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Guide Zelda Social: But also the FE Heroes Internet Cafe

Ffamran

The Smooth Devil Mod
Joined
Aug 25, 2014
Messages
14,629
Just literally reduce her ending lag on everything by 20 frames and reduce her starting lag by 5 frames and she's now mid tier instead of a non-functioning character. <:
Her Fair isn't even that strong. If it did a crapton of damage, then it should have a lot of end lag. Guess what? It doesn't do a crapton of damage; it does 8%! It's a Lucas Fair without a sweet-spot/sour-spot and late hit, but 3 more frames of end lag. Make it so she can act at least frame 40. At least her Fair only has 12 frame of landing lag... And like I said, her Bair doesn't have that much range, but assuming because of invincibility frames, it's almost an Ike Bair for end lag. Meanwhile, the Mario Bros. being able to act at frame 40 with their Up Smashes of doom. Aerial vs. Smash, so what? If partial invincibility is enough to justify a ton of end lag, then (Dr.) Mario and Luigi shouldn't be able to act until frame 50. At least the other partial invincibility Up Smash users have more end lag or a startup like Mr. Game & Watch.

Nair having 20 frames of landing lag... Y'know that reminds me of oh... right, Zelda's with 19 frames. Meanwhile, Falco's frame 3 Nair being given Zelda's Nair (autolink angles) and having 15 frames of landing lag. I still think is kind of stupid since it used to have 9 frames of landing lag, but ZSS and her almost nonexistent landing lag on anything, but Fair - why? - and Dair. 9 frames of landing lag for some Uairs is fricking dumb when ZSS and Captain Falcon, especially Captain Falcon, abuse that to hell and back. Hey, mind giving that to Falco? He already has ZSS's Uair in terms of function. Fox and Mario's landing lag data look acceptable since their spammier moves aren't as insane as Sheik, ZSS, or Captain Falcon's. Mario chains Uair, but he has 12 frames of landing lag, so if he screws up, he won't get pretty much a free pass like Captain Falcon who suffers some landing lag and then continues to Uair you to death.

I like Palutena's up tilt. It's actually a pretty good move.
Which they had to fix, but it is a legitimately good anti-air because of how she hits with it. Ftilt should really be frame 12 since timing a frame 17 move to stop someone like that isn't easy made worse when Pally's Side Smash is just 1 frame slower and has more range and made even worse when you could just dash in and dash attack instead.

The stupid thing is that Pally's a good character, but her tilts being nonexistent means her options are much, much more limited to just speed and while she's fast, she's not still limited. Captain Falcon gets away with this because of his faster speed and crazy jab which more or less is all of his tilts. You can have situational Smashes and some aerials, but when your tilts are included, then that's really, really bad. Pally can't exactly use anything, but Fair for aerial approaches since Nair has landing lag, Uair has a central hitbox, Bair doesn't have much range, and Dair is situational. There are simple changes that could make her function much better while not breaking her.
 
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Rickster

Smash Master
Joined
Feb 23, 2014
Messages
3,834
Location
Faerghus
Switch FC
2713-1285-8029
I had a theory before the game released that all the newcomers would be solid, since the dev team would surely know by now how to make a good, functional character.

But then we got characters like default Palutena and Robin (maybe Duck Hunt too) that were just underwhelming. Then we have ones like Rosalinda, Greninja, Pac Man, and Villager who all have good overall designs and movesets.

Tl;Dr: I thought we wouldn't have anymore characters with flawed designs like Zelda, MewTwo, and possibly Samus.
 

LancerStaff

Smash Hero
Joined
Jan 28, 2014
Messages
8,118
Location
Buried under 990+ weapons
3DS FC
1504-5709-4054
I had a theory before the game released that all the newcomers would be solid, since the dev team would surely know by now how to make a good, functional character.

But then we got characters like default Palutena and Robin (maybe Duck Hunt too) that were just underwhelming. Then we have ones like Rosalinda, Greninja, Pac Man, and Villager who all have good overall designs and movesets.

