Holy ****! RAR Bairs with Wolf is so freaking awesome! Well, being able to pull it off decently well with a GCN controller or any controller that has an actual analog stick is awesome. I miss Falco's old Bair even though I rarely used anything way back when other than spamming Smashes and Fairs in my younger days; the front hitbox would be a godsend to Falco's current disadvantage. Oh, and wow, I forgot how fast Fox and Falco fall in Melee. One thing I don't like about PM would be Lucario's design, Falco could have kept his Utilt from Brawl and made it even more broken - little to no end lag - or make it so it simulates Melee Falco's Utilt while being a two hit, Fox could have kept all of his animations from Brawl, tweaked to work like in Melee and BOOM!, done except for Bair which hey, whatever people want, and Wolf technically could have kept his Brawl Dash Attack, but with the momentum of PM. Link's dashing animation... Yeah... It just looks really weird, especially with how the sword arm is angled. One more thing: I wished Fox and Falco kept their Brawl Reflector sound effects which sounded a bit more "electrifying" while Melee's were like "BOOP-BOOP". At least Wolf's Reflector still sounds badass.
Yoshi's 64 Utilt... I've never seen it before or if I have, I was way too young and man, Yoshi looks bigger in Brawl while Bowser looks chubby as hell pre-SSB4. Toon Link regaining his Brawl Nair is a plus since the original, stretch his leg PM Nair was awkward to say the least. PM Ganondorf is fun and I'd assume Melee Ganondorf is fun too. PM Ganondorf's Utilt reminds me of Heihachi Mishima's stomp and the backfist is pretty cool - Bruce Lee-like. I forgot how big Mewtwo's freaking head looked in Melee and that neck! I swear Mewtwo's neck is about to snap off. Sonic's really different in PM and I don't remember how clunky Sheik was in Melee both animation-wise and movement. Freaking Captain Falcon glides around after jumping from a dash - they don't call him "Captain Falcon" for nothing! Samus looks smooth, animation and gameplay. No wonder my cousin chose to main her. Well, that and he seems to be a Metroid fan after playing Metroid Prime when he was younger. I have no idea what PM ZSS's Down Special is supposed to do and her Dair is like an early version of Greninja's. Oh, and PM Zelda... WHY? WHY CAN'T SHE WORK LIKE THIS IN OFFICIAL SSB GAMES?!
It might be how Melee worked, but I don't know how to dash consistently. It's probably more of a flick rather than a hard push in a direction like in SSB4 (3DS) and perhaps Brawl. Getting used to how to ledge snap will be something since I SD'd several times with Wolf's Fire Wolf, but then again, Fire Wolf in Brawl had issues with ledge sweet-spotting, so that's not much of a surprise... PM Wolf's Up Smash is so dirty and has so much range. Stand right at the ledge and face away and Wolf's Up Smash gimps in a way that makes people wished they had arcing moves. I might co-main PM Wolf with PM Falco since they just click for me and well, Falco's basics would be there even with different moves. It's a reason why I can play Fox in pretty much all the games, but there's always a difference in how well like SSB4 and Brawl would probably be the best, then maybe 64, and then Melee because there's a huge skill level to use Fox effectively in Melee. Oh, and skinny, pre-SSB4 Ike is skinny, pre-SSB4 Ike.
One more thing: I. HATE. ROY'S "HAW"! Every time he jumps, it's "HAW" and it's annoying as hell. At least Ganondorf in Melee had "TUCK" which was hilarious, but Roy's like the most annoying truck, horn, preteen thing! Sadly, Roy sounds like a badass with his victory quotes. If he returns, he better have his voice redone or I will have a character ban solely because he annoys the hell out of me.