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Guide Zelda Social: But also the FE Heroes Internet Cafe

McKnightlíght

Getting back into the dunk game
Joined
Dec 18, 2014
Messages
5,598
Location
"Work"
NNID
EvanMcKnight
3DS FC
4399-0018-3572
... I'll get a video up here soon just for you to see gorl... I literally play super safe though and very campy. I just love giving people migraines with the little pink girl ya know.
See, I'm cool with that strategy and I find it fun to play against, but you can't say Sonic is no fun for doing the same shiz yo.

Or else I'll spin dash through your soul.
 

S.F.L.R_9

Smash Master
Joined
Sep 29, 2014
Messages
4,355
Location
Las Vegas it's hot yall help
NNID
suffler9
3DS FC
0061-1006-1500
I'm reading some stuff about the new Fire Emblem and you guys know the character Sakura? I accidentally just read her name as Sakurai. "Sakurai is your younger sister from Hoshido"
h e l p
 

Lorde

Let 'em talk
Joined
Oct 20, 2014
Messages
4,479
Location
Ardnaxela
Switch FC
SW-6881-0865-5788
@ SBphiloz4 SBphiloz4 and @ Rickster Rickster , when do you want to play my Rosalina so I can help you gorls learn the MU? I have next Tuesday and Wednesday off, but we can work something out if you want to play before then.

And @ S.F.L.R_9 S.F.L.R_9 sis, why have we not played each other before? We need to change that.
 

S.F.L.R_9

Smash Master
Joined
Sep 29, 2014
Messages
4,355
Location
Las Vegas it's hot yall help
NNID
suffler9
3DS FC
0061-1006-1500
@ SBphiloz4 SBphiloz4 and @ Rickster Rickster , when do you want to play my Rosalina so I can help you gorls learn the MU? I have next Tuesday and Wednesday off, but we can work something out if you want to play before then.

And @ S.F.L.R_9 S.F.L.R_9 sis, why have we not played each other before? We need to change that.
Yeah we definitely need to play. I'm available pretty often sooo...just lemme know whenever you want to play
 

SBphiloz4

Gatekeeper of the Shadows
Joined
Jun 17, 2014
Messages
3,649
NNID
SBphiloz4
3DS FC
3325-2450-2084
@ SBphiloz4 SBphiloz4 and @ Rickster Rickster , when do you want to play my Rosalina so I can help you gorls learn the MU? I have next Tuesday and Wednesday off, but we can work something out if you want to play before then.

And @ S.F.L.R_9 S.F.L.R_9 sis, why have we not played each other before? We need to change that.
Well, I'm off to my local tourney tomorrow so I don't think I can get some practice on the MU before then, haha.

We can definitely try Tuesday or Wednesday if that's better for ya!
 

Rickster

Smash Master
Joined
Feb 23, 2014
Messages
3,834
Location
Faerghus
Switch FC
2713-1285-8029
@ SBphiloz4 SBphiloz4 and @ Rickster Rickster , when do you want to play my Rosalina so I can help you gorls learn the MU? I have next Tuesday and Wednesday off, but we can work something out if you want to play before then.

And @ S.F.L.R_9 S.F.L.R_9 sis, why have we not played each other before? We need to change that.
Next Tuesday or Wednesday actually sounds fine to me.
 

McKnightlíght

Getting back into the dunk game
Joined
Dec 18, 2014
Messages
5,598
Location
"Work"
NNID
EvanMcKnight
3DS FC
4399-0018-3572
Explain to @Antonykun how my Villager plays
I'd still rather fight your Villager over Fern's Villager any day.

It was fun as Ike to just stay away from you and watch you throw out a million fairs and rockets that didn't touch me.

Villager is just a nuisance from a distance but is a nerd slayer up close.
 

Macchiato

Smash Hero
Joined
Jan 4, 2015
Messages
6,629
Location
Springfield, Virginia
NNID
Macchiatooo
I'd still rather fight your Villager over Fern's Villager any day.

It was fun as Ike to just stay away from you and watch you throw out a million fairs and rockets that didn't touch me.

Villager is just a nuisance from a distance but is a nerd slayer up close.
Here's a quick summary of Thomas' Villager:
Macchi, I just said my brain is far from repair.

Let's not make it worse pls.
@Antonykun
I'd still rather fight your Villager over Fern's Villager any day.

It was fun as Ike to just stay away from you and watch you throw out a million fairs and rockets that didn't touch me.