Tl;Dr: I thought we wouldn't have anymore characters with flawed designs like Zelda, MewTwo, and possibly Samus.
They do, but all the effort was put towards FFA balancing. Which is why Shiek is on one end and Mewtwo on the other... Speed doesn't mean much in FFAs without kill options. Charge Shot moves are very powerful and fairly easy to charge in FFAs, necessitating drawbacks like being underwhelming in CQC.
 

Cress!

Keep your chin up!
Joined
Apr 7, 2015
Messages
2,758
Switch FC
2396-9345-5408
I made this picture for another website and never shared it here I'm such a fraud.
2015-08-31 22.10.15.jpg
 

CatRaccoonBL

You can do it!
Joined
Jul 22, 2013
Messages
4,898
Location
Wuhu Island
NNID
RaccoonBL
3DS FC
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Oh hey that reminds me I forgot to tell you gorls

I turn 18 today.

The legal drinking age in my country is 18 so that means I cAN finALLy geT turnT
Nah. You see, 'Murica is the only country that matters so you still have to wait until you are 21 years old. :happysheep:

On a serious note, don't party too hard now though. :p
 
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Lavani

Indigo Destiny
Joined
Oct 24, 2014
Messages
7,256
In honor of you turning 18 and posting boozelina images, I think I'll have myself a drink.
 

JigglyZelda003

Smash Hero
Joined
Aug 17, 2006
Messages
6,792
Location
Cleveland, OH
I had a theory before the game released that all the newcomers would be solid, since the dev team would surely know by now how to make a good, functional character.

But then we got characters like default Palutena and Robin (maybe Duck Hunt too) that were just underwhelming. Then we have ones like Rosalinda, Greninja, Pac Man, and Villager who all have good overall designs and movesets.

Tl;Dr: I thought we wouldn't have anymore characters with flawed designs like Zelda, MewTwo, and possibly Samus.
DH is bad too. He can't kill, he can't recover, his smashes dont work he just REALLY irks peoples souls when they have to chase him :secretkpop:

at least Pally is melee Zelda tier. I wish DH could warp to the ledge instead of poop out some kinda annoyance and pray you dont get spiked for being offstage
 

EODM07

Smash Hero
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"That's Classified" - Mikuru
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EODM07
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Morning girls. How's everyone doing? :4zelda:

Just watching Vinny's Tomodachi Life stream, where he'll have Vlinny and Two-Faced fight in Smash to see who will get eliminated from the island. :yeahboi:
And I just randomly browsed the SSBWiki on the Lucina page, and I see that she's used as a way for players to get use of Marth. I'll still stick with Lucina though. She's more fun. :3

 

CyberHyperPhoenix

"Download Complete."
Joined
Sep 11, 2014
Messages
13,424
Location
Down on the corner, out in the street.
I think the duck got hit, but even still, why does Captain Falcon's Dair hit past ledges? I think that's the only "melee" Dair to do that - don't know if Ganondorf can. I know you can do this with Ike and Shulk, but they have swords that can pass through stuff unlike Captain Falcon with his magical legs.
Late response, but I'm pretty sure Ganondorf has a small disjoint on his Dair.... like around his shins or something like that?
 

McKnightlíght

Getting back into the dunk game
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"Work"
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I knew I was sick but.... how long was I out?!

I missed 2 Fujin alts so it must have been months!
 

Dinoman96

Smash Master
Joined
Sep 22, 2013
Messages
3,367
You know Default Palutena being bad wouldn't bug me as much if you could use customs and such in For Glory. I mean, the whole point of the character is customization. Vanilla Palu is basically a blank slate that the user is supposed to personalize and customize, hence why all her default specials are so bland compared to her customs. It's just the fact that you're stuck with this blank slate of a character in some of the most important modes.

Considering Mii Fighters can use their specials even when customs are off, I think Palutena should have the same option.
 

