Kati
Smash Lord
- Joined
- Mar 22, 2010
- Messages
- 1,471
I feel like we need a sticky thread just for zair lol
Air-dodging up and grappling (before seeing the air dodge animation) propels Samus very high in a similar fashion to the glide toss. If someone could refer me to the official term, that'd be cool.
From my tests in the training room, zair hopping goes higher than the screw attack (but can't grab the ledge at the apex). I have found two situational uses for this below the stage: poking at a height of the ledge and landing on it, and poking people standing about a platforms width or more away from the ledge. The latter requires a stage like battlefield, FD, or PS1 where Samus can start the grapple under the ledge without automatically grappling it (hugging the wall and riding up the curve).
Discuss, verify, scoff, employ it outside of the lab.
Air-dodging up and grappling (before seeing the air dodge animation) propels Samus very high in a similar fashion to the glide toss. If someone could refer me to the official term, that'd be cool.
From my tests in the training room, zair hopping goes higher than the screw attack (but can't grab the ledge at the apex). I have found two situational uses for this below the stage: poking at a height of the ledge and landing on it, and poking people standing about a platforms width or more away from the ledge. The latter requires a stage like battlefield, FD, or PS1 where Samus can start the grapple under the ledge without automatically grappling it (hugging the wall and riding up the curve).
Discuss, verify, scoff, employ it outside of the lab.