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Z-air From the Edge

Crystanium

Smash Hero
Joined
Apr 28, 2008
Messages
5,921
Location
California
I've seen some Samus players like Tudor and n00b do this. I can sometimes do it, but sometimes I cannot do it properly. I'll either grab onto the edge again with my Grapple Beam, or I'll do it, but it won't extend as long as I would like for it to go. Any tips? The reason is because I want to mix up my recovery from the edge. For example, I could use f-air, and the next time I am returning from the edge, I could go and perform another attack that would catch my opponent off guard. So what my opponent would end up doing is either staying away from the edge (if that were safe ;)), or simply shield my attack.
 

Jing)

Smash Apprentice
Joined
Mar 29, 2008
Messages
84
Location
Stilly, MN
Its just timing, you need to do it when you just get onto the edge.. but ledge missile/fair is better to mix up imo.
 

Crystanium

Smash Hero
Joined
Apr 28, 2008
Messages
5,921
Location
California
Its just timing, you need to do it when you just get onto the edge.. but ledge missile/fair is better to mix up imo.
Well, there's more than just those that mix it up. See, the reason why I was saying that the person who stands away from the edge thinks he is safe is because if Samus' Charge Shot is fully charged, you can jump up as if you were going to do your f-air, except fire the Charge Shot instead. There are so many ways in mixing this up that your opponent wouldn't know what you'd do next.
 

ADHD

Smash Hero
Joined
Feb 18, 2008
Messages
7,194
Location
New Jersey
You can try airdodging first just for the heck of invinicibility then pressing A. It takes practice, I guess.
 

n00b

BRoomer
BRoomer
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Apr 19, 2002
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Miami Beach, FL
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The way I do this can only be done on platforms without "lips" at the edge, like Battlefield and Smashville, and some platforms like Delfino's base platform, etc. The way the game physics for differentiating between zair/grapple works has to do with Samus's horizontal position from the ledge.. To use a math analogy, if the ledge is the origin, or x=0, Samus's zair will act as a grapple whenever samus is x<0. When Samus is horizontally beyond the ledge, or x>0, she will zair. Because the ledges on Battlefield have that inward slope (no math pun intended), you can zair from the area between the ledge and the end of the slope. I exploit this by ledgedropping, double jumping, DIing forward until I'm in that area/past the ledge, then rising zair through the ground. The rising part is important because if you wait too long til you're over the edge, you don't have some invincibility frames or whatever, and like you said, the zair will stop short if you cancel it by landing. To get the full extension it has to complete the animation in the air, which is what rising grapple allows. Haha, this analogy sucks, but it's important to understand the concept rather than just the input. It will help later on when you need to mix things up, like you said.

I hope that clears things up.. Just play around with it. You'll see it's difficult to do on FD.. In that case, you have to wait til youre above and beyond the ledge. Rising zair isn't an option.
 

SarahHarp

Smash Apprentice
Joined
May 26, 2008
Messages
130
Location
Canada
You really just need to have fast fingers.
I -lightly- tap the control stick in the opposite direction of the ledge (only push it about 10% of the way or so), then immediately smash the stick back the other way and jump. This is so you spend as little time as possible on the air-side of the ledge. Finally at the peak of your jump, zair and all will be good.

However, if you weren't fast enough (pushed back on the control stick too long on the first step) and spent too much time on the air-side of the ledge, you'll not have moved towards the stage enough and past the ledge, making you re-tether it again, or having your zair not even come out.
 
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