Mumbo
Smash Journeyman
This thread is one of a series of threads each dedicated to a single matchup, covering all 41(+) matchups. These threads are going to be a collaboration, so PLEASE give me your thoughts and opinions. Post your videos here, even if you lose. Post your preferred stages, even if people think otherwise. Post your tips, even if you think you aren't the best player.
I. Videos:
https://www.youtube.com/watch?v=f0PW9nNOX-0 Mumbo vs. Zerothetheif (games 2 & 3)
II. Overview:
Peach's Up special = Parasol; Down Special = Turnip Pull (Stitchface = super strong turnip, Doteyes = strong turnip); Side special = Peach Bomber; Neutral special = Toad/Counter.
Peach's Strengths:
- Light and Floaty, hard to combo
- Can stay in the air and has aerials with a lot of priority
- Great edgeguard/gimp potential
- Can pull items (turnips)
Peachs Weaknesses:
- Light and floaty, dies off the top easily
- Doesn't combo very well
- Relatively slow
- Has trouble coming down
Key Points:
- Peach likes crouch cancelers, and Yoshi is Peach's favorite flavor crouch canceler
III. Matchup Analysis:
Neutral Game:
- Throw eggs!
- Keep Peach out, bait, and punish. Yoshi doesn't have strong approaches on Peach
- Pay attention to how Peach attacks out of float; good Peaches will either do float-cancels (cancels more lag than L-cancels, super safe but grounds peach) or retreating floating aerials. Float-cancels are very difficult to punish
- Get Peach in the air above you and make her work to come down
- Throw eggs
- Bait a jump, float, airdodge, or attack and upair. You can Empty hop or DJC/SHFFL uair, which, despite having zero chance of hitting, does a great job of scaring people
Escaping Peach's Pressure:
- You should be saving your jump for the most part throughout neutral, so Peach shouldn't be able to combo you all too well
- Peach's grabs are not too deadly because they refresh your jump;
- Upthrow
- Fthrow: Kill throw, if at the edge of the stage, DI slightly up
- Downthrow: Combo throw, DI behind Peach
- Bthrow: Edgeguard throw, if thrown offstage, Peach will likely immediately float and go for a bair or a nair. Try to DI back and jump/eggroll over it (safer), or drop low and jump under it if you are super sneaky
Edgeguarding Peach:
- Throw eggs, it knocks Peach out of float and forces her to Up-b
- Peach's parasol breaks crouch cancel fairly early so don't sit at the ledge when Peach is recovering towards the ledge from below
Recovering against Peach:
IV. Stages
Ultimately, Stage striking, banning, and Counterpicking comes down to personal preference. People will also have conflicting opinions as to which stages are better or worse for certain matchups. Use this as a rough baseline, understand the reasons why each stage may help hurt a particular character, and learn what your opponent might want to ban/counterpick against you. Different Tournaments use different stage lists with different sets of starters and different amounts of stage bans.
Counterpicks:
- WarioWare
- + Counterpick
- + Small Stage allows Yoshi to kill much earlier
- + Platforms allow Yoshi to escape combos, refresh his jump, better extend vertical combos, and move
- WarioWare
BAN
- Dreamland
- - Ban/Strike
- - Yoshi has a really hard time racking up enough % to kill Peach
- - Peach can edgeguard Yoshi while Yoshi has to rely on kills
V. Tricks, Tips, Do's and Don'ts:
Don't:
- Crouch Cancel in neutral. It doesn't work against most of Peach's moves and if she follows up with downsmash you will eat up to 70%
- Grab as much as usual. They are very punishable, hard to get on Peach, and don't actually lead into much
- DJC approach
- Go offstage to edgeguard unless Peach is in considerable hitstun
- THROW EGGS
- Get in with Egg lay
- Use Egglay + Eggthrow to put Peach in the air and keep her above you
Tips:
- Under a platform that Peach is on is a good position for Yoshi, but watch out for Down smash
Last edited: