@ World of Light:
"Yay papa Sakurai loves me best!"
It's fun. I like the RPG skill tree and spirit system. Too bad there aren't more cutscenes like Subspace.
Edit, I unlocked YL and played vs lv9 Pac Man for a while. He's good but balanced by being light and weak. SHing in this game is hard; you have to barely tap jump. It looks like YL will primarily use Usmash from bomb hits, not Fair except at very high %s. At low %s Fsmash/Ftilt/DA work. Dthrow might combo but it's hard to tell vs CPUs. I think once I tighten my combos boomerang and arrows might go into Fair. ATM I'm having trouble getting the proper distance and attacks.
What I took away from YL is he has good tools but needs tight execution due to small attacks yet good mobility. You do something right and it works well but if you're a little off you wiff. Knowing what %s to use each followup will be important to learn.
He's great at racking up damage; I played lame and was able to kill Pac Man 3 times before he caught and took me down. Like Link, YL needs to be using his projectiles to create openings. His disadvantage state is very good with bombs to cover landings, boomerang for recoveries, a tether, extremely low landing lag and small size. This is all nice because he'll need to dish out a lot more damage than he takes.
His prior mentioned downsides are being a featherweight at 88, 16 units less than Link, and killing late. If I couldn't land a smash or Dair Pac lived to around 180, but my combos were probably off. It's easy to chip away at an opponent but not to land killing blows. Grab is slow but the range is decent, good for pivots. YL doesn't have the best frame data and will get out-buttoned up close. He'll have to work hard for his victories but has the tools and mobility to do it with decent frame data. I expect the type of character who gave Toon Link trouble, with good reach and mobility like Cloud, Mewtwo and Marth, might end up being his worst MUs.
All things considered, YL will be lower high tier or the top of mid tier at worst, imo.