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Falco just became laggy overall. I still cry about dair.OMG. Mewtwo's grabs are faster than Falco's... WTF. Y'know, it might be better to just remove his freaking grab or make it slower than ZSS's!
Sry but SS Zelda isBut best Zelda though
Or you can switch to Fox and convert 50% damage off from a grab, jab, u-tilt, or n-airOMG. Mewtwo's grabs are faster than Falco's... WTF. Y'know, it might be better to just remove his freaking grab or make it slower than ZSS's!
Won't be able to fight now, sorry!Oh, are you still up for it? I was playing a ladder match.
So you'll be maining a Bottom Tier Zelda, and a Mid Tier Zelda?Won't be able to fight now, sorry!
Gorls, I also made a Zelderly Mii to be my Mii Swordfighter, get hyppppe~ OvO
inb4 I main two Zeldas now. :^)
But which one is worse? :^)Won't be able to fight now, sorry!
Gorls, I also made a Zelderly Mii to be my Mii Swordfighter, get hyppppe~ OvO
inb4 I main two Zeldas now. :^)
Well, this is the same guy who thought Zelda's design was flawless since Melee.Zamus and Samus are the same person, yet play completely different. One of them is amazing, the other one is poopy poopy. Same with Shiek and Zelda.
Smash Bros is the only game where two versions of the same person play completely different, and then all of a sudden you have different people in Lucina and Marth with the same moveset.
His grab is the slowest it has been with Brawl being a little ridiculous, frame 6-7, and Melee being the perfect sweet-spot in my opinion, frame 7-8. Now, we're talking about a frame 8-9 grab that's slower than Mewtwo's psychic grab. His fast grab in Brawl wasn't the reason he could chaingrab, but it did help. Chaingrabs are gone, but it was not necessary to give him that slow of a grab along with sharing Fox's grab hitboxes. The thing is that it just doesn't fit the animation and this goes the same for Ganondorf. By being slower, their dash and pivot grabs are also weaker than Fox and Captain Falcon's. If they had range that matched their hands, it would be less painful than when you grab and their hands just phase through. I already complained about his double startup on his dash attack, Dair is just way too slow for a slow moving character and it's much more telegraphed than Captain Falcon and Ganondorf's, and the 1 frame of startup added to his Side Smash is just stupid. It was already slow in Brawl. I can't test end lag or IASA reliably, but it's probably not that good.Falco just became laggy overall. I still cry about dair.
Are you implying Swordfighter is mid tier !?So you'll be maining a Bottom Tier Zelda, and a Mid Tier Zelda?
I cri every time. He's my favourite of all the miis. Mostly because of his costumes though.
Let's cry together.His frame data would be tolerable if his range was longer but Mii sword's range is garbage compared to other sword-characters
So I'll continue crying in the corner
Let's cry together.
Let's cry together.
I can see Stagnant being useful in MUs where throwing projectiles isn't a very good idea like Fox, Mario, Pit, etc. I tried experimenting with it but I couldn't really find much good with it.Meanwhile, I'm toying around with 's Stagnant Shuriken and I'm starting to feel 2111 would be my preferred set for custom frog. I don't know why I dismissed this move so early, it's huge, stops approaches, combos into kill moves, covers ledge options, clanks projectiles but doesn't vanish itself when clanked...I'm sure you can probably do something disgusting with it offstage placing it below the ledge too. It might mean giving up his projectile game, but shurikens are pretty laggy and low damage anyway. Though it'd probably be a MU dependent thing more than anything.
I did try Lucina's new F-smash. It's much scarier now, but they still blow imo. The Marthcina didn't have so much end lag to their moves until now, even their D-tilts make me feel like I've been cheated and would rather play Roy (not the Koopaling).Well, this is the same guy who thought Zelda's design was flawless since Melee.
On the note about Marcina, have you tried Lucina's f-smash yet?
Can't forget about shine either. Pew Pew while approaching -> Shine and start the pillar combos.His only saving grace was wavedashing in Melee which made up for his ground speed and laser spam in Brawl which meant he could just camp.
Jesus what.
uh...
wat
uh...
Jesus, did Greninja just Super Wavedash!?
uh...
Falcon Kick is obviously the most OP move
uh...
Melee Blaster's auto-cancel would have been fine in SSB4 since Falco has nothing in this game to exploit. It would be more like Villager's slingshot, but unable to kill and unable to abuse decent air speed. Shorten the range and it wouldn't be as annoying, especially compared to Brawl Falco's Blaster.Can't forget about shine either. Pew Pew while approaching -> Shine and start the pillar combos.
Ahh... windboxes. A lot of moves apparently have windboxes for no apparent reason.Apparently Falcon Kick Fury has roughly eighty ****tillion windboxes
good to know you'll just randomly die if you try to trade with it I guess
maybe it's one of those weird multihit move thingsApparently Falcon Kick Fury has roughly eighty ****tillion windboxes
good to know you'll just randomly die if you try to trade with it I guess
They are both garbage lmao at this rate I'll be maining a dumpster. :^)But which one is worse? :^)
honestly it stay out longer is more of a buff, it really is best at body blocking things and with the moves end lag you wont be spamming itI wish I could send sakurai a 10 min video of phantom slash missing point blank. Apparently it was op and needed to be nerfed since he made it stay out longer and takes longer to respawn when destroyed. Sakurai, be honest buddy... How drunk was you when coding Zelda?