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Your weakness when your Link.

Jink

Smash Apprentice
Joined
Mar 3, 2006
Messages
134
Location
Calumet City, Chicago IL
I never thought pit was homo
LOL, I didn't mean it like that, anyway, in other words any Pit player has the potencial of giving me a bad time.

BTW, if you ever played (and beated) KidIkarus you'll notices that SSBB has mostly been made based on that game, check it out.
 

massimo009

Smash Cadet
Joined
Mar 29, 2008
Messages
51
characters that have moves that nock link sideways instead of diagonally: like snake's f-tilt and jiggly's d-smash
 

Lunar6

Smash Journeyman
Joined
Nov 13, 2007
Messages
211
Link's one true weakness is low-trajectory launchers. If such moves didn't exist, his recovery would be that much better (or rather, it would suffer that much less).
 

Onomanic

Heaven Piercer
Joined
May 4, 2008
Messages
2,263
Location
Westwood, NJ
yeah my weakness is falco. i can't use my projectile game (hardly), seeing how his reflector can reflect bombs and every other projectile Link has. and the stupid laser. god you can't go anywhere near him when he just camps with it. unless you roll. so half the time i play against a falco, i can hardly get any damage on him. but thats just the strategy my town uses.

EDIT: Oh first post, how young, naive and innocent I once was. RIP Link community, you were awesome.
 

The_RoyalJester

Smash Rookie
Joined
Jun 7, 2008
Messages
16
Location
Rock Hill, SC
My weakness is the recovery as well. People always say link is weak to this person, but since he has so many options there is no way he can be weak. My suggestion is making opponents get comfortable with one style and then change it up. For the Star Fox crew just making them move by using projectiles. Throw a bomb to make them jump and then bounce the boomerang off the ground, it'll throw off their timing. I just think it's about having multiple link styles with different chains to make throw others off.
 
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