RedCap-BlueSpikes

Smash Journeyman
Joined
Jan 14, 2014
Messages
432
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RedCapBlueSpikes
Just literally reduce her ending lag on everything by 20 frames and reduce her starting lag by 5 frames and she's now mid tier instead of a non-functioning character. <:
Oh yes please, but she'd be a lot more than mid-tier if you did all that. That would make D-air>Jab>D-throw>B-air>B-air a thing (She can do everything except for the second B-air already tho). D-throw>U-smash would probably work, too. Each time she jabbed or grabbed you she would do at least 30 damage. She'd be like, a tall, fast Luigi.
 
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EODM07

Smash Hero
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"That's Classified" - Mikuru
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EODM07
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There's at least one thing Palutena is Top Tier at.

Being Lucina's waifu. :troll:
But seriously, Palutena is pretty bad imo. First time I used her was against friendlies back on 3DS when my friend was using ROB, so I went Palutena and I beat them easily.

But after trying to pick her up again, I can see she's quite bad. Hell, look back at that video I posted a while ago between me and @Macchiato. "How to lose badly at Sm4sh".


However, I will say that I'm glad that @AeroLink_the_SoulMaster is still maining Palutena, he's got some good stuff with her.
 
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Burgundy

kick kick
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Oct 2, 2014
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I find Madame Tuna very fun to play as, but I can never use her right, specifically her tilts and smashes. That and the lack of her customs makes me not play her very well. :v
Same goes for :4shulk:and :4ness:. I find myself trying to do :4lucas:stuff when I play :4ness:which cause me to SD often. :drshrug:
 

Dinoman96

Smash Master
Joined
Sep 22, 2013
Messages
3,367
Just literally reduce her ending lag on everything by 20 frames and reduce her starting lag by 5 frames and she's now mid tier instead of a non-functioning character. <:
The problem is, she's built around using custom moves. Some of her customs like Super Speed and Lightweight are both crazy good specials that'd be flat out broken on a better base character. I think the lag on her attacks is basically supposed to keep her in check with customs on.

I’d say there’s three possible ways they could balance her for all modes. One of these options would make her not a laughing stock in default while not the next Brawl Meta Knight with customs on.

1. Just switch her default specials to Super Speed, Lightweight, maybe Jump Glide and Explosive Flame

2. Give her the option to use her custom sets even with customs off, like the Mii Fighters

3. Significantly rework her frame data while simultaneously nerfing her customs so she doesn’t become truly ridiculous with them on

I’d go with 1, as she’d basically have her best moves no matter what.
 

JigglyZelda003

Smash Hero
Joined
Aug 17, 2006
Messages
6,792
Location
Cleveland, OH
Pallys not bad girls she's ok, just limited. As long as you follow those limitations of 3 moves she generally gets by alright its when you try to do other things you see her limitations. Even custom Pally is only hyped cause lightweight, but its still the same 3 moves just on speed.
 

Dinoman96

Smash Master
Joined
Sep 22, 2013
Messages
3,367
Pallys not bad girls she's ok, just limited. As long as you follow those limitations of 3 moves she generally gets by alright its when you try to do other things you see her limitations. Even custom Pally is only hyped cause lightweight, but its still the same 3 moves just on speed.
Lightweight is definitely her best, but Super "Pseudo Spindash" Speed is also incredible. She can hit people with it and even follow it up with one of her aerials. Jump Glide is pretty nifty as well, allows her to also make interesting approaches with her air attacks. Explosive Flame is a bit punishable, but it's a good spacing tool if used right (especially since it can ignore shields).
 
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EODM07

Smash Hero
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EODM07
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Quick question girls. Are there any really good or prominent :4feroy: mains that go to tournaments?
Since I wanna check some matches out so I can get some more knowledge on how to make him viable.
 