Villager is just a nuisance from a distance but is a nerd slayer up close.
If only the timer was on, I would've timed you out.
 

SpiralGalaxies

Smash Lord
Joined
Mar 21, 2015
Messages
1,092
Location
Canada!
NNID
SpiralGalaxies
Villager can either be a really fun intense fight, or a slow boring one that makes you want to gouge your eyes out.
 

BJN39

Smash Data Ranger
Moderator
Joined
Aug 14, 2012
Messages
5,047
Location
The Zelda Boards
PSA: 1.0.6 patch change data dump was made available. There was more that happened to Zelda than expected. I must ask you gorls not to have panic attacks when I say Zelda go two before unknown NERFS.



Code:
Zelda
-----
Fsmash
    looping hitbox 0
        angle 60 -> 25
        wkb 60 -> 40
        size 4.3 -> 4.2
        x 10.0 -> 8.0
    looping hitbox 1
        angle 160 -> 165
        wkb 80 -> 50
        size 5.0 -> 4.5
    final hitbox 0
        size 6.7 -> 5.5
        x 16.0 -> 9.5
    final hitbox 1
        size 5.7 -> 6.0
        x 11.0 -> 16.0
Din's Fire/Flare/Blaze
    sweetspot hitbox
        size 2.7 -> 2.1
Phantom Slash (uncharged swipe)
    animation speed 0.5x for frames 60-70 (10 frames slower)
Phantom Slash (partially charged overhead)
    animation speed 0.5x for frames 90-100 (10 frames slower)
Phantom Slash (partially charged uppercut)
    animation speed 0.5x for frames 135-145 (10 frames slower)
 

Macchiato

Smash Hero
Joined
Jan 4, 2015
Messages
6,629
Location
Springfield, Virginia
NNID
Macchiatooo
PSA: 1.0.6 patch change data dump was made available. There was more that happened to Zelda than expected. I must ask you gorls not to have panic attacks when I say Zelda go two before unknown NERFS.



Code:
Zelda
-----
Fsmash
    looping hitbox 0
        angle 60 -> 25
        wkb 60 -> 40
        size 4.3 -> 4.2
        x 10.0 -> 8.0
    looping hitbox 1
        angle 160 -> 165
        wkb 80 -> 50
        size 5.0 -> 4.5
    final hitbox 0
        size 6.7 -> 5.5
        x 16.0 -> 9.5
    final hitbox 1
        size 5.7 -> 6.0
        x 11.0 -> 16.0
Din's Fire/Flare/Blaze
    sweetspot hitbox
        size 2.7 -> 2.1
Phantom Slash (uncharged swipe)
    animation speed 0.5x for frames 60-70 (10 frames slower)
Phantom Slash (partially charged overhead)
    animation speed 0.5x for frames 90-100 (10 frames slower)
Phantom Slash (partially charged uppercut)
    animation speed 0.5x for frames 135-145 (10 frames slower)
How do you nerf the worst two projectiles in the game
 

Lorde

Let 'em talk
Joined
Oct 20, 2014
Messages
4,479
Location
Ardnaxela
Switch FC
SW-6881-0865-5788
Well, I'm off to my local tourney tomorrow so I don't think I can get some practice on the MU before then, haha.

We can definitely try Tuesday or Wednesday if that's better for ya!
Next Tuesday or Wednesday actually sounds fine to me.
Okay, I'll tag either you gorls then. I may forget, so feel free to remind me of it.


Yeah we definitely need to play. I'm available pretty often sooo...just lemme know whenever you want to play
I usually get out of work at 9 pm EST, which is like 6 pm your time. I'll probably tag you this weekend around that time, if that's okay with you.
 

S.F.L.R_9

Smash Master
Joined
Sep 29, 2014
Messages
4,355
Location
Las Vegas it's hot yall help
NNID
suffler9
3DS FC
0061-1006-1500
Din's Fire and Phantom got nerfed...
Absolutely tragic, I don't know how we're going to be able to continue playing this game without those absolutely pivotal parts of her gameplay :secretkpop:
 
Joined
Mar 4, 2015
Messages
1,579
Location
in your dreams..
PSA: 1.0.6 patch change data dump was made available. There was more that happened to Zelda than expected. I must ask you gorls not to have panic attacks when I say Zelda go two before unknown NERFS.



