StarStorm Tloc
Smash Rookie
- Joined
- Apr 18, 2016
- Messages
- 8
Lucas has many combos and mix ups. So i ask. What's your favorite custom combo. And it doesn't have to be true either.
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2 spots are not true. Depending on the character they can SDI your N-air down making it impossible to get the footstool afterwards. However if you read that DI and DI down as well you get Up-air into N-air again. And Z-air -> Grab isn't 100% guaranteed at that percentage if they have a 3 frame aerial they can get out.Is it true? Somehow I don't think it is, but what do I know?
This is why I like Battlefield more than I should as a Lucas player (although Battlefield REALLY extends Lucas's lifespan per stock due to how hard he is to gimp). Too bad it doesn't work at the percentage when down throw up air off the top platform would kill. Maybe if you land the grab on the 2nd level, nair the opponent onto the top platform, then go into down throw double nair to up air? I'll have to see if that actually confirms... probably only on light fast fallers.dthrow nair to grab feels sooo good on bf
I don't think you need to even double jump, and the only platforms that are too high for Lucas to reach with a single jump are the ones on T&C, if I recall correctly, which is why it SHOULD be possible to pseudo-chaingrab an opponent from the floor to the top platform and beyond on Battlefield.If i recall correctly you can get a dthrow doublejump nair to regrab at around 40%? notsuretbh... would be slick tho!
I'll do this off the ledge if the opponent gets impatient. It's kind of unreliable, though, since the opponent can immediately aerial out of bouncing from a spike on-stage, which is absolutely ******** imo. On-stage, a full jump dair to up smash if I know the opponent likes to aerial/air dodge out of pressure.I personally love down-throw -> DJ d-air spike -> to u-air if the opponent doesn't tech. A pretty simple combo, but it just feels so smooth and can net a good amount of damage.