BJN39

Smash Data Ranger
Moderator
Joined
Aug 14, 2012
Messages
5,047
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The Zelda Boards
Pallys not bad girls she's ok, just limited. As long as you follow those limitations of 3 moves she generally gets by alright its when you try to do other things you see her limitations. Even custom Pally is only hyped cause lightweight, but its still the same 3 moves just on speed.
Well I'll just say Melee Zelda is THE prime example of how having only 3 good moves, no matter how good they are, if you're literally terrible in every other way, you can still be widely considered bottom 5. So being likened to Melee Zelda is a terrible label for a character.

I will cut ha some slack that her mobility isn't Melee Zelda tier. If she didn't have BS lightning run speed she would be undeniably bottom 5.
 
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Ffamran

The Smooth Devil Mod
Joined
Aug 25, 2014
Messages
14,629
Doesn't that mean there are technically 4 Links playable in Hyrule Warriors? Link, Young Link, Fierce Deity Link through Young Link, and now Toon Link. Also, 3 Zeldas: Zelda, Sheik, and Tetra. Don't get started on costumes where you have versions of characters...

Quick question girls. Are there any really good or prominent :4feroy: mains that go to tournaments?
Since I wanna check some matches out so I can get some more knowledge on how to make him viable.
Sethlon, StaticManny, and Darkwolf.
 

RedCap-BlueSpikes

Smash Journeyman
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Messages
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RedCapBlueSpikes
Pallys not bad girls she's ok, just limited. As long as you follow those limitations of 3 moves she generally gets by alright its when you try to do other things you see her limitations. Even custom Pally is only hyped cause lightweight, but its still the same 3 moves just on speed.
Most of her other moves are alright. They're useful and you can use them. Nowadays the only move I don't really see top Palutenas make good use of is F-tilt. D-tilt can hit people off the ledge and combos into D-air when it hits someone who's in the air. U-tilt eats rolls, spotdodge, and ledge getup options and kills. D-air combos into freakin' everything so you can get some really good damage off of it (around 30 damage per D-air).
 
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Burgundy

kick kick
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KY
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SuperSableye24
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Doesn't that mean there are technically 4 Links playable in Hyrule Warriors? Link, Young Link, Fierce Deity Link through Young Link, and now Toon Link. Also, 3 Zeldas: Zelda, Sheik, and Tetra. Don't get started on costumes where you have versions of characters...


Sethlon, StaticManny, and Darkwolf.
I'm going to be absolutely torn between choosing Young Link or Toon Link as my main. x-x Maybe I'll just use both~
 

SBphiloz4

Gatekeeper of the Shadows
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omg there was a Zelda player playing on stream in my region's weekly tourney just now I was getting excited ready to see her win--

Until the player decided to use FW as a landing option and spam Din's Fire and shorthop Fairs recklessly.

And then run into a fully charged Ganondorf Fsmash and die at 50%

wtf
Remember this? Well, I wasn't lying.

The commentator in green walked out of the mic after seeing that because he didn't want his Muhley mind to be tainted by this smh
 

SpiralGalaxies

Smash Lord
Joined
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Canada!
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Remember this? Well, I wasn't lying.
The commentator in green walked out of the mic after seeing that because he didn't want his Muhley mind to be tainted by this smh
i do this all the time because i see (character) charging a smash and i go "I can interrupt that!!1!"

then i proceed to get hit and die. :halfsheep: i love/hate how my mind works.
 

Burgundy

kick kick
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KY
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I really hope you can buy this new content separately via a DLC pack or something.

Because having to buy an entire "new" game that I've already beaten twice just to get the new content would be a huge :dkmelee: move.
Nintendo wouldn't be THAT cruel, would they? :')
I just wanna see the traileeer
 

Tilk

Smash Ace
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Oct 15, 2014
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I should probably explain myself for my absence, since I've been gone from the boards altogether for a while now.

*AHEM*

I've been busy.

There's my explanation. Don't like it? Too bad.

Innnnnnnnn any case... I'm home!!!

(I think...)
 
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