Code:
Zelda
-----
Fsmash
    looping hitbox 0
        angle 60 -> 25
        wkb 60 -> 40
        size 4.3 -> 4.2
        x 10.0 -> 8.0
    looping hitbox 1
        angle 160 -> 165
        wkb 80 -> 50
        size 5.0 -> 4.5
    final hitbox 0
        size 6.7 -> 5.5
        x 16.0 -> 9.5
    final hitbox 1
        size 5.7 -> 6.0
        x 11.0 -> 16.0
Din's Fire/Flare/Blaze
    sweetspot hitbox
        size 2.7 -> 2.1
Phantom Slash (uncharged swipe)
    animation speed 0.5x for frames 60-70 (10 frames slower)
Phantom Slash (partially charged overhead)
    animation speed 0.5x for frames 90-100 (10 frames slower)
Phantom Slash (partially charged uppercut)
    animation speed 0.5x for frames 135-145 (10 frames slower)
EVERYTHING I KNOW IS A LIE!!!!!!!!!!!!!

If somebody could photoshop Zelderly onto the guy at the desk, that would be appreciated. :secretkpop:
 

BJN39

Smash Data Ranger
Moderator
Joined
Aug 14, 2012
Messages
5,047
Location
The Zelda Boards
Everyone, the Phantom change was not one of the nerfs. (The speed change only applies to the Phantom's shielding duration. That's a BUFF.) Din's sweet-spot for some sadistic reason was made smaller, and Fsmash's hit-boxes are a tiny bit smaller.
 
Last edited:

Ffamran

The Smooth Devil Mod
Joined
Aug 25, 2014
Messages
14,629
How do you nerf the worst two projectiles in the game
Sakurai and team obviously know some sick strats with Zelda (and Samus) that they had to nerf Zelda even more. If regular people found out about those sick strats, she'd be the new Shiek Diddy. :p
 

Furret

Long Body Pokémon
Joined
Dec 5, 2014
Messages
3,477
Location
MO
the new fe is looking great guys :secretkpop:

PSA: 1.0.6 patch change data dump was made available. There was more that happened to Zelda than expected. I must ask you gorls not to have panic attacks when I say Zelda go two before unknown NERFS.



Code:
Zelda
-----
Fsmash
    looping hitbox 0
        angle 60 -> 25
        wkb 60 -> 40
        size 4.3 -> 4.2
        x 10.0 -> 8.0
    looping hitbox 1
        angle 160 -> 165
        wkb 80 -> 50
        size 5.0 -> 4.5
    final hitbox 0
        size 6.7 -> 5.5
        x 16.0 -> 9.5
    final hitbox 1
        size 5.7 -> 6.0
        x 11.0 -> 16.0
Din's Fire/Flare/Blaze
    sweetspot hitbox
        size 2.7 -> 2.1
Phantom Slash (uncharged swipe)
    animation speed 0.5x for frames 60-70 (10 frames slower)
Phantom Slash (partially charged overhead)
    animation speed 0.5x for frames 90-100 (10 frames slower)
Phantom Slash (partially charged uppercut)
    animation speed 0.5x for frames 135-145 (10 frames slower)
Where can I get this 1.06 knowledge please?
 

SpiralGalaxies

Smash Lord
Joined
Mar 21, 2015
Messages
1,092
Location
Canada!
NNID
SpiralGalaxies
Everyone, the Phantom change was not one of the nerfs. (The speed change only applies to the Phantom's shielding duration. That's a BUFF.) Din's sweet-spot for some sadistic reason was made smaller, and Fsmash's hit-boxes are a tiny bit smaller.
NEVERMIND THEN!

also does that mean People fall out of zelda's Fsmash more now?
 

Suicidal_Donuts

Smash Ace
Joined
Mar 10, 2015
Messages
654
Location
The Velvet Room
NNID
IfItIsntBryson
No wonder Sakurai buffed Zelda in this patch, to make up for what he did to her before. I mean... It's not like those moves mattered, but are you serious? Why.
 

SpiralGalaxies

Smash Lord
Joined
Mar 21, 2015
Messages
1,092
Location
Canada!
NNID
SpiralGalaxies
We can try if you want. Only Wii-u though. Also it's been kinda laggy today so if it get too bad we might have to stop.
 

Furret

Long Body Pokémon
Joined
Dec 5, 2014
Messages
3,477
Location
MO
No, improvements were also made to the angles and KBs making it actually very reliable. Must've been their idea of a 'tradeoff' for it working right... Smh.
dam it BJ#s I wanted a link to the 1.06 data dump. not you commenting on things people should already know
pouty.jpg
 
Last edited:
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