just 100% a better version of Roy, there is no reason to use Roy in tournament play unless you actively seek to handicap yourself. If you're good with Roy, you're even better with Chrom.
The argument could be made that "Roy should be buffed before Chrom gets any nerfs" but literally the only thing holding Roy back is the dumb hilt mechanic and I think there is nothing they can do on Roy's end to salvage that. So Chrom has to be the one to get knocked down a few pegs so that there is actually a reason to use Roy outside of fan dedication.