This game has a bunch of problems.
None of these characters returned-
We got a clone trinity:
We still have clones from previous games-
Somehow we end up with all these Koopalings as alt skins-
-but somehow
are not skins. Even PROJECT M, a HACK GAME, made
a skin. Sakurai really ****** up there.
So many of the models and animations were directly ported from Brawl-
being the big ones I have issues with
We get a bunch of random newcomers that were not all that popular (except for
)-
/
/
/
(if you want to disagree with me I will willingly argue).
The most popular newcomers aren't playable (Mewtwo, Issac, Ridley, King K. Rool).
Game mechanics are basically what Brawl would be if it had some hitstun. Brawl may have the same hitstun value as Melee, but the game is NATURALLY slow, so combos are much more difficult to perform. Smash 4 seems to be like that, but its also very slow when compared to Melee.
Lack of movement options (Wavedashing was a gift in Melee, but was not necessary. Dash Dancing is simple, deep and intuitive. Same with).
Buffering out of hitstun into airdodge (was in Brawl garbage mechanic, needs to never happen again).
Recoveries are ridiculous in this game (lol
).
Edgeguarding is no longer useful with these lame edge mechanics.
"Vectoring" replacing DI and kinda ruins most combos. It adds a value of knockback units in the direction you hold. So if an attack does 100 vertical KB units, I vector downwards and now the KB units have decreased. Thus, HITSTUN decreases, since this game's hitstun is likely 0.4 like Melee (so a move with 100 units of KB has 40 frames of hitstun, HOWEVER the vectoring makes it 30 frames of hitstun, and AFAWK, this value could decrease FURTHER as we don't know the true value of this decrease in KB units).
Moves are still kinda laggy.
No safe approach game.
Shields are free in this game. They take more stun, but you can act out of them so quickly, likely even faster than Brawl.
Rolls being useful. They're defensive mechanics, they shouldn't be spammy. They should be gtfo options, not be like "invincibility from frames 1-20, first actionable frame on 21 or something" like they are now.