zz_halim
Smash Apprentice
Hey, this should be a guide thread for a YLink technique. I've never done a guide in english before so please just deal with it :D
I mean correct me when I'm wrong, any critique/additions/changes are appreciated.
You basically just do a short hop, a back air (further described as BAir) and then use your doublejump before you land to do another aerial you desire (e.g. another BAir). The overall height gained by the two jumps is still sufficient to chain another aerial attack (more info later) before landing, if everything is executed right and if the second aerial is BAir.
IMO true frame perfection is not needed, there's room for variations in timing, which is difficult though.
Obviously, the difficulty to achieve this, is to link the single moves so quick to have enough frames left after your first BAir to execute the double jump before you land.
Additionally, the different options to execute the moves offer useful options, namely tap jump (jumping by tapping the control stick up), and c-sticking (using the c-stick to execute moves, especially aerials). If you use the Control stick to tap-double-jump after the first BAir, the game buffers the jump which makes it easier.
The hardest part for me is to do short hops with tap jump, the timing needed seems pretty rude to me, but you basically just have to flick the Control stick up and let go very quickly so it goes back to neutral.
An example:
tap-jump short hop ->
c-stick left/right (depends where YLink faces) ->
tap-jump double jump ->
BAir with A + Control Stick left/right (depends where YLink faces) ->
NAir with A ->
L-Cancel
This should achieve something similar to this, assuming that YLink faces an opponent shielding in front of him:
He does a BAir on shield, then jumps with a second BAir over his opponent, still attacking the shield, and then does a NAir in the opponents back.
I think I'm not allowed to post links in this forum, so just search on Youtube for a video where you can see what I mean. It's in the EVO SSBM Top 16 Qual. match between MOR | Axe (Young Link) and MOR | Chudat (Ice Climbers).
Here you can see Axe doing it at about 6:27. Very fun match to watch, too.
The concepts are simple :
1. Use A + Control Stick when you want to drift in the direction of your BAir.
2. Use Tap jump and C-Stick if you want to stay in place during the BAir.
3. Use Y/X jump + Control Stick left/right (...direction you don't face) and C-Stiõck to even drift forward (away from the opponent).
4. The third and left aerial attack shouldn't be FAir because it's hitbox comes out late.
My tips to get the first BAir instantaneous after jumping are to slide your thumb from Y/X to A which makes the short hop kinda difficult, or to use tap jump + C-Stick which makes the short hop even more difficult for me. Training just has to be the key ^^.
Though it is possible to jump after SH Bair, it's not possible to airdoge/waveland before, neither after the second Bair.
I mean correct me when I'm wrong, any critique/additions/changes are appreciated.
You basically just do a short hop, a back air (further described as BAir) and then use your doublejump before you land to do another aerial you desire (e.g. another BAir). The overall height gained by the two jumps is still sufficient to chain another aerial attack (more info later) before landing, if everything is executed right and if the second aerial is BAir.
IMO true frame perfection is not needed, there's room for variations in timing, which is difficult though.
Obviously, the difficulty to achieve this, is to link the single moves so quick to have enough frames left after your first BAir to execute the double jump before you land.
Additionally, the different options to execute the moves offer useful options, namely tap jump (jumping by tapping the control stick up), and c-sticking (using the c-stick to execute moves, especially aerials). If you use the Control stick to tap-double-jump after the first BAir, the game buffers the jump which makes it easier.
The hardest part for me is to do short hops with tap jump, the timing needed seems pretty rude to me, but you basically just have to flick the Control stick up and let go very quickly so it goes back to neutral.
An example:
tap-jump short hop ->
c-stick left/right (depends where YLink faces) ->
tap-jump double jump ->
BAir with A + Control Stick left/right (depends where YLink faces) ->
NAir with A ->
L-Cancel
This should achieve something similar to this, assuming that YLink faces an opponent shielding in front of him:
He does a BAir on shield, then jumps with a second BAir over his opponent, still attacking the shield, and then does a NAir in the opponents back.
I think I'm not allowed to post links in this forum, so just search on Youtube for a video where you can see what I mean. It's in the EVO SSBM Top 16 Qual. match between MOR | Axe (Young Link) and MOR | Chudat (Ice Climbers).
Here you can see Axe doing it at about 6:27. Very fun match to watch, too.
The concepts are simple :
1. Use A + Control Stick when you want to drift in the direction of your BAir.
2. Use Tap jump and C-Stick if you want to stay in place during the BAir.
3. Use Y/X jump + Control Stick left/right (...direction you don't face) and C-Stiõck to even drift forward (away from the opponent).
4. The third and left aerial attack shouldn't be FAir because it's hitbox comes out late.
My tips to get the first BAir instantaneous after jumping are to slide your thumb from Y/X to A which makes the short hop kinda difficult, or to use tap jump + C-Stick which makes the short hop even more difficult for me. Training just has to be the key ^^.
Though it is possible to jump after SH Bair, it's not possible to airdoge/waveland before, neither after the second Bair.
Last edited: