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Yoshis in the U.S dont play the same as Japan/Europe/Aus Yoshis. The difference between them is glaring so i highly doubt the Yoshis you play or have seen are anything like Fumis or Svampens, with that in mind i dont think that the matches that you have with your friends are any real indication of this matchup.ganon's uair after a platform dash is a scary site, ganon's fair is way faster than yoshi's, and he doesn't make a sound or a grunt like yoshi, ganon's dsmash usually doesn't hit with the first, it hits with the second, try CC that when you don't expect it, platform dashing for ganon is better than everyone else, no one has a moveset that benifits from it like ganon, i've never seen a yoshi survie as long as ganon in a match, and since when does CC exist on a ganon, ganon can move as fast as a sheik, it may not seem like it but if given enough time, the ganon will work up his speed, maybe not running, but pulling off attacks and damage it will (i started off only pulling off 20% juggles on my friend today then later in teh same match i gave him a zero to 100% juggle and killed him, he was sheik, i almost beat him, he had like 70% with one stock) and yoshi is easier to juggle than sheik for ganon, sheildgrabbing is also pretty much taken out when against ganon, his standing a comes out faster than every grab in the game, ganon does have less lag than yoshi does also, especially in the air, sheild grabbing a yoshi is easier than sheild grabbing a ganon
i still don't see how yoshi has the advantage, every yoshi i've seen face a ganon has been *****...horribly
thats pretty much how it goes, wisest choice is to instictively DI backwards.Hey guys which way should I DI Ganon's d-throw? If I go forward the chain continues, if I go backwards I get baired.
hmmm, that works til about 120% in our version i dont know how it is in PAL what is different about yoshi from our version to yours anyway? Regardless after that if you get grabbed your eatting a F-air or a B-air.At low % DI behind, as it reduces combo damage.
At high % DI in front, because it's more likely to save your life (f-air takes too long to come out and you can DJC it to save your life, up-air is weaker than b-air.) Only time DIing behind is better is if you're on the side of a level and the up-air would kill you.
hmmm, i like it, i wish i could actually do that match with a respectable yoshi thoughMy two cents would be that Ganon can't really hit a Yoshi that doesn't want to be hit. His forward air has godawful windup. Any sheild pressure the G-man tries to put on can be broken by lightshielding. Dorf doesn't have a very good tech-chase on Yoshi if Yoshi techs alot of his stuff away, and Dorf doesn't manuver aerially nearly as well as Yoshi. If Ganon tries to space, Yoshi can F-smash; if Ganon tries to go through the Yoshi, he can either be U-smashed or spotdodged into a d-tilt. Yoshi's not going to just be SHFFLing attacks, he's going to the most part be sticking to the ground.
As far as KOs go, Yoshi's edgeguarding game rivals Fox, Sheik, and Marth's against Ganon; he can just keep hitting him off with low trajectory moves for as long as it takes, can deal well with edgetechs, and can gimp Ganon fairly well with spikes. Ganon, on the other hand, basically has to jump out and land an aerial on Yoshi, which is pretty much obvious and easy to dodge. Yoshi's get practice against that sort of stuff with every character, and airdodging is a valid solution. Weight-wise, the two are similar, but Yoshi can build damage better than Ganon can using just eggs and D-tilt, and can also build alot of damage in an edge fight. Also, Ganon's attacks have more freezeframes making them easier to DI, and Bringer is right, unless you're on Yoshi's Story, Yoshi can live to 160%+, and repeatedly regain the stage, where Ganon cannot.
Summary: Basically the match has Ganon fighting for his hits, and a patient Yoshi can just camp him all day. Also, as far as edgeguarding goes, you think that Yoshi's just jump back on the stage?
Stage-wise, Yoshi has the advantage on 3 neutral stages (Fountain, Yoshi's, and Battlefield), because he can gimp better on tight stages as well as upsmash through the platforms, while Ganon only has the advantage on one (Pokemon Stadium). Final Destination is debatable, because Ganon can camp there quite well, but Yoshi has the projectile, so he doesn't have to respond, and Dreamland is pretty much equal due to their high weights an good distance recoveries. As far as counterpicks go, Mute City might be a good option for Ganon, considering it's middling ceiling, he can more easily KO with the stomp, and is harder to edgeguard, and Corneria might offer the same benefits while cramping Yoshi behind the fin.
I'd give it 7-3 Yoshi.