Ffamran
The Smooth Devil Mod
- Joined
- Aug 25, 2014
- Messages
- 14,629
Her Fair isn't even that strong. If it did a crapton of damage, then it should have a lot of end lag. Guess what? It doesn't do a crapton of damage; it does 8%! It's a Lucas Fair without a sweet-spot/sour-spot and late hit, but 3 more frames of end lag. Make it so she can act at least frame 40. At least her Fair only has 12 frame of landing lag... And like I said, her Bair doesn't have that much range, but assuming because of invincibility frames, it's almost an Ike Bair for end lag. Meanwhile, the Mario Bros. being able to act at frame 40 with their Up Smashes of doom. Aerial vs. Smash, so what? If partial invincibility is enough to justify a ton of end lag, then (Dr.) Mario and Luigi shouldn't be able to act until frame 50. At least the other partial invincibility Up Smash users have more end lag or a startup like Mr. Game & Watch.Just literally reduce her ending lag on everything by 20 frames and reduce her starting lag by 5 frames and she's now mid tier instead of a non-functioning character. <:
Nair having 20 frames of landing lag... Y'know that reminds me of oh... right, Zelda's with 19 frames. Meanwhile, Falco's frame 3 Nair being given Zelda's Nair (autolink angles) and having 15 frames of landing lag. I still think is kind of stupid since it used to have 9 frames of landing lag, but ZSS and her almost nonexistent landing lag on anything, but Fair - why? - and Dair. 9 frames of landing lag for some Uairs is fricking dumb when ZSS and Captain Falcon, especially Captain Falcon, abuse that to hell and back. Hey, mind giving that to Falco? He already has ZSS's Uair in terms of function. Fox and Mario's landing lag data look acceptable since their spammier moves aren't as insane as Sheik, ZSS, or Captain Falcon's. Mario chains Uair, but he has 12 frames of landing lag, so if he screws up, he won't get pretty much a free pass like Captain Falcon who suffers some landing lag and then continues to Uair you to death.
Which they had to fix, but it is a legitimately good anti-air because of how she hits with it. Ftilt should really be frame 12 since timing a frame 17 move to stop someone like that isn't easy made worse when Pally's Side Smash is just 1 frame slower and has more range and made even worse when you could just dash in and dash attack instead.I like Palutena's up tilt. It's actually a pretty good move.
The stupid thing is that Pally's a good character, but her tilts being nonexistent means her options are much, much more limited to just speed and while she's fast, she's not still limited. Captain Falcon gets away with this because of his faster speed and crazy jab which more or less is all of his tilts. You can have situational Smashes and some aerials, but when your tilts are included, then that's really, really bad. Pally can't exactly use anything, but Fair for aerial approaches since Nair has landing lag, Uair has a central hitbox, Bair doesn't have much range, and Dair is situational. There are simple changes that could make her function much better while not breaking her.
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