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Data Zelda Hitbox Visualization

ZombieBran

Smash Lord
Joined
Mar 28, 2014
Messages
1,645
It astounds me how much people respect the move in smash 4 even today.
My guess is that those are people that got hit by Input Error's sweetspot once offstage and died at 85% and now fear the useless move
I can say from experiencE that dying from Din's is traumatic.
 
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KlicKlac

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KlicKlac
My guess is that those are people that got hit by Input Error's sweetspot once offstage and died at 85% and now fear the useless move
I can say from experiencE that dying from Din's is traumatic.
Most times I get someone offstage with din's, it's because they underestimated how much control you have over the angle of din's. I've had many opponents try to drop below din's fire, but I just hard angle it down and intercept them.
 

Lord Renning

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Feb 4, 2016
Messages
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Din's Error would instantly be a good move if holding forward or back let you adjust the speed it traveled. Like Din's Moped.
 

Rickster

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Din's Error would instantly be a good move if holding forward or back let you adjust the speed it traveled. Like Din's Moped.
This is actually the best adjustment-to-dins-that-actually-has-a-small-chance-of-happening-in-a-future-game thing I've seen

That would definitely add some mindgame/mixup potential
 

BJN39

Smash Data Ranger
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http://kuroganehammer.com/Smash4/Zelda

Also Din's Fire's hitbox is ??? active
The hitbox on Din's fire is active for 2 frames. The reason it's probably portayed as ??? on KH is because there's obviously a lot of hit timing duration variations since you can choose when to release it.

From [input] release the hitbox should come out frame 16 iirc.
 

KlicKlac

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KlicKlac
Are we ever going to get any hitbox visualization data for Zelda's DownB, the Phantom Knight? I'd love to get a visualization of the windbox surrounding the knight. And also the actual size of the hitbox on the sword.
 

Rickster

Smash Master
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Probably no one cares enough about it to bother lol

Personally I think it's a heavily underrated move
 

Lord Renning

Smash Journeyman
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Feb 4, 2016
Messages
457
My Zelda game improved dramatically when I started using Phantom a lot more in the neutral.
 
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