Fumi vs Koma.
Ok, vital points against Falco.
- NEVER EVER EVER let him SHL you while you're air borne. That is the worst time to get SHL'd as it gives him the perfect approach. If he does a SHL approach against you grounded, a f-tilt will beat that SH d-air. If you're over the top of his SHL, try something like using a DJC n-air and approach him from above. If he's recklessly approaching, and can't set himself up for a turn-around b-air or up-tilt then you should be safe for this approach.
- Mindgames. (Ugh, I can't believe I said that... if you have to rely on mindgames then you know a matchup is disadvantaged) Try stuff like n-airing his shield then f-tilt or up-tilt to prevent his d-air out of shield. If he catches on, then do one neutral A tap, then f-tilt or up-tilt. Mindgame in the grab with dash dances and fakeouts on the shield.
- Tech chasing. This is one of the best ways to combo Falco, as it is often hard to land those vital combo moves to set up a large juggle. Falco can only tech 3 ways, so that's a 33% chance of predicting it right, and more so if he's near the edge or some other hazard. Then all it comes down to is your own personal ability to tech chase.
>_> yeah, this matchup isn't the best.
If you watch Koma vs Fumi, Fumi seems to operate on a few general principles. First, he seems to for the most part, approach Falco aerially above the SHL height. He quite often jumps over the lasers, DJC's only to do an egg throw which can't be interrupted by a SHL by the way he timed it. He spaces himself well, allowing him to do things like f-tilting Falco out of the SH d-air approach. He keeps the pressure on Falco, to keep him close enough that the SHL is useless.
And then, he combos Falco to death. Grab -> d-throw -> DJC up-airs. Grab -> d-throw -> tech chase -> another grab. F-air -> DJC n-air -> grab. F-tilt -> d-smash or tech chase or any other number of options.
So....... be ownage like Fumi and you can beat Falco players as good as Koma. <_<