edde
Smash Ace
facts
fact 1: if youre wolf, your counterpick stage should (and will) be yoshi's island... simple, the ground's shape gives wolf a pretty good killer side+b... ill explain you step by step the technique... load yoshi's island, stand on the main platform and shield roll to the edge (when you can't roll any more because of the space)... now use side+b facing the stage, rather than flying as usual, wolf will slide across the ground, making him hit the sweetspot underneath the flying platform, pretty good for spacing and for delivering a surprise attack, i pretty much assume few people know about this
fact 2: recovery is way easier on this stage than in probably any other... just float towards the platform, even if yourw down, since the main platform has no limit downwards, you can upb from the wall (note that wolf's recovery might not have a pretty good diagonal, maybe horizontal recovery, but his vertical is beast, almost like fox's)... or just side+b as usual, you wont get stuck since the side surface of the stage is totally flat
fact 3: spiking is way too easy... spiking is the easy part for the ones with practice... the harder part is the recovery... since this stage is good for wolf's recovery, i would suggest you to spike as if you were being paid to
fact 1: if youre wolf, your counterpick stage should (and will) be yoshi's island... simple, the ground's shape gives wolf a pretty good killer side+b... ill explain you step by step the technique... load yoshi's island, stand on the main platform and shield roll to the edge (when you can't roll any more because of the space)... now use side+b facing the stage, rather than flying as usual, wolf will slide across the ground, making him hit the sweetspot underneath the flying platform, pretty good for spacing and for delivering a surprise attack, i pretty much assume few people know about this
fact 2: recovery is way easier on this stage than in probably any other... just float towards the platform, even if yourw down, since the main platform has no limit downwards, you can upb from the wall (note that wolf's recovery might not have a pretty good diagonal, maybe horizontal recovery, but his vertical is beast, almost like fox's)... or just side+b as usual, you wont get stuck since the side surface of the stage is totally flat
fact 3: spiking is way too easy... spiking is the easy part for the ones with practice... the harder part is the recovery... since this stage is good for wolf's recovery, i would suggest you to spike as if you were being